Experimenting with turning warm teapots into games controllers for folks living with dementia : )
Posts by Alex Johansson
Submitted!
Just in case there's any ambiguity, April fools : )
Extremely excited to announce I've secured a partnership with @johnromero.bsky.social to bring the DOOMhandle to market, stay tuned for more details! π₯πͺπ₯
#doom #gamedev #games
Doing a bold re-imagining of DOOM
I am really looking forward to this next week! Props to Susie and the team for bringing it all together.
I am extremely excited to announce that MORSE now has 3 dedicated training modes to sharpen your telegraphy skills - Calibration, Speed and Listening! Really chuffed with how seamlessly these educational modes integrate into the game.
#hamradio #screenshotsaturday #indiedev #gamedev #games #morse
Nice to see MORSE getting a mention on here!
"I could describe it as a kind of tower-defence real-time twist on Battleships, but really itβs a frantic and frequently overwhelming game about using Morse to fight off incoming enemies and itβs utterly original in all the important aspects."
WHEEEEEE
Connected up this little fella to the Teaspoon Telegraph π§
#hamradio #games #morsecode
"Even if we can't go to the store together anymore, there are ways the games I've connected with her can still hold a special place."
A very sweet writing by Jesse about games, care and intergenerational bonds π
More videogames should be controlled with wizard staffs
My partner flashed HELLO in Morse Code at me whilst walking towards her car : ) What a gem β€οΈ
Here's a preview of one of MORSE's 3 new training modes: Test your ability recognising the sound of letters in Morse Code. Update arriving next week! πβ« β«βΌοΈ β«βΌοΈβ«
#hamradio #morsecode #morse #screenshotsaturday #gamedev #games
Very excited to be finally adding a calibration tutorial to MORSE, so folks can have a better understanding of how to tweak their telegraph. Coming soon! ποΈ #hamradio #morsecode #gamedev #games
Here's what that outreach mode looks like in practice: MORSE is currently on display in Strasbourg, so I tracked down the name of the local (REF67) and national (REF) amateur radio clubs and added them to MORSE to give players a direct local connection to engaging with the hobby.
Pushed an update out for MORSE today with a suite of features to support Amateur Radio including an outreach mode for radio clubs to use, a non-visual Morse input mode, support for Vband and more! Read about it here: store.steampowered.com/news/app/197...
#hamradio #morse #gamedev #morsecode
Hey Robert! Was wondering what your preferred method of direct contact was? Thanks for your work over the years, long term listener.
Also I knoooooow it's technically cheating posting a 2026 prediction 2 months into the year but the podcast had some interesting takes and fancied throwing my hat in the ring heh
Whilst no money was used and the gambling was "simulated", she recognised the potential harm of letting him win, stamping out a seed that he might hold some kind of exceptional luck or skill.
I feel like as designers we need to show similar responsibility towards our audiences (or regulators will).
Personal anecdote: I went to a wedding a couple of years ago for family relative and there was a free roulette table. My teenage relative had won lots of chips and was on track to get the top winnings.
So the croupier quietly handed us out extra chips to bet to ensure he didn't come out on top.
I really, really hope I'm wrong with this one, would be curious to hear what folks think.
This isn't intended as a sleight against devs turning to these mechanics, I can both be appreciative of the design and critical that simulated gambling holds harmful potential. We just need to talk about this!
I've heard from multiple devs dealing with publishers prioritising signing gambling games, clearly chasing coat tails of Clover Pit and Balatro.
If the broader market follows suit, it's only a matter of time till free to play devs clone an indie hit with real, paid gambling and harm escalates.
My 2026 prediction is that as devs lean harder into the harmful aesthetics and mechanisms of an explicitly addictive industry, the escalating arms race of indie gambling "simulators" will quietly rot games from the inside out.
It's wild how the scourge of Loot Boxes faded from memory so quickly.
Unironically getting to build outdoor games tailored for nuns would be such an interesting design brief
I am very grateful to have closure on that project last year and I'm loving nurturing the community and game post-launch, but I can't put myself through that process again.
I tell students "you have a certain number of games left in you" (and that number can go down), so I'm taking my own advice!
I worked on my final indie game, MORSE on and off for ten years, it's been moderately successful (to a point I could feasibly make something else) but I'm at peace with never making a game that big ever again.
Looking forward to making much, much smaller experiences for audiences outside of games.
Absolutely wonderful construction from Adam for MORSE! It's such a delight seeing these electronics projects come into form and the methodical documentation that comes with it.