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Posts by Jon Ludwig

To that one Quest 2 user who plays my silly little VR suika-like daily since my latest update, and the one Quest 3 user who skips maybe one day a week, thank you. Whoever you are, I appreciate you.

2 months ago 1 0 0 0
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The faces themselves are 2D texture grids that get keyframed using custom attributes on the rig that change the UV coordinate values of the texture. The values export on face bones and become curves in each animation in UE5 that changes the corresponding parameter in the material instance.

2 months ago 20 4 1 0

That… seems pretty worth paying attention to.

4 months ago 719 330 10 9

The crisis of not knowing if you're humming the Kirby theme or the Dragon Quest theme until the fourth note.

11 months ago 1 0 0 0

"This will either take me two hours or three days" - and other bi-weekly conversations with producers.

1 year ago 0 0 0 0

That looks SO cool though.

1 year ago 2 0 0 0

Oh no, a new copypasta 😂

1 year ago 1 0 1 0

Applies to any timeline, any project, yup.

1 year ago 0 0 0 0

THIS convinced me to play. Love this. A+

1 year ago 1 0 0 0
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Hyper Light Breaker is incredibly good. Hearing all the classic Drifter sound design and seeing those UI icons gave me some big warm fuzzies right before a tree monster crushed me into flaky salt. Congrats @heartmachine.bsky.social, it's good to be in this world again.

1 year ago 1 0 0 0

Hope you're doing alright so far over there.

1 year ago 0 0 0 0

Also happy new year, everyone. We're old.

1 year ago 0 0 0 0

New years resolutions are to work on a personal project every day that I'm near my PC, and practice archery every week that I'm able to.

1 year ago 0 0 0 0

I'd definitely stalled out at the tail end of '24. Played with Godot sure, but I definitely wasn't utilizing my free time the way I usually like to. Been able to pick it back up over the last couple weeks though and it's felt very good. Also started weekly target archery back in Nov, which I love.

1 year ago 0 0 1 0

The best possible outcome.

1 year ago 0 0 0 0

Optimist: The cup is half full

Pessimist: The cup is half empty

Tech Art: The fluid sim isn't in budget. Can we please fake it with a simpler shader? What angles do we see the cup from?

1 year ago 3 0 0 0

Still have power tonight in Seattle, surprisingly. My UPS says at least 7 power surges in the past few hours. Stay safe out there.

1 year ago 1 0 0 0
Sol Brennan - Heart Machine | LinkedIn A highly enthusiastic technical artist with a strong interest in rigging and animation… · Experience: Heart Machine · Education: University of Abertay Dundee · Location: Vashon · 500+ connections on LinkedIn. View Sol Brennan’s profile on LinkedIn, a professional community of 1 billion members.

I just got laid off.

Gutted. I loved Heart Machine. They were good to me. My only regret is that I couldn't stay.

Character rigger of 12+ yrs, 2 GDC talks, 1 Gnomon talk, VES nominee, etc. Spider-Man PS4, The Order:1886, Hyper Light Breaker.

All info here: tinyurl.com/3ccdcmdc

#gamedevjobs

1 year ago 967 438 94 17
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A necessary evil in Unreal, no pitchforks needed. Usually a good chance to get a second coffee in the morning.

1 year ago 3 0 0 0
Maui, the character from Moana, holds up Unreal Engine's "Compiling Shaders" message while singing "What can I say except you're welcome?"

Maui, the character from Moana, holds up Unreal Engine's "Compiling Shaders" message while singing "What can I say except you're welcome?"

Your tech artist, the morning after they join the team:

1 year ago 151 12 2 1

IIRC it was broken for a while, then worked for a bit, and now is broken again, but now I don't trust myself that it ever worked at all in UE5.

1 year ago 1 0 0 0

Am I missing something or is the Epic Native OpenXR completely nonfunctional, not just some features broken but controller input itself being busted? App won't even function on Quest without Legacy OVR running as the XR API via the MetaXR plugin.

1 year ago 1 0 1 0

Rat is perfect.

1 year ago 0 0 0 0

@gamedevlist.bsky.social hi! I'm a senior tech artist working most often in performance optimization for mobile VR

1 year ago 0 0 0 0

Brilliant shirt, and looking great, man!

1 year ago 1 0 0 0

Gonna make an effort to stick around here for real this time. This place seems nicer.

1 year ago 2 0 1 0
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Save 20% on Silent Slayer: Vault of the Vampire on Steam Become a vampire slayer and eliminate powerful sleeping monsters — an endeavor undertaken by only the bravest souls. In this jumpscare game with elements of horror and puzzle, you must destroy a clan ...

I had the privilege of working on Silent Slayer, Vault of the Vampire as perf optimization lead for the Meta Quest release and now its release on PCVR! store.steampowered.com/app/2923260/...

1 year ago 3 0 0 0
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Little Kitty, Big City's map EXPOSED! (from the editor)

#gamedev #behindthescenes #littlekittybigcity

1 year ago 93 16 4 1
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Come to the PAX West expo hall entrance in 10 minutes if you want an ass kicking

1 year ago 1 0 0 0

Absolutely wild seeing app development for Apple Vision Pro mirroring stuff we did with AR at Toei and NHK in Japan back in '17-'18. Simulcasting a theme park ad on tv synced to an AR diorama on a table, a domo-kun race course, cool to see this stuff get a second chance.

2 years ago 2 0 0 0