As a gentle reminder, you can still register for our spring seminar Events and communities! However, the registration will close when we run out of seats, or after 28 April at the latest. We're looking forward to seeing you in Tampere next month!
Posts by Game Research Lab
🎲 Osallistu tutkimukseemme pelikulttuuriin osallistumisesta ja kuulumisesta Suomessa!
🎮 Delta i vår undersökning om deltagande och delaktighet i spelkultur i Finland!
⚽ Participate in our study on game cultural participation and inclusion in Finland!
👉 projects.tuni.fi/endgame/news...
Miksi mobiilipelejä on lupa mainostaa paitsi harhaanjohtavasti myös arveluttavin sisällöin? Aiheesta luennoi yliopistonlehtorimme @katialha.bsky.social nyt sopivasti aprillipäivänä eli ke 1.4. klo 17 alkaen pääkirjasto Metsossa. Tervetuloa kuulolle! research.tuni.fi/viestintatie...
Onko elämä muuttumassa peliksi ja ihmiset pelihahmoiksi? Aihetta kommentoimassa tänään @hs.fi vanhempi yliopistonlehtorimme @jaakkostenros.bsky.social:
We are excited to announce that registration for our Spring Seminar ‘Events and Communities’ is now open! We have a limited number of seats available, so please register as soon as you can: springseminar.org/2026/03/23/s...
The seminar will be held at Tampere University, Finland, on 5–6 May 2026.
You can participate the defence event in person or watch the stream online: www.tuni.fi/en/news/elis...
Associate Professor Kelly Boudreau (@velixious.bsky.social) will serve as the Opponent and Professor Frans Mäyrä (@fransmayra.bsky.social) as the Custos.
Another #GameStudies doctoral defence from our team coming up this Friday! 🎉Elisa Wiik's dissertation titled 'What does it mean to be a lapsed player? Fragmented play practices, player identity, and liminality of Finnish lapsed players,' will be publicly examined on 20 March 2026 at 12:00 EET.
UPDATE: There was an issue where people couldn't respond to a question with some setups. This should now be fixed. Thank you for letting us know!
PÄIVITYS: Kyselyssä oli ongelma, joka esti yhteen kysymykseen vastaamisen tietyillä asetuksilla. Tämä on nyt korjattu. Kiitos ilmoituksesta!
A collage of photos including different game cultural activities (esports, crossword puzzle, arcade machines, a bulbasaur beanie, Mölkky, cosplay, larp, board games, football).
Osallistu kyselytutkimukseen pelikulttuuriin osallistumisesta ja osallisuudesta Suomessa! / Delta i enkät om deltagande och delaktighet i spelkultur i Finland! / Participate in a survey study on game cultural participation and inclusion in Finland!
Our Larpocracy project team has published their first report on larp festivals and conventions, describing these as sites of play and cultural co-creation that are sometimes cultural institutions and always part of a cultural public sphere. More in the thread quoted here:
As such, in the future, the team hopes to see more game companies and game cultural organisations defining what DEI means for them, setting tangible DEI goals, and following their DEI development progress. 6/7
Based on the study, Finnish game cultural organisations view DEI as a pathway for their success as well as for building better game culture. However, it was not always clear if these organisations had set specific goals for their DEI work and if they were following their progress in this area. 5/7
They described DEI practices and processes in 3 areas:
1) administrative practices and procedures (strategy work and resources, good governance practices)
2) inclusive design and marketing (practices and contents)
3) and building safe and inclusive environments (inclusion and belonging, safety) 4/7
The organisations defined DEI in three different ways, through:
1) DEI (and related) terms
2) DEI challenges, i.e. ideologies and actions preventing DEI
3) DEI framings, i.e. how DEI translates to the organisation’s societal impact and success 3/7
18 public DEI documents from 11 organisations (game companies, industry organisations, gaming event organisations, an esports organisation, and a public organisation with gaming-related activities) included codes of conduct, DEI guides, DEI statements, and DEI strategies. 2/7
Our PEGASUS project team investigated how different types of (digital) game cultural organisations in Finland understand DEI in their own activities, and what kind of guidelines and practices they have for promoting DEI. The publication is openly available: revistas.ulusofona.pt/index.php/ij... 1/7
Please note that the deadline for our spring seminar 'Events and communities' has been extended! The new deadline is 21 January 2026. You can find the CfP and full details here: springseminar.org/2026-call-fo...
The seminar will be organised at Tampere University, Finland, on 5–6 May 2026.
PEGASUS-hankkeessamme olemme havainneet, että Suomessa tehdään uraauurtavaa, kansainvälisesti merkittävää työtä pelikulttuurin yhdenvertaisuuden eteen. Kansallinen #pelikulttuuristrategia mahdollistaisi tämän työn järjestelmällisen kehittämisen. Lue lisää: gameresearchlab.tuni.fi/suomi-voi-ol...
Brand new publication from our researchers Julián Gutiérrez Carrera and Joleen Blom:
Busy week for the CoE blog! Have a look at this blog post where Matilda Ståhl, Aska Mayer (@amayer.bsky.social), Robyn Hope, Rainforest Scully-Blaker (@rainforestsb.bsky.social) and Nick Taylor (@nickttaylor.bsky.social) discuss intersections between survival games and survivalism.
The last article summary of the CoE blog is here! Ville Malinen discusses game videos addressing the fatal accident of Ayrton Senna as a form and tool of cultural memory based on his article originally written in Finnish. Read the summary here: coe-gamecult.org/2025/12/18/a...
We're delighted to share the news that the Foundation for Economic Education has granted funding for our Doctoral Researcher Aasa Timonen's dissertation study 'Transmedia worldbuilding in massive game franchises.' Read more about Aasa's project: gameresearchlab.tuni.fi/the-foundati...
The search for a definitive “first” Finnish digital game or the singular origin of the Finnish game industry has shaped historical narratives, even though such beginnings are often complex, contested, and continuously pushed earlier by new discoveries. More in the CoE blog post by Jaakko Suominen:
We are very happy to announce that @koneensaatio.fi has granted funding for the ‘Against the stream of manhood’ project led by @merilainen.bsky.social for 2026–2027. Congratulations to Mikko and his team! You can read more about the project here: gameresearchlab.tuni.fi/new-project-...