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Posts by GrimyGames.com

​A digital drawing of two graffiti-style letters, R and B, on a monochromatic grey brick background. The large, rounded red R is glowing with a red aura, and the slightly rougher blue B is glowing with a light blue aura, representing the rival gangs in Downtown Burn Down.

​A digital drawing of two graffiti-style letters, R and B, on a monochromatic grey brick background. The large, rounded red R is glowing with a red aura, and the slightly rougher blue B is glowing with a light blue aura, representing the rival gangs in Downtown Burn Down.

Dealing with a gnarly infection the last few weeks and I haven't made much progress, but here are the concept logos for the rival gangs: R for Red and B for Blue. Can you think of a better name for the 'Blue Gang'? #DowntownBurnDown #GameDev #Solodev #IndieGameDev #Graffitti

4 months ago 10 4 0 0
​A cartoon illustration of a person with dark skin and dark blue hair, looking angry or serious. They have a speech bubble containing a drawing of three clear bottles sitting on a shelf, and in front of the shelf, a pill bottle labeled "RX PILLS" and a syringe are resting.

​A cartoon illustration of a person with dark skin and dark blue hair, looking angry or serious. They have a speech bubble containing a drawing of three clear bottles sitting on a shelf, and in front of the shelf, a pill bottle labeled "RX PILLS" and a syringe are resting.

Rodney is selling everything you need to smash it up. He has a lot to say about the state of the city. How do you feel about it? #DowntownBurnDown #GameDev #SoloDev

5 months ago 7 2 0 0
A hand-drawn, paper-style card for a video game item called "Ash Tray." The card features a drawing of a metal ashtray overflowing with lit and stubbed-out cigarettes, with smoke rising. The text below the title reads: "Smells like shit," and in green text, "+1 Brick Damage." Below that is a checkbox for "Place? \square". The card is attached to a gray background with a paperclip drawing.

A hand-drawn, paper-style card for a video game item called "Ash Tray." The card features a drawing of a metal ashtray overflowing with lit and stubbed-out cigarettes, with smoke rising. The text below the title reads: "Smells like shit," and in green text, "+1 Brick Damage." Below that is a checkbox for "Place? \square". The card is attached to a gray background with a paperclip drawing.

Found an ash tray and filled it up. Now you can toss bricks with more passion and focus. #DowntownBurnDown #GameDev #SoloDev

5 months ago 11 2 0 0
A stylized digital drawing of a messy, overflowing ashtray sitting on a wooden surface. One cigarette is lit and smoking on the rim of the tray, while several other extinguished cigarette butts are scattered inside and around it.

A stylized digital drawing of a messy, overflowing ashtray sitting on a wooden surface. One cigarette is lit and smoking on the rim of the tray, while several other extinguished cigarette butts are scattered inside and around it.

Stressed. Broke. And down to the last smoke. Working hardly pays rent in this city. Where do we go from here? #DowntownBurnDown #GameDev #SoloDev #Rebel

5 months ago 8 2 0 0
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🎃🐱👻 Halloween time is a chance to decorate your apartment and gain some stat boosts. Each has a unique interaction when hovering or clicked #DowntownBurnDown #GameDev #SoloDev #Halloween

5 months ago 7 2 0 0
A game asset sprite sheet showing two Halloween-themed items: a carved pumpkin with a menacing, glowing yellow grin, and a classic white sheet-ghost with black, hollow eyes and a small 'o' shaped mouth.

A game asset sprite sheet showing two Halloween-themed items: a carved pumpkin with a menacing, glowing yellow grin, and a classic white sheet-ghost with black, hollow eyes and a small 'o' shaped mouth.

Added a couple of spooky dudes to the collectibles for your apartment. They dont fit the theme too much but fuck it, its Devil's Night! #DowntownBurnDown #GameDev #SoloDev #Halloween

5 months ago 6 2 0 0
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​Some Cops will shout at Seth to, "Get back!" Giving him time to escape before he gets shot. #DowntownBurnDown #GameDev #SoloDev

5 months ago 8 1 0 0
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Quick look at the reward loop in Downtown Burn Down! 🔁 Finish a run, head back to base, and maybe get a cool (or weird) gift for your apartment. #DowntownBurnDown #GameDev #SoloDev #GameLoop

5 months ago 13 4 0 0
Pixel art collectible card of an orange cat with green text reading '+1 HEALTH'. A UI toggle to the right, labeled 'Place?', is set to off.

