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Posts by Veilkeeper Game

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Fixed a subtle issue in my tag system:

Typos didn’t break anything—they just silently failed.
“pooison” = no poison effect, no error.

Now all tags are validated at startup against a master list.

Flexible system, but with safety.

#gamedev #indiedev #veilkeeperdev

3 days ago 12 4 0 0
Two grayscale pixel art crystals on a dark background. Left shows an early rough version, right shows a refined version with improved shading and shape, used as a tile selection indicator in a tactical RPG.

Two grayscale pixel art crystals on a dark background. Left shows an early rough version, right shows a refined version with improved shading and shape, used as a tile selection indicator in a tactical RPG.

Art of the Veil #1

Learning pixel art as I build Veilkeeper.

First original asset — a selection crystal for the combat grid.

Started rough. Ended with something I’m actually proud of.

#veilkeeperdev #gamedev #indiedev

1 week ago 12 5 0 0
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Huge congrats to @HordeOfViscount on the launch of Horde of Viscount — now live on Steam.
Really cool to see this project come together. Honored to be credited.
Go check it out.
store.steampowered.com/app/3927580/Horde_of_Viscount/
#gamedev #indiedev

1 week ago 6 3 0 0

Excited to see it! Fantastic work.

1 week ago 3 0 0 0
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TONIGHT AT 9:45pm EDT

Horde of Viscount RELEASES ON STEAM

Tune into twitch.tv/hordeofviscount to watch the release in 2 hours!

$4 ONLY on release week:
store.steampowered.com/app/3927580/...

#hordeofviscount #indiegames #gameboy #retrogames #metroidvania #ActionRPG

1 week ago 17 6 2 1
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TONIGHT AT 9:45pm EDT
Horde of Viscount RELEASES ON STEAM

Tune into twitch.tv/hordeofviscount to watch the release!

#hordeofviscount #indiegames #gameboy #retrogames #metroidvania

1 week ago 18 8 0 0

How fast you can move around in it seems satisfying! Do you ever run into issues of not knowing what your attacks are and what are the enemies at the moment?

1 week ago 2 0 1 0

I haven't seen a lot of tower defense games spawn so many enemies at once. Did you run into problems having them render properly? It's an interesting mechanic.

1 week ago 1 0 1 0
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Remember to regularly wash your godot icon.png

1 week ago 71 4 2 0

#veilkeeperdev #indiedev #tacticalrpg

1 week ago 2 0 0 0
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Turn readability improvements.

• Units dim after acting
• Clearer enemy turn flow

Combat is getting easier to read.

Devlog:
veilkeepergame.com/devlog/post?slug=devlog-05

1 week ago 3 1 1 0

These are great suggestions, especially the attack grid color and turn order. Right now everything is still very early, but improving readability is definitely something that is going to be worked on as the core gameplay is in place.

2 weeks ago 0 0 0 0
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Combat is now working.

Units can attack, take damage, and be defeated.
The first full combat interaction is now in place.

Devlog 04:
veilkeepergame.com/devlog/post?...

#veilkeeperdev #indiedev #godot

2 weeks ago 6 2 0 0

Absolutely, I’d love to hear them. Early feedback is really helpful, even if I can’t implement everything.

2 weeks ago 1 0 1 0

Thanks! This is early pre-alpha footage. UI and controls are still coming. Currently planned for PC, with other platforms possible later.

2 weeks ago 1 0 1 0
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Devlog: Unit Selection & Movement

Units can now be selected and moved across the grid.

• Clear movement range
• Fast tactical positioning
• Distinct unit roles
Starting to feel like a real tactics game.
#VeilkeeperDev #IndieDev #TacticalRPG

2 weeks ago 9 1 1 0
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Units on the board.

Now it's starting to feel like a tactics game.

#veilkeeperdev #gamedev #tacticalrpg

2 weeks ago 7 2 0 0
Early tactical grid prototype with a movable highlight cursor controlled by mouse, keyboard, and controller.

Early tactical grid prototype with a movable highlight cursor controlled by mouse, keyboard, and controller.

Devlog 02 — Tactical Cursor & Grid

Grid highlight now supports:
• Mouse
• Keyboard
• Controller

Input layer coming together.
Movement next.

