That's what I call sliding with sass
Posts by Thibaud Gayraud
Ready for a game of space basketball?
Testing the zero G area with a ball and the trajectory preview
Have you ever looked into the "Chromatic Aberration"'s eye?
I feel so bad not realising that post processing was the culprit π
But now I feel 100% okay with leaving it as is since I can now explain how this happens
Yesterday I learned about sub-pixel color fringing and it is as beautiful as it is frustrating!
For context, the god rays aren't meant to have colors but they do... And it looks soooo good!
Now my control freak ass needs to fix the issue and recreate it intentionally
Previous playtest, made it clear that people do not always realize how the worm's position affect your next jump. To fix that I tried a straight arrow first but now I'm leaning toward a trajectory preview.
WDYT?
Is is okay if it's not 100% accurate?
I got the feedback that it wasn't clear how the one button mechanic works so I've made a big red button for when I post videos.
Now I'm kinda tempted to keep it in the game and add skins you can unlock π
I always thought that one button was a fun twist, that's it.
For the last couple of weeks, I've been dealing with (minor) nerve damage on my hand and it made me re-think about accessibility.
For anyone struggling with classic controllers, this game will be dedicated to you!
My trophy room is an endless corridor!
WIP zone beautified with plants πΏπ±π»
How do you give the player as much freedom as possible with only 1 button?
PHYSICS βββ
At least that's my take in my game about control (or lack thereof) and being tube shaped
Adding wormholes to wiggle your way to different zones!
Congratulations, man!
Also supports holes!
Finally happy with this 3d mesh to 2d collider pipeline!
No more rendering my 3d meshes to a sprite sheet and getting blurry result when trying to scale my assets π₯³
Alright, due to popular demand, let's start talking about the
πΆ Beasts with the fur (with the fur) πΆ
in β¨HERDLING β¨
Here's a π§΅ with the process and tech behind the fur on our fluffy Calicorns:
The Wandering Village 1.0 is OUT NOW on Steam, Nintendo Switch, PlayStation, and Xbox! π¦
Check out our new animated trailer β¨
π Repost and comment until July 24 to win a game key for your platform of choice!
Testing some shapes and patterns for different zones
Artline on paper
#weirdgames #indiedev #doodle
Hi all! We're Lululu Entertainment from Switzerland.
Meet Henry Halfhead!
Henry is merely half a head, but has the peculiar ability to possess and control any object within their reach.
Please share and wishlist on Steam!
ποΈ π ποΈπ
!!!! we just dropped a ππππ for curiosmos !!!!
woahβ¦ I almost canβt believe it but everyone gets to try this silly game of ours
>:β’) s.team/a/2585710/
ooooh I was a big Surgeon Simulator fan I have to try this!
Don't know what I'm looking at but it's so damn cute ^^
Hey Bluesky, Iβm Awkwardnaut, I'm new here and I am making a one-button game about tension, control, and squishing your way through existential nonsense.
#indiedev #weirdgames #OnTheVergeOfWiggle
Are we doing hashtags here?
Oh I need to try this one!