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Posts by GetBass - Wishlist Metrogear on Steam!

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Back to recovering from the Godot 4 upgrade today, and I finally got characters displaying again! Pathing needs to be redone, but it's just nice to see the boys back

#devlog #madeingodot #GodotEngine #Godot #indiegamedev #gamedev #indiedev

6 days ago 13 3 0 0
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Cleaned up the code for 3D impacts, now they can begin on any layer and propagate Up And Down! I was so excited to get the effect working last time that I forgot to check if it works correctly when centered off the ground.

#devlog #madeingodot #GodotEngine #Godot #indiegamedev #gamedev #indiedev

1 week ago 25 4 1 0
Metrogear: Tactical City-Building Action - Status Update: The First Impact (Animation) - Steam News Animations! Gifs! (Or Gifs, if you pronounce it that way)

Posted a tiny writeup on the steam page! Mostly I was just exploring the community features. It seems like a good idea to post things there from time to time, just as a proof-of-life for people pruning wishlists. #devlog

store.steampowered.com/news/app/362...

1 week ago 0 1 0 0
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That said, I can't find any relating to Dungeon Lurker, does anyone know this game? This thing looks awesome and I'd absolutely wishlist it if I could.

2 weeks ago 2 0 1 0
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Blue Ocean Games A new way to validate your game, get feedback, and secure funding.

Metrogear: Tactical City-Building Action is part of the @blueoceangames.bsky.social Rising Tide trailer competition!Trailers are just 1 minute long, so check it out if you want to see a bunch of upcoming games! I've already found some really cool stuff

blueoceangames.com/challenge/vo...

2 weeks ago 1 0 1 0
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We've got 3D impact jiggles now!

#devlog #solodev #madeingodot #GodotEngine #Godot #indiegames #indiegamedev #gamedev #indiedev #voxel #voxelart #magicavoxel

2 weeks ago 13 4 0 0
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First take of the impact effect is done! Gotta get it working upwards next, but I'm thinking this looks pretty darn nifty.

#devlog #solodev #madeingodot #GodotEngine #Godot #indiegames #indiegamedev #gamedev #indiedev #voxel #voxelart #magicavoxel

2 weeks ago 19 4 1 0
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aaaaaa it works!!!

#devlog #solodev #madeingodot #Godot #indiegames #indiegamedev #gamedev #indiedev #voxel #voxelart #magicavoxel

3 weeks ago 16 4 0 0

It's actually just a pile of 2D TileMapLayers. The key to getting the sprites ordered correctly is offsetting the y_sort_origin and texture_origin.y for each tile by a multiple of your tileSize

3 weeks ago 1 0 0 0

(To be clear, I'm working on making a quick "Lego"-style flying down animation now, this was just the first draft of code that actually did something visual and it's a little overwhelming to see it do anything, even if it's kinda backwards)

3 weeks ago 0 0 0 0
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Finally being able to do this sort z-axis animation is ridiculously gratifying. I knew this Should have been possible forever ago but just couldn't get it to work until the other day

#devlog #solodev #madeingodot #Godot #indiegames #indiegamedev #gamedev #indiedev #voxel #voxelart #magicavoxel

3 weeks ago 12 4 2 0
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I finally got y-sorted z-axis animations working!
not a big deal, it just took a couple months of failed attempts and an engine upgrade

#devlog #solodev #madeingodot #Godot #indiegames #indiegamedev #gamedev #indiedev #GodotEngine #voxel #voxelart #magicavoxel

3 weeks ago 12 4 0 0
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I'm partway through an engine upgrade and The Big Workaround Script is finally running. I still can't compile, but I'm seeing entirely new errors coming from deep in the old code! I've never been happier to fail

1 month ago 0 0 0 0
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Not much to share at the moment, I'm just in the middle of upgrading my game from Godot 3 to Godot 4, something I've been putting off since...March 2023, apparently.

But! Godot 4 has features that'll make Z-axis animation a ton easier, which I'm very excited to try.

#devlog #madeingodot #Godot

1 month ago 3 0 0 0
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New Enemy Type: Sharks with legs and rockets

(These are going to look slightly different once they're visible in-game, but sprite ordering is still a bit busted)

#devlog #madeingodot #Godot #indiegames #indiegamedev #gamedev #indiedev #GodotEngine #voxel #voxelart #magicavoxel

6 months ago 14 3 0 0
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Metrogear: Tactical City-Building Action on Steam Build your fully destructible, tile-based City and defend it from Demons using Giant Robots in this turn-based strategy roguelike. Modify your weapons with endlessly stacking upgrades, but be careful!...

Not quite, but the isometric look is hugely inspired by games like Populous.

