Does anyone know if it is possible to use vim in houdini? 🤔
Posts by codeink
Here's a little BTS of the track generator for who's interested. It's not without glitches, but then again, it's only for practice so it will have to do. #Houdini #ProceduralModeling #Python #VEX #3DArt #GameDev
It's a subdivided plane with a displacement map applied to it. But for more detailed terrain, it would likely be better to use a height map instead.
Added a camera track to the racetrack generator because i wanted a first-person feel of the track. It was pretty easy to implement, but the rendering took a while. #Houdini #ProceduralModeling #Python #VEX #3DArt #GameDev #DigitalArt
Simple procedural racetrack
Built a racetrack generator using Python and VEX—click anywhere on the landscape, and the track automatically adds tunnels, bridges, and pylons. Practicing procedural workflows. #Houdini #ProceduralModeling #Python #VEX #3DArt #GameDev #DigitalArt"
Expanding my Blender knowledge by diving into Geometry Nodes! Houdini's my usual go-to for procedural modeling, but i want to compare the two. Any experts out there that know some good tutorials? #ProceduralModeling #GeometryNodes #Blender #Houdini #3D
Digital render of white and red shoes with blue laces
Modelled some shoes back in 2021, after a year of learning Blender. Think they turned out pretty okay—though I feel the lighting could use some love. #blender #3D
3D render of a chair with a beam of sunlight coming in and 3 picture frames on the wall.
Started learning 3D in 2020. Before that, I’d open Blender, delete the cube, and bail. But during lockdown, I finally stuck with it. The image is from just 3 months in (followed a tutorial to model the chair, added textures, and played with lighting). Not perfect, but it made me so happy back then!
Hey all! Quick intro: I’m a self-taught software dev and 3D modeler, trying to blend both worlds into something cool—whether just for fun or professionally. And hoping to get some inspiration around here as well!