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Posts by Ricky Wood

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Started in 2023, finished in 2025 - finish what matters to you!

I began this hip hop dance (inspired by @urbandancecamp) to challenge my animation skills. It didn't disappoint - dance is hard! After a long break, it's done.

Good luck finishing what matters to YOU!

10 months ago 32 2 0 1
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Already a year ago, I animated this giant creature for the GreedFall 2 trailer.

Animating massive beasts is all about selling weight and impact—slow, deliberate movements, heavy follow-through, and earth-shaking impacts.

Loved working on this one! 💀🔥

#animation #gamedev #3danimation

1 year ago 54 10 1 0
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A slide from tomorrow's iAnimate lecture

1 year ago 8 0 0 0
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Some hope for 2025

1 year ago 7 0 0 0

pov: you changed the head space without a tool

1 year ago 5 2 1 0
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MY GAME STUDIO IS HIRING! We secured additional funding for our multiplayer PC strategy game and have openings for Lead Character Artist, Senior Animator, Senior Tools Engineer, and Senior AI Engineer (not ML/GenAI). Please retweet, ping friends, & tell all!!

1 year ago 421 212 15 7

So naturally, it became THE thing to try and do to your opponent during a playtest. This made the Anim teams code name for this attack even more appropriate…

“Back Stabbing Bi*ch!”

😅

1 year ago 2 0 0 0
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To test the early combat, as AI characters were still being developed, we spawned two players into a dojo, so workmates could battle it out. This sync attack was the most “fancy” move you could do at the time.

1 year ago 2 0 1 0
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Going through some old playblasts and found my very first sync attack, from Heavenly Sword. Animated around 2004!

1 year ago 12 1 1 0

Thanks Adam!

1 year ago 0 0 0 0

Ah too kind Lana! That GDC session was wild. I still can’t quite believe what we all pulled off!

1 year ago 0 0 0 0

Thanks Craig!

1 year ago 0 0 0 0

Thanks glad you like it :)

Camera motion is something I like to figure out in previs yes!

Typically I aim for something that’s visually and emotionally in sync with the scene energy, much like a good soundtrack, it can really enhance the story.

1 year ago 1 0 1 0
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Time for a takedown breakdown!

Here's a short behind the scenes of how I go about creating a scene like this. Complex animation can be overwhelming! I love using simple previs assets as I figure things out.

Music from Uppbeat.
#animation #takedown #fightscene #breakdown

1 year ago 39 5 3 1

This reminds me of a pixelation/stop motion video that I made with my Dad when I must have been around 15. Racing around the garden on a chair against my radio controlled car, it eventually skids, crashing off camera and my Dad chucked dirt in shot to add to the effect 😅 Love this alternate reality.

1 year ago 0 0 0 0

I had the honor or being invited to talk about animation at GDC24.

I’d never been! The talks are ok, but I took a design workshop - was pretty neat! Learnt how to make a card game prototype. Met up with ex-students/workmates and loads of new folks. Granted, not paying helps but I loved it!

1 year ago 0 0 0 0
Stop-Motion Holiday LEGO Fireplace (1 hour, 4K)
Stop-Motion Holiday LEGO Fireplace (1 hour, 4K) YouTube video by Kevin Parry

Yearly reminder that I have a holiday fireplace animated entirely with LEGO bricks: www.youtube.com/watch?v=wi-s...

1 year ago 57 11 4 0
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Animating a dodge? Check this out!

1 year ago 1 0 0 0

Not bas at all! Bravo to you and the team!

1 year ago 1 0 1 0

Awesome to see this again Liam!

1 year ago 8 2 0 0

And I thought I couldn’t have more respect for the insanely skilled work that stop-motion animators do.

1 year ago 0 0 0 0

Video Game Animators, where you at?

I've created a new starter pack and added a few folks to get the ball rolling.

If you're a video game animator (specifically) then drop your handle in the replies.

Reposts welcome 🙌🏻

go.bsky.app/88k8BgR

1 year ago 512 175 176 12

Hey Alex, very handy for folks like myself who just joined. Great to see so many familiar faces! Would love to be added, thank you!

1 year ago 1 0 0 0