Fixed a subtle issue in my tag system:
Typos didn’t break anything—they just silently failed.
“pooison” = no poison effect, no error.
Now all tags are validated at startup against a master list.
Flexible system, but with safety.
#gamedev #indiedev #veilkeeperdev
Posts by Veilkeeper Game
Two grayscale pixel art crystals on a dark background. Left shows an early rough version, right shows a refined version with improved shading and shape, used as a tile selection indicator in a tactical RPG.
Art of the Veil #1
Learning pixel art as I build Veilkeeper.
First original asset — a selection crystal for the combat grid.
Started rough. Ended with something I’m actually proud of.
#veilkeeperdev #gamedev #indiedev
Huge congrats to @HordeOfViscount on the launch of Horde of Viscount — now live on Steam.
Really cool to see this project come together. Honored to be credited.
Go check it out.
store.steampowered.com/app/3927580/Horde_of_Viscount/
#gamedev #indiedev
Excited to see it! Fantastic work.
TONIGHT AT 9:45pm EDT
Horde of Viscount RELEASES ON STEAM
Tune into twitch.tv/hordeofviscount to watch the release in 2 hours!
$4 ONLY on release week:
store.steampowered.com/app/3927580/...
#hordeofviscount #indiegames #gameboy #retrogames #metroidvania #ActionRPG
TONIGHT AT 9:45pm EDT
Horde of Viscount RELEASES ON STEAM
Tune into twitch.tv/hordeofviscount to watch the release!
#hordeofviscount #indiegames #gameboy #retrogames #metroidvania
How fast you can move around in it seems satisfying! Do you ever run into issues of not knowing what your attacks are and what are the enemies at the moment?
I haven't seen a lot of tower defense games spawn so many enemies at once. Did you run into problems having them render properly? It's an interesting mechanic.
Remember to regularly wash your godot icon.png
Turn readability improvements.
• Units dim after acting
• Clearer enemy turn flow
Combat is getting easier to read.
Devlog:
veilkeepergame.com/devlog/post?slug=devlog-05
These are great suggestions, especially the attack grid color and turn order. Right now everything is still very early, but improving readability is definitely something that is going to be worked on as the core gameplay is in place.
Combat is now working.
Units can attack, take damage, and be defeated.
The first full combat interaction is now in place.
Devlog 04:
veilkeepergame.com/devlog/post?...
#veilkeeperdev #indiedev #godot
Absolutely, I’d love to hear them. Early feedback is really helpful, even if I can’t implement everything.
Thanks! This is early pre-alpha footage. UI and controls are still coming. Currently planned for PC, with other platforms possible later.
Devlog: Unit Selection & Movement
Units can now be selected and moved across the grid.
• Clear movement range
• Fast tactical positioning
• Distinct unit roles
Starting to feel like a real tactics game.
#VeilkeeperDev #IndieDev #TacticalRPG
Units on the board.
Now it's starting to feel like a tactics game.
#veilkeeperdev #gamedev #tacticalrpg
Early tactical grid prototype with a movable highlight cursor controlled by mouse, keyboard, and controller.
Devlog 02 — Tactical Cursor & Grid
Grid highlight now supports:
• Mouse
• Keyboard
• Controller
Input layer coming together.
Movement next.
#veilkeeperdev #gamedev #godot
It's coming along nicely. Looks much smoother than it did around a month ago when I first saw your game show up on my feed. Is the tutorial UI new?
Falsemind is streaming Horde of Viscount early — releasing soon.
Dropping in to check it out and figured I'd share.
@hordeofviscount.bsky.social
www.twitch.tv/falsemind?sr=a
The fun part about that is people might not notice them specifically but they'd notice after if it was gone. Love the cat paw on the corner!
Veilkeeper game logo with a glowing purple rift, cracked crescent arc, and golden crystal shard above the word “VEILKEEPER” in serif lettering.
Veilkeeper logo featuring a white crescent arc and golden crystal shard above the word “VEILKEEPER” on a dark background.
The Veilkeeper logo is final.
Art by @zorbius15.bsky.social
#gamedev #indiedev #veilkeeperdev
Alt: Full rest, but roll a d6 - something small and weird sticks around.
Spicy mystery soup. Full rest but for the first x (maybe random number between 1 and 4) turns the unit can only do basic actions (attack, move etc)
Veilkeeper is a tactical RPG where your army shrinks the deeper you push.
Venture into unstable rifts.
Leave units behind to maintain your connection.
Build a shard worth returning to.
How far can you go before the line breaks?
In development — veilkeepergame.com
@hordeofviscount.bsky.social
A con attendee playing Horde of Viscount at the Dragon Realm Con booth while the developer watches.
The Horde of Viscount booth at Dragon Realm Con showing the full banner, gameplay stations, and custom branded tablecloth.
Spent the weekend at Dragon Realm Con helping @hordeofviscount run the Horde of Viscount booth.
Watching people pick up a controller and react to an indie game in real time — that kind of feedback doesn't exist online.
New connections and good notes.
Back to Veilkeeper.
#gamedev #indiedev
Promotional image for Horde of Viscount, a dark fantasy Game Boy–style metroidvania. A QR code appears on the left above the text “Now on Steam.” On the right, a monochrome illustration shows a warrior surrounded by eerie floating eyes while a ghostly figure looms behind him.
Heading to Dragon Realm Con in Danbury this weekend to help @hordeofviscount.bsky.social show off Horde of Viscount — a Game Boy–style metroidvania now on Steam.
If you're there, come say hi.
Wishlists on Steam here: store.steampowered.com/app/3927580/...
#gamedev #indiedev
Veilkeeper logo with a glowing purple crystal shard centered inside a jagged, torn circular shape, with stylized text beneath.
Devlog 01 — Foundations 🛠️
#Veilkeeper groundwork is taking shape.
• Combat systems in dev
• Data-driven repo set up
• Logo entering final polish
Focus: making the tactical layer feel lethal.
#GameDev #veilkeeperdev #IndieDev