Think of this as more of an X-COM meets roguelike city builder, trying to capture the spirit of the anime Evangelion

Check out the Steam page for a super early trailer and some details:

store.steampowered.com/app/3626080

7 months ago 1 0 0 0
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Catching Two colds/flu's in the middle of rewriting my sprite layering code was not a fun time, but the game is almost back to full functionality!

(aside from the fact that buildings are still drawing backwards)

#devlog #solodev #madeingodot #Godot #indiegames #indiegamedev #gamedev #indiedev

7 months ago 14 3 1 0
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I can feel a cold coming on, which apparently means I've spent all day rewriting code that draws each layer, but this time in exactly the wrong order. Probably time for a break...

#devlog #madeingodot #Godot #indiegames #indiegamedev #gamedev #indiedev #GodotEngine #voxel #voxelart #magicavoxel

8 months ago 13 3 1 0
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Dug up this gif from an old version while digging through some files. I'm not using this shader for anything atm, but it's so cool that I'll have to use it in the future.

#devlog #solodev #madeingodot #Godot #indiegames #indiegamedev #gamedev #indiedev #GodotEngine #voxel #voxelart #magicavoxel

8 months ago 37 6 0 0

Kinda! I'm trying to get a system for animating the tiles in general set up, so I can apply canned movements on the tiles that already exist in the world.

ie: I want tiles to ripple in a radius around explosions

The flying upward is just the simplest animation I could make to test sprite ordering

8 months ago 1 0 0 0
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Turns out the sprite ordering issue I'm having is a pretty big sort of sorting issue, so here's some pretty-broken stuff I came up with while testing instead.

#devlog #solodev #madeingodot #Godot #indiegames #indiegamedev #gamedev #indiedev #GodotEngine #voxel #voxelart #magicavoxel

8 months ago 24 5 1 0
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Got the first-draft of tile animation working today! There's some pretty bad layering issues going on with it atm, but I'm happy with how it's coming along so far.

#devlog #solodev #madeingodot #Godot #indiegames #indiegamedev #gamedev #indiedev

8 months ago 29 4 0 0
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Metrogear: Tactical City-Building Action on Steam Build your fully destructible, tile-based City and defend it from Demons using Giant Robots in this turn-based strategy roguelike. Modify your weapons with endlessly stacking upgrades, but be careful!...

Hi Daivd, you can wishlist the game at the link below. If you're not able to sign in into your web browser for any reason, you can also search for "Metrogear" in the steam app.

store.steampowered.com/app/3626080/...

8 months ago 1 0 1 0
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Working on getting indivdual tiles animated today. The goal being to create a "lego"-type effect when placing buildings, and a "ripple" sort of effect when a tile is shot.

(No footage yet, but stay tuned!)

#devlog #solodev #madeingodot #Godot #indiegames #indiegamedev #gamedev #indiedev

8 months ago 36 4 0 0
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Metrogear: Tactical City-Building Action on Steam Build your fully destructible, tile-based City and defend it from Demons using Giant Robots in this turn-based strategy roguelike. Modify your weapons with endlessly stacking upgrades, but be careful!...

That said, if you wishlist it on Steam, they'll send you an email when the demo is out!

store.steampowered.com/app/3626080/...

9 months ago 0 0 0 0

Thank you so much for your interest! The game is probably in an advanced prototype stage at this point. I've got most of the core city-building systems built, but combat still has a way to go.

And tbh, I can't confidently say when a demo will be ready, but I'm vaguely targeting the end of the year

9 months ago 0 0 1 0
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Thanks Antoine! I'm a long way to release, but feedback like this helps a ton!

Mind sharing which game it reminds you of? Brigador has been a major influence so far for the look of the lighting

9 months ago 2 0 0 0
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Just showing off some lighting effects on my sprites today

#devlog #solodev #madeingodot #GodotEngine #Godot #indiegames #indiegamedev #gamedev #indiedev #voxel #voxelart #magicavoxel

9 months ago 44 6 6 0
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Metrogear: Tactical City-Building Action on Steam Build your fully destructible, tile-based City and defend it from Demons using Giant Robots in this turn-based strategy roguelike. Modify your weapons with endlessly stacking upgrades, but be careful!...

Updated my Steam page today with some actual details on gameplay!

Check it out and wishlist it if you haven't!

store.steampowered.com/app/3626080/...

#devlog #solodev #madeingodot #GodotEngine #Godot #indiegames #indiegamedev #gamedev #indiedev #voxel #voxelart #magicavoxel

9 months ago 17 3 1 0
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Nothing too fancy today, just cleaned up the normal maps for my canal sprites. New sprites involving water always need some really minor edits to get the water lit correctly

#devlog #solodev #madeingodot #GodotEngine #Godot #indiegames #indiegamedev #gamedev #indiedev #voxel #voxelart #magicavoxel

9 months ago 41 4 0 0