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Posts by Khemi

I think that some of the best times in a new game, especially an MMO is where everyone’s still learning how the game works. It feels like most people are working together, rather than yelling at others for not following the meta or doing stupid shortcuts.

1 month ago 0 0 0 0
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Been working with a talented 3D artist on a vertical slice/demo for a stealth espionage game where you play as a cat infiltrating an office complex to uncover their mysterious origin.

#TeaseYaGame #GodotEngine #gamedev #indiedev

🐈‍⬛🐈‍⬛🐈‍⬛

1 month ago 9 3 0 0
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You can look.

Just don’t expect it to stay on the other side.

Early gameplay prototype (WIP) from This Is Not My Room.

#indiehorror #horrorgame #indiedev #gamedev #gameplay

1 month ago 11 5 1 0
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Salvage Unlimited on Steam Salvage Unlimited puts you in the captain’s seat of a small salvage company. Accept contracts, use your boat’s sonar to locate wrecks hidden beneath the water, and bring your finds back to port to com...

Salvage Unlimited will be appearing in the upcoming Steam Next Fest 👉 February 23rd to March 2nd.

Play the demo now on Steam:
store.steampowered.com/app/3961130/...

#SteamNextFest #indiegame #gamedev

2 months ago 11 6 0 0
Concept art for the living room level in the game, "This Is Not My Room"

Concept art for the living room level in the game, "This Is Not My Room"

Things are seriously beginning to escalate… Whatever roams this place twists people, not just spaces! But if somebody’s really there, why can’t they be seen from under the sofa? And whose hand is that anyway?

#indiehorror #horrorgame #indiedev #gamedev

2 months ago 14 4 0 0

This dev is a long time friend of mine and has been working incredibly hard on this game. Please follow him and repost if you like what you see.

3 months ago 1 0 0 0
Concept art of the Bedroom level for the game 'This Is Not My Room'

Concept art of the Bedroom level for the game 'This Is Not My Room'

Something lurks just past the door… You relied on your toys to keep the monsters away before—but this isn’t your room anymore. The rules have changed. Will they still keep you safe?

#indiehorror #horrorgame #indiedev #gamedev

3 months ago 19 5 0 0
Preview
Salvage Unlimited on Steam Salvage Unlimited puts you in the captain’s seat of a small salvage company. Accept contracts, use your boat’s sonar to locate wrecks hidden beneath the water, and bring your finds back to port to com...

The Salvage Unlimited Demo is out now on Steam. store.steampowered.com/app/3961130/...

#gamedev #steam #indiegame

4 months ago 10 3 0 1
Salvage Unlimited Gameplay Trailer
Salvage Unlimited Gameplay Trailer YouTube video by 0x20

I just uploaded a new gameplay trailer for Salvage Unlimited.

#games #gaming #indiegame #indiedev

www.youtube.com/watch?v=rgTU...

store.steampowered.com/app/3961130/...

4 months ago 4 3 0 0
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First thing I've been working on with my latest game idea - a recruitment screen. Here, the player can view available recruits, take a detailed look at their stats, and then hire the one(s) they like.

I'm using limited assets to give an idea of the theme I want.

#godot #gamedev #indiedev

4 months ago 8 3 0 0
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Sometimes accepting the “bad” choices (in games) can lead to an interesting story anyway. Continue! See where it takes you, and then play again!

4 months ago 1 0 0 0
Preview
Salvage Unlimited on Steam Salvage Unlimited puts you in the captain’s seat of a small salvage company. Accept contracts, use your boat’s sonar to locate wrecks hidden beneath the water, and bring your finds back to port to com...

The final update to the Salvage Unlimited playtest is now live! This playtest focuses on buying, selling, upgrading, and operating 22 different boats.

store.steampowered.com/app/3961130/...

#SalvageUnlimited #Steam #playtest #gamedev #indiedev

4 months ago 7 3 0 0
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I've put some stickers and stuff on my Ko-fi, gathered enough courage to publish them finally and face whatever shipping hassles come -> ko-fi.com/marsusu/shop
Feel free to throw me questions if there's anything puzzling!

4 months ago 7 3 1 0

I think I'd swap Heavensward and Shadowbringers, but it's very close!

4 months ago 1 0 1 0
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Slowly building a prototype gameplay loop for my game (codename: Project Ares). Here's my first pass at a list of recruits. I like the concept for attribute display, but overall the list is too busy. I'm going to use this elsewhere.