#veilkeeperdev #gamedev #godot

2 weeks ago 9 3 0 0

It's coming along nicely. Looks much smoother than it did around a month ago when I first saw your game show up on my feed. Is the tutorial UI new?

2 weeks ago 1 0 1 0
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Falsemind - Twitch Preview copy of a new Retrovania! || Endless potential, but so, so lazy

Falsemind is streaming Horde of Viscount early — releasing soon.
Dropping in to check it out and figured I'd share.

@hordeofviscount.bsky.social

www.twitch.tv/falsemind?sr=a

3 weeks ago 4 2 0 0

The fun part about that is people might not notice them specifically but they'd notice after if it was gone. Love the cat paw on the corner!

3 weeks ago 1 0 0 0
Veilkeeper game logo with a glowing purple rift, cracked crescent arc, and golden crystal shard above the word “VEILKEEPER” in serif lettering.

Veilkeeper game logo with a glowing purple rift, cracked crescent arc, and golden crystal shard above the word “VEILKEEPER” in serif lettering.

Veilkeeper logo featuring a white crescent arc and golden crystal shard above the word “VEILKEEPER” on a dark background.

Veilkeeper logo featuring a white crescent arc and golden crystal shard above the word “VEILKEEPER” on a dark background.

The Veilkeeper logo is final.

Art by @zorbius15.bsky.social

#gamedev #indiedev #veilkeeperdev

3 weeks ago 10 4 0 0

Alt: Full rest, but roll a d6 - something small and weird sticks around.

4 weeks ago 1 0 0 0

Spicy mystery soup. Full rest but for the first x (maybe random number between 1 and 4) turns the unit can only do basic actions (attack, move etc)

4 weeks ago 1 0 1 0

#gamedev #indiedev #tacticalrpg #godot

4 weeks ago 6 2 0 0
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Veilkeeper is a tactical RPG where your army shrinks the deeper you push.

Venture into unstable rifts.
Leave units behind to maintain your connection.
Build a shard worth returning to.

How far can you go before the line breaks?

In development — veilkeepergame.com

4 weeks ago 2 1 1 0

@hordeofviscount.bsky.social

4 weeks ago 2 0 0 0
A con attendee playing Horde of Viscount at the Dragon Realm Con booth while the developer watches.

A con attendee playing Horde of Viscount at the Dragon Realm Con booth while the developer watches.

The Horde of Viscount booth at Dragon Realm Con showing the full banner, gameplay stations, and custom branded tablecloth.

The Horde of Viscount booth at Dragon Realm Con showing the full banner, gameplay stations, and custom branded tablecloth.

Spent the weekend at Dragon Realm Con helping @hordeofviscount run the Horde of Viscount booth.

Watching people pick up a controller and react to an indie game in real time — that kind of feedback doesn't exist online.
New connections and good notes.

Back to Veilkeeper.
#gamedev #indiedev

4 weeks ago 12 4 1 0
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Promotional image for Horde of Viscount, a dark fantasy Game Boy–style metroidvania. A QR code appears on the left above the text “Now on Steam.” On the right, a monochrome illustration shows a warrior surrounded by eerie floating eyes while a ghostly figure looms behind him.

Promotional image for Horde of Viscount, a dark fantasy Game Boy–style metroidvania. A QR code appears on the left above the text “Now on Steam.” On the right, a monochrome illustration shows a warrior surrounded by eerie floating eyes while a ghostly figure looms behind him.

Heading to Dragon Realm Con in Danbury this weekend to help @hordeofviscount.bsky.social show off Horde of Viscount — a Game Boy–style metroidvania now on Steam.
If you're there, come say hi.

Wishlists on Steam here: store.steampowered.com/app/3927580/...

#gamedev #indiedev

1 month ago 10 3 0 0
Veilkeeper logo with a glowing purple crystal shard centered inside a jagged, torn circular shape, with stylized text beneath.

Veilkeeper logo with a glowing purple crystal shard centered inside a jagged, torn circular shape, with stylized text beneath.

Devlog 01 — Foundations 🛠️

#Veilkeeper groundwork is taking shape.

• Combat systems in dev
• Data-driven repo set up
• Logo entering final polish

Focus: making the tactical layer feel lethal.

#GameDev #veilkeeperdev #IndieDev

1 month ago 12 4 0 0