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Posts by Ricardo Quesada

And now thanks to multiple participants a pretty much fully featured SDL3 port to DOS!
github.com/libsdl-org/S...

1 week ago 113 33 3 2

I'm impressed that Claude was able to identify the different entity names.

4 weeks ago 0 0 2 0
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Using @ricardoquesada.bsky.social Regenerator2000 to understand Dr Who and the Mines of Terror. Its a completely baffling game that I never solved. But now with the MCP integration and Claude, I am learning so much about the game.

4 weeks ago 2 1 1 0
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GitHub - ricardoquesada/regenerator2000: An interactive disassembler for the CPU 6502, focused mostly on Commodore 8-bit computers. Features a TUI with modern features like x-ref, undo/redo, arrows, k... An interactive disassembler for the CPU 6502, focused mostly on Commodore 8-bit computers. Features a TUI with modern features like x-ref, undo/redo, arrows, keyboard-driven, mcp server, VICE debug...

I have been working on learning C64 Assembly and working various version of disassemblers for years however @ricardoquesada.bsky.social has just released Regenerator2000 which more than I could ever hope for.
github.com/ricardoquesa...

1 month ago 5 3 0 0
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Eurovision 2026: Electronic artist and YouTuber Look Mum No Computer to represent UK in Vienna Synth artist Look Mum No Computer is described as

yessssssssss. finally some good news <3
www.bbc.co.uk/news/article...

2 months ago 13 1 2 0
Regenerator 2000 MCP server with Gemini CLI
Regenerator 2000 MCP server with Gemini CLI YouTube video by Ricardo Quesada

I've just released Regenerator 2000 v0.7.0 with MCP Server support.
I've tested it with Claude Code and Gemini CLI and got impressive results: multi-line comments, good labels,etc.

www.youtube.com/watch?v=_HW2...

#commodore64 #disassembly #mos6502

2 months ago 0 0 0 0
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I've just released VChar64 v1.0.0.

First release in 9 years. Exactly 11 years after the first public release.

Includes some small features that I"ve been adding during these years. Fixes here and there.

github.com/ricardoquesa...

#commodore64 #retrocomputing

2 months ago 1 0 0 0
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I've just released Regenerator 2000 v0.6.2

Many new features:
- Proper Windows support + mouse
- Bitmap View, Blocks View, HexDump view, etc.
- Improved search, navigation, cmd-line
- Better label support
and more!

github.com/ricardoquesa...

#retrocomputing #disassembler #commodore #tui

2 months ago 0 0 0 0
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Introducing Regenerator 2000, an interactive disassembler for for C64.

undo/redo, arrows, cross-references, blocks: code, bytes, address, text, etc. Different views: hex dump, charset, sprites.

TUI based.
Extremely fast.

github.com/ricardoquesa...

#commodore64 #tui #disassembler #retrocomputing

3 months ago 3 0 0 0
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Guess the video game and/or the name of this character ?

#PyAr #PyWeek #embroidery #machineembroidery

4 months ago 0 0 0 0

The RPi is running a custom program I wrote using @ricardoquesada.bsky.social's bluepad32 to handle the Bluetooth and game controller link, then feeds the button presses over the Photo! link protocol.

6 months ago 1 1 0 0
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Updated the algorithm to trace the pixels. Easier to embroider 16bit sprites, but still a lot of room for improvement. #embroidery #retrogaming #outrun

6 months ago 5 0 0 0
Embroidering Le Chuck, from Monkey Island, for VCF West This past weekend, I had two events: Vintage Computer Festival West, at the Computer History Museum. And we hosted a party at home. So I decided that nothing better that to embroider Le Chuck, from Mo...

Embroidering Le Chuck: all the details, things to pay attention, colors, things that could go wrong, etc:

retro.moe/posts/embroi...

