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Posts by Leif

That would be so helpful!

3 weeks ago 1 0 1 0
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How my desk started vs how it ended. Also shout out to NRS used office furniture for this sweet sit-stand desk πŸ˜„

3 weeks ago 0 0 0 0

What are the problems you're having with the tile roads?

4 weeks ago 1 0 1 0

Setting up my home office this week! So excited πŸ˜„

1 month ago 1 0 0 0
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Finally got my #godot shader working for my #Zelda-like! I'm so pleased with how they look 😊

1 month ago 3 1 0 0

Has anyone else had an issue with #Godot 4.6? More laggy, @tool scripts crashing the editor more often, and just general slowdowns with everything...?

1 month ago 1 0 1 0
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Godot 4.6 Release: It's all about your flow With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.

#Godot 4.6 is out, and all about your flow!

This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.

Less wrestling with UI. More making games.
godotengine.org/releases/4.6

2 months ago 1371 374 28 50
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I can live off rice for a few years, right?

#indiegame #indiedev #gamedev

2 months ago 7 2 0 0

Attempting to design player abilities that seem useless or lame on the surface with hidden uses and depth is… really hard

4 months ago 0 0 0 0

A classic piece of advice for just about anything creative is take the essence of something already made and then modify it to suite your tastes. Find a cool palette that someone already made and add/remove a color or two, or even keep it the same.

Over time you'll likely find what works for you!

5 months ago 1 0 1 0
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Creating a new #godot algorithm that runs in process() hoping it will be fast, then benchmark testing it and seeing it's slower than an equal if statement... The joys of #gamedev

5 months ago 7 2 0 0
In The Wind Gaming Studios's Creator Profile

I’m posting on TikTok now! So glad I have someone to help

www.tiktok.com/@inthewind_s...

5 months ago 0 0 0 0
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Dev snapshot: Godot 4.6 dev 2 – Godot Engine Open the floodgates!

The floodgates have opened, with over 300 improvements in its wake 🌊

The second development snapshot for #GodotEngine 4.6 arrives! Building the engine as a library, a dedicated ObjectDB profiler, and more detailed below:

godotengine.org/article/dev-...

5 months ago 355 42 4 2

An inspiration! Congratulations πŸ˜„

6 months ago 1 0 1 0

Essentially I've had the item resource working fine for a while, but it will share some functionality with the newly created spell resource. And I want to be able to check all scenarios (is or is not either, and which one it is). So I figured creating a common ancestor would be workable

6 months ago 0 0 0 0

Yeah I’m thinking like treasure or something. Since the items and spells will be what the player is looking for to upgrade themselves

7 months ago 0 0 1 0

I suppose I could do composition as well, make subresources… hmmm

7 months ago 0 0 0 0
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What’s a word that I can use for a #godot resource that will be inherited by items and spells

7 months ago 2 0 2 0

Oh god the compression on the gif has already made it worse

7 months ago 0 0 0 0
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Sparkle sparkle, what could those skeletons be hiding?

Also bonus #rainbow slime!

7 months ago 0 0 1 0
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Working on some ability icons! Being a #solodev sometimes means breaking out the #aseprite

Though it definitely helps when the lovely artists on itch.io have good art I can purchase and jump off from!

7 months ago 2 0 0 0
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Coming back to my #Godot #code after two weeks of barely touching it.

7 months ago 2 0 0 0

Oops maybe I should comment here... I would love to be added!

8 months ago 1 0 1 0

I would like to be added :)

8 months ago 1 0 0 0

I should have rotated that photo before posting πŸ˜΅β€πŸ’«

8 months ago 0 0 0 0
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My favorite kitty #cat

8 months ago 6 0 1 0
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#CodingKitty settling in for a long night of work

8 months ago 0 0 0 0
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I've got 99 #bluesky followers πŸ‘€

8 months ago 1 0 0 0
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Storing node info in the #Godot editor and saving it for later!

I definitely went overboard with this but the end result is pretty neat!

8 months ago 3 0 0 0

I hope I can be featured here some day! Congrats on the release again πŸ˜„

8 months ago 2 0 0 0