A black and white, hand-drawn sketch of a video game's pause menu user interface. The UI is designed to look like an open spiral notebook with two pages.
Left Page: Titled "Stuff To-Do," this page contains a list of quests, with a single example: "Find grocerys." To the left of the to-do list is a section for game settings. At the top is a small sketch of a sun with a cloud, next to the handwritten text "Monday, Date, Time." Below this are sliders for "Camera" shake, and toggles for "Time" (12h/24h) and "Audio" (Music and FX). A note at the bottom says "Keep track of last 10 actions."
Right Page: This page is dedicated to player stats and buffs. At the top right is a drawing of a character's face with a mask that can be equipped. Below this are counters for "Gold" and "Diamond" (revive coins), and a sketch of an ammo clip and a molotov with an "X" next to each, indicating quantity. The main section is a list titled "BUFFS," with entries like "+10 health" and "+10 speed" and multiple blank lines.
Notes: Handwritten notes are scrawled on the page, including "Weather would be awesome," "Buffs are a must when time comes," and a note to "link logo to website." The page also shows a "To-Do Journal" tab, suggesting it is part of a larger notebook UI. A hand-drawn 'X' is in the top right corner for closing the menu.
Pause menu UI paper draft ver 1. Details about tasks, stats, and game adjustments are all available from this screen. What other setting should I add? #DowntownBurnDown #GameDev #SoloDev