#embroidery #retrogaming #monkeyisland #VCFWest

8 months ago 0 1 0 0
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T-shirt is ready. Just in time for vintage computer festival. #embroidery #retrocomputing #retrogaming

8 months ago 2 1 0 0
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WIP. One of the most lovable characters of the 90s. Can you guess the video game? #embroidery #retrogaming

8 months ago 3 1 0 0
Embroidering Ransome the Clown, from Thimbleweek Park First of all, if you are not familiar with Ransome the Clown, you should stop right now, and play the great video game Thimbleweek Park. Here are the steps to embroider the t-shirt: 1. Analyze and edi...

And here are the details of how I did it:
retro.moe/posts/embroi...

#embroidery #machineembroidery #retrogaming

9 months ago 0 0 0 0
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Guess the video game.
I used 11 colors. Had to simplify the original image. So far, I like the result. #embroidery #retrogaming

9 months ago 4 0 2 0
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work in progress. #embroidery #retrogaming #streetfigther

9 months ago 0 0 0 0
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Gun Fight (arcade, 1975) as embroidery in two t-shirts.

I like representing a video game in two t-shirts.

First time using linen: good. But don't use fusible stabilizer with it!

Details here:
retro.moe/posts/embroi...

#embroidery #machineembroidery #gunfight #videogames #arcade

9 months ago 2 0 0 0
Collage of C64 game images from variuous stages of development

Collage of C64 game images from variuous stages of development

We've started development on Return of Fury 2 for the #c64 ! Milestone 1 is close, so I wrote up a little introduction on what's been going on.

11 months ago 20 7 1 0
Creating a machine-embroidery angler fish with a blinking LED Long story short, about 6 months ago I started a new hobby: machine-embroidery. Since then, Iโ€™ve been experimenting with machine-embroidery pixel-art. The Angler Fish is my 18th machine-embroidery pix...

This is how I created the machine-embroidery angler fish with the blinking LED.

retro.moe/posts/embroi...

#pixelart #embroidery #machineembroidery #anglerfish

11 months ago 1 0 0 0
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With the blinking LED.

Hey, I'm a Fashion Engineer now :)

11 months ago 2 0 0 0
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Angel Fish

- 3188 pixels
- 64804 stitches
- 7 colors
- Blinking LED

End-to-End total time: ~7 hours. From doing the design (Gemini), to hooping, machine-embroidery, circuit + cables

#embroidery #machineembroidery #pixelart

11 months ago 1 0 1 0
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Another Impossible Mission variation:
- Bigger pixels.
- Rays done with metallic thread (looks very nice in person)
- different hero sprite.
- "Nothing here"

32226 stitches.

#nerdstitch #retrogaming #impossiblemission #commodore64 #embroidery #machineembroidery

1 year ago 4 0 0 0
Q*Bert

Q*Bert

Any Q*Bert fan around here ?

- ~34k stitches
- 6 colors
- pixel size: 5.5mm
- pull compensation: 0.25

Total stitch time: ~2 hours

#qbert #retrogaming #embroidery #machineembroidery

1 year ago 1 0 0 0

I love the sprite from "BC II: Grog's revenge"

1 year ago 1 0 0 0
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Went to a coffee shop in Pescadero, CA (e.g: in the middle of nowhere), and the had a B.C comic book.
And guess what ? I was my B.C's T-Shirt (the one I embroidered a few days ago).
Coincidence ? I don't think so.
The Gods are telling me something ๐Ÿ˜‰

#embroidery #comics #BC

1 year ago 7 0 0 0
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Another classic: Space Invaders.

Trying two new things:
- 8mm pixels for the logo
- 1.3mm pixels for the font

I like the end result. However, I should increase the pull compensation for bigger pixels. And perhaps try 1.5mm fonts.

#spaceinvaders #retrograming #embroidery

1 year ago 3 0 0 0
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Another Pacman variation. #pacman #embroidery #retrogaming

1 year ago 2 0 0 0
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A classic this time.

Forgot to add the topping, but I like the result very much (much better in person)

So happy that I created an editor that defines the path, pixel size and other variables. So easy/fast to create the file for the embroidery machine.

#pacman #retrogaming #embroidery

1 year ago 2 0 0 0