Every mistake helps me progress!

#godot #gamedev #indiedev

4 months ago 7 2 0 0

I’ve been a bit quiet on the gamedev front recently for two reasons:

1. I started a new job, so I’ve been adjusting to my new routine
2. I wasn’t enjoying building Panic Spiral. This is my hobby, I want to enjoy it.

I’ve got another game in mind though, and I’m excited to start building it!

5 months ago 5 0 2 0
Preview
Salvage Unlimited on Steam Salvage Unlimited puts you in the captain’s seat of a small salvage company. Accept contracts, use your boat’s sonar to locate wrecks hidden beneath the water, and bring your finds back to port to com...

The Salvage Unlimited Playtest has been updated with standard and hazardous salvage contracts - each timed, with varied salvage types and increasing rewards.

store.steampowered.com/app/3961130/...

#SalvageUnlimited #playtest #Steam #gamedev #indiedev #indiegame

5 months ago 6 5 0 0
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System breakdowns, interaction, score and round time are now all in the #Godot version of Panic Spiral!

From playtest feedback, the player now has a warning before a system breaks down, so you might be able to reach the problem quickly and fix it before it gets worse.

#gamedev #indiedev

7 months ago 18 3 0 0

It’s such a great show! Enjoy! :D

7 months ago 1 0 0 0
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We had an interesting visitor to our holiday caravan. I never expected to see a mantis in the wild

7 months ago 1 0 0 0
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GitHub - chickensoft-games/Sync: Simple, synchronous, single-threaded reactive programming primitives and collections with fluent bindings. Sync guarantees deterministic execution and defers mutations... Simple, synchronous, single-threaded reactive programming primitives and collections with fluent bindings. Sync guarantees deterministic execution and defers mutations when executing bindings, prot...

I’m excited to share the little reactive programming library I built for #csharp and #godot, although it will work in any c# project.

This will guarantee deterministic execution and defer mutations when executing bindings to guard against reentrancy issues.

#gamedev #indiedev #dotnet

7 months ago 38 9 4 1
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Panic Spiral progress is on haitus while I have a family holiday in the south of France.

Gamedev updates will resume in a couple of weeks!

7 months ago 5 0 1 0
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Moving Panic Spiral into Godot is going well!

The framework for systems is in. Based on feedback, I've added a breakdown phase, so the player has some warning before the system completely shuts down. Triggered by console commands for now, but working properly soon!

#godot #indiedev #gamedev

7 months ago 12 2 0 0
Preview
Salvage Unlimited on Steam Salvage Unlimited puts you in the captain’s seat of a small salvage company. Accept contracts, use your boat’s sonar to locate wrecks hidden beneath the water, and bring your finds back to port to com...

The Steam store page for Salvage Unlimited is now LIVE!

Wishlist today and be ready for launch!

store.steampowered.com/app/3961130/...

#gamedev #indiegame #steam #wishlist

7 months ago 9 5 1 0

I happened across your unit test package a while ago and quickly started using AutoInject and GodotEnv alongside it.

I’ve really appreciated how well documented everything is, as well as the quality of life improvements.

7 months ago 1 0 0 0

I cannot stress how easy this package makes state management for me. I built my own state machines in PixiJS and was dreading it a bit in Godot. But no more.

Chickensoft have so many other fantastic tools available too. Most of it is for C#, and it makes the Godot dev experience so pleasant.

7 months ago 7 1 1 0
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💡 LogicBlocks Introduction to logic blocks.

Started moving Panic Spiral into #godot this week. I learned loads building the prototype in PixiJS. It makes me incredibly grateful how much just *exists* in Godot.

I decided to try Chickensoft's LogicBlocks for state management. And it makes it so straightforward and elegant.

#indiedev #gamedev

7 months ago 12 3 1 0
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I built a playtest version of Panic Spiral and deployed it.

I've had great feedback from an indie dev discord - good core game loop, needs polish! So I'm porting it to Godot and will make a full version to release on Steam.

Comment if you want the playtest link.

#indiedev #gamedev #pixijs

7 months ago 13 4 0 0

I once opted to just take a fridge home myself instead of getting it delivered. Forgetting that I lived in an apartment on the top floor of a building with no lift. Fortunately a neighbour helped me carry it upstairs... not sure what I'd have done otherwise!

8 months ago 1 0 0 0