Pixel art collectible card of an orange cat with green text reading '+1 HEALTH'. A UI toggle to the right, labeled 'Place?', is set to off.

Some joy can be found in the chaos. Like this orange cat. 🐈 Find this feline and brighten up your apartment. How rare do you think it is?
#DowntownBurnDown #IndieGame #GameDev #SoloDev #Cats #Collectibles

5 months ago 9 3 0 0
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Seth's safe has organized folders to keep track of his stuff. How many items can he collect? #DowntownBurnDown #GameDev #SoloDev #Unity3D

5 months ago 7 2 0 0
A comic-style image of the character Brandi from Downtown Burn Down. A dialogue box shows her asking, 'Do you want to go back?' with 'Yeah' and 'Nah' as the button options.

A comic-style image of the character Brandi from Downtown Burn Down. A dialogue box shows her asking, 'Do you want to go back?' with 'Yeah' and 'Nah' as the button options.

All stocked up? Don't push your luck! Return to Brandi to bank your change and looted item. She is protesting at the same spot you arrived #DowntownBurnDown #GameDev #SoloDev #IndieDev #Roguelite

5 months ago 9 4 0 0
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Testing out the navigation UI in the apartment hub. Hovering over each icon reveals its function. Audio demo is playing in the background. #DowntownBurnDown #GameDev #SoloDev #Unity3D

5 months ago 11 3 0 0
Main Hub screen for the game Downtown Burn Down, showing a bare room background and a vertical UI sidebar with icons for storage, bus, shop, character, settings, and exit. Game and developer logos are at the bottom.

Main Hub screen for the game Downtown Burn Down, showing a bare room background and a vertical UI sidebar with icons for storage, bus, shop, character, settings, and exit. Game and developer logos are at the bottom.

Crusted, broken walls and hard floors set the stage for the apartment hub. Set it up however you want with the items you find. What do you want to display? #DowntownBurnDown #GameDev #SoloDev #GameUI

5 months ago 12 3 0 0
A crude, digital drawing of a city bus. The bus is dark blue with several square windows and the text 'CITY BUS' written in block letters on the side. A cloud of grey smoke comes from the back.

A crude, digital drawing of a city bus. The bus is dark blue with several square windows and the text 'CITY BUS' written in block letters on the side. A cloud of grey smoke comes from the back.

Click this icon to travel to whatever part of the city you can afford. This button will take you to a level select area #DowntownBurnDown #GameDev #SoloDev #MenuIcon

5 months ago 7 1 0 0
A crudely drawn, cartoon-style blue safe. It features a keypad, a dial, and a digital screen with the word 'SAFE' on it. The style is sketchy with thick black outlines, set against a solid grey background.

A crudely drawn, cartoon-style blue safe. It features a keypad, a dial, and a digital screen with the word 'SAFE' on it. The style is sketchy with thick black outlines, set against a solid grey background.

Gotta keep your stolen loot somewhere, right? Every shitty apartment needs a safe. This is where you keep the good stuff you 'acquire' in the riots. Guitars, amps... other 'personal' items. You know, the essentials. Gotta keep it locked away from grandma. #DowntownBurnDown #GameDev #SoloDev #stash

6 months ago 8 0 0 0
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Sketched draft of the apartment, a customizable safe house and hub that will offer buffs depending on what's placed in the room. How will you decorate? #DowntownBurnDown #GameDev #SoloDev #wip

6 months ago 13 1 0 0
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Inject a Slammer when defeated. The player will revive at the same spot and be invulnerable for a few seconds. What is in this stuff?? #DowntownBurnDown #GameDev #SoloDev #Slammer #WIP

6 months ago 11 2 0 0
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Brick vs. Shield! 🧱💥 Prototyping the two-phase Shield Cop enemy. Break his guard, then watch out for the charge! #DowntownBurnDown #GameDev #SoloDev #IndieDev #Unity3D

6 months ago 12 3 0 0
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Clashing with enemies has a more brutal look with blood drops. A lot of adjustments are still needed. #DowntownBurnDown #GameDev #SoloDev #IndieDev

6 months ago 12 4 0 0

Thanks for the love, Jack!

