'Few games capture the spirit of indie game development quite like VA-11 Hall-A: Cyberpunk Bartender Action. What initially started out as a short game for a Cyberpunk Game Jam back in 2014, soon became a standout indie hit. VA-11 Hall-A delivers a heartfelt story of happiness in the depths of disaster, draped in a unique cyberpunk aesthetic and set to a distinctive synthwave soundtrack to match. It’s a truly remarkable visual novel, and the perfect choice for our Design Works range.
Produced in collaboration with Sukeban Games and Ysbryd, VA-11 Hall-A: Design Works explores the corrupt metropolis of Glitch City, its culture, and the people who frequent the game’s beloved hole in the wall, VA-11 Hall-A. Written by talented journalist and author Ashley Schofield (Polygon, EDGE, Unwinnable and VGC), you’ll hear how this world came to be and the cyberpunk touchstones that inspired it — all the while lending insight into the history of Venezuela, where the team is located, and the unique challenges of developing a game there. VA-11 Hall-A: Design Works will be a celebration of this beautiful indie masterpiece, and the people that made it all possible.
Alongside contemporary interviews with writer/programmer Fernando Damas and artist/designer Christopher Ortiz conducted exclusively for VA-11 Hall-A: Design Works, the book also features a collection of highlights from the ‘Daily VA-11 Hall-A’ blog posts directly from Sukeban.moe. You can also expect deep dives into the development of the game’s prototype and prologue; the bartending mechanics that put you in the shoes of disaster bisexual bartender Jill Stingray, and interviews exploring its iconic synthwave soundtrack/jukebox with composer Michael Kelly.
VA-11 Hall-A: Design Works features detailed insight into the game’s early concepts and development, an exploration of Glitch City itself, and a deep dive into the programming, art and soundtrack — an unmissable read for any fan.'
A magazine cover of Unwinnable Monthly #191, with the feature being my essay 'I Don't Want To Be This Kind of Animal Anymore' and art by Shafer Brown.
An excerpt reads:
In the dark times, should the stars also go out?
'Revachol is still. Silent. Decades of unrest, corruption and capital gain have reduced it to a shell of a city. And yet, under these sullen skies, a miracle is happening. The limbed and headed machine of pain and undignified suffering is firing up again.'
My review of Hollow Knight: Silksong for Video Games Chronicle.
'Hollow Knight: Silksong review: A game that intends to make you suffer, even to its own detriment.
Team Cherry’s sequel has a clear mission statement, but doesn’t seem to consider the consequences.
3/5 stars.'
My review of Demonschool for Rock Paper Shotgun, included in RPS' Bestest Bests category.
'Demonschool review
Saturday morning carcasses.'
hey, i'm looking for work! full-time or freelance 💜
journalist, critic, author
proficient in features, criticism, reporting, reviews, previews, news, guides
words at lost in cult, RPS, VGC, unwinnable, gamesradar+, polygon, EDGE, PLAY
muckrack.com/ash-like-a-d...
ashleyschofieldwrites@gmail.com