Experimenting with some ideas for level geometry. I went in thinking "wizard junkyard" but I'm definitely leaning more towards "psychedelic swamp" now. #indiegame #solodev #gamedev
Posts by Sentirix - The Sentinel
Added ziplines and low poly assets to second level. #solodev #gamedev #indiegame
Let's do some coding. Want to add a zipline ala Earthworm Jim / Sonic 2. All the movement is currently based on the player controller following a spline path. I want to swap it around for this mechanic. I want to set the player position from the zipline pulley. #unreal #solodev #cpp
It's been a weird, soul crushing week and not a lot of time for side projects. Tried to think of something funny and bouncy. This is what I came up with: a pile of dead goblin babies. #solodev #gamedev #indiedev
OK. I'm gonna be RoboCop for the rest of the evening. Get these citizens back in line.
This one is gonna lean heavy into New Junk City from Earthworm Jim, and also Chemical Plant and Hill Top from Sonic 2. Some of my fav levels ever. #solodev #indiedev #gamedev
Grayboxing a new level. Got some ideas I want to play test and some ideas for environment. #solodev #gamedev #indiedev
Not much new today - you know, life. Tweaked some visuals and dropped in a couple of new environment assets. #gamedev #solodev #indiegame
Obviously you also need to ensure that the renderer's facing direction has been set to face the velocity direction. But you already knew that <3
It took a bit of clicking around to get the sprites facing the orbit direction. If this saved anybody time: you need a "Calculate Accurate Velocity" module *after* "Rotate Around Point" and then bind this to the velocity in the renderer. Like so:
Messing around with Niagara today. Gave the Crow Boss some orbiting minions. Oh, and the bouncy mushrooms got replaced by fume releasing bouncy butts. My game, I can do what I want. #indiegame #solodev #unreal
Go on...
The original concept, profiles and Blender model for the Crow Boss. #solodev #indiegame #gamedev #blender
Got bunnies and gore in the mix. #indiegame #unreal #solodev #gamedev
Prototyping a boss fight. It's all crows. #indiegame #solodev #gamedev
Absolutely stunning work!
Another enemy idea I'm working on. This is a troll. Sentirix doesn't like them. Like, at all. Bastards always nicks his stuff, they smell bad and are relentless bullies. #gamedev #indiegame
Added some more environmental assets and new particles to the first level. #indiedev #gamedev #games
That looks ace!
Working on a concept for a new enemy. Not sure what to call this thing yet. #gamedev #indiegame
Some more Warhoggery. Adding new particles and tweaked mesh a little. #gamedev #indiegame #unreal #steam
Some light Warhog action.
Warhog has arrived in the engine. Got some blueprints ready, so hopefully can just make 'em fly. #gamedev #indiegame
Warhog side profile. Don't want to add too much detail. Not been doing 3D models for very long. So trying to keep it basic. #indiedev #gamedev
Today's mission is to get the Warhog in the game. Jump on his back and plough through waves of enemies. Don't worry, Warhog loves it. He lives for war! #indiegame #gamedev #steam #retro
Resurrect the god, save the world.
This is the mission Sentirix has undertaken. "It's a fools errand!", the lunatic Hare-Hag told him. He's been called a fool his entire life. So he's the right Sentinel for the job.
Now... why is she still rattling on about bunnies and eternal life?
#indiegame