6 months ago 1 0 0 0
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Defeated enemies fall over when out of health. Sound and particles are still needed. What other effects do you think it might need? #DowntownBurnDown #GameDev #SoloDev #IndieDev

6 months ago 12 4 1 0
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Charge, hit, retreat, and charge is a tactic used by melee enemies. How would you defend yourself? #DowntownBurnDown #GameDev #SoloDev #IndieDev

6 months ago 16 3 0 0
In-game UI concept for the game "Downtown Burn Down." The design is a journal or notepad that serves as the pause menu and displays a list of main and side quest objectives.

In-game UI concept for the game "Downtown Burn Down." The design is a journal or notepad that serves as the pause menu and displays a list of main and side quest objectives.

This notepad will eventually keep track of player objectives. Viewed in the pause menu, what other details should it include? #DowntownBurnDown #GameDev #SoloDev #IndieDev

6 months ago 12 3 0 0
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Store prototype, you can buy items from Rodney's Room to help you in the game. What item would you buy first? #DowntownBurnDown #GameDev #SoloDev #IndieDev

6 months ago 15 3 0 0
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Every vending machine presents a dilemma. Need a quick health boost? Pay up and leave it alone for future use. Broke and desperate for cash? Knock it over, but you'll lose that health source permanently. What's your survival strategy? #DowntownBurnDown #GameDev #SoloDev

6 months ago 28 3 0 0
A black and white, hand-drawn sketch of a video game's pause menu user interface. The UI is designed to look like an open spiral notebook with two pages.
​Left Page: Titled "Stuff To-Do," this page contains a list of quests, with a single example: "Find grocerys." To the left of the to-do list is a section for game settings. At the top is a small sketch of a sun with a cloud, next to the handwritten text "Monday, Date, Time." Below this are sliders for "Camera" shake, and toggles for "Time" (12h/24h) and "Audio" (Music and FX). A note at the bottom says "Keep track of last 10 actions."
​Right Page: This page is dedicated to player stats and buffs. At the top right is a drawing of a character's face with a mask that can be equipped. Below this are counters for "Gold" and "Diamond" (revive coins), and a sketch of an ammo clip and a molotov with an "X" next to each, indicating quantity. The main section is a list titled "BUFFS," with entries like "+10 health" and "+10 speed" and multiple blank lines.
​Notes: Handwritten notes are scrawled on the page, including "Weather would be awesome," "Buffs are a must when time comes," and a note to "link logo to website." The page also shows a "To-Do Journal" tab, suggesting it is part of a larger notebook UI. A hand-drawn 'X' is in the top right corner for closing the menu.

A black and white, hand-drawn sketch of a video game's pause menu user interface. The UI is designed to look like an open spiral notebook with two pages. ​Left Page: Titled "Stuff To-Do," this page contains a list of quests, with a single example: "Find grocerys." To the left of the to-do list is a section for game settings. At the top is a small sketch of a sun with a cloud, next to the handwritten text "Monday, Date, Time." Below this are sliders for "Camera" shake, and toggles for "Time" (12h/24h) and "Audio" (Music and FX). A note at the bottom says "Keep track of last 10 actions." ​Right Page: This page is dedicated to player stats and buffs. At the top right is a drawing of a character's face with a mask that can be equipped. Below this are counters for "Gold" and "Diamond" (revive coins), and a sketch of an ammo clip and a molotov with an "X" next to each, indicating quantity. The main section is a list titled "BUFFS," with entries like "+10 health" and "+10 speed" and multiple blank lines. ​Notes: Handwritten notes are scrawled on the page, including "Weather would be awesome," "Buffs are a must when time comes," and a note to "link logo to website." The page also shows a "To-Do Journal" tab, suggesting it is part of a larger notebook UI. A hand-drawn 'X' is in the top right corner for closing the menu.

Pause menu UI paper draft ver 1. Details about tasks, stats, and game adjustments are all available from this screen. What other setting should I add? #DowntownBurnDown #GameDev #SoloDev

6 months ago 9 2 0 0
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Tear gas will make you cry. Wear a mask to prevent inhalation. #DowntownBurnDown #GameDev #SoloDev

6 months ago 8 1 0 0
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Getting stunned is annoying. Do what you can to avoid it or be shocked to your core. #DowntownBurnDown #GameDev #SoloDev

7 months ago 10 3 0 0

Hell yeah! Keep it up, man. It's for sure a process, and you've got a lot of great progress!

7 months ago 1 0 0 0

I think it's a cool, disorienting effect. The moving texture on the wallpaper as it twists breaks the immersion a bit. The lighting might be a little dark, too. Excited to see more progress!

7 months ago 1 0 1 0