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Posts by Richard Cole

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Mythological Characters in Video Games - join us for this Centre for Creative Technologies and Game Lab keynote lecture by International Visiting Fellow Dr @alexvandewalle.bsky.social. Thursday 30 April 5pm (BST), University of Bristol (in person and online). forms.office.com/pages/respon...

1 day ago 14 5 1 0
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🎮 Dr Harry Wilson (Theatre) introduces his AI Tools for Games and XR Storytelling project, which explores the possibilities & problems of collaborating with AI in the creation of narrative games & immersive experiences

Watch the full video 👉 brnw.ch/21x1gQz

@richardcole.bsky.social

2 weeks ago 3 2 1 0
We Are The Creators Of Worlds
We Are The Creators Of Worlds YouTube video by University of Bristol

Deeply proud of this film for the MA Games Design (Narrative) at the University of Bristol, featuring no less than eight members of the Bristol Digital Game Lab in debut acting roles! It captures the vision that @mikesamuel8.bsky.social and I have for the programme. www.youtube.com/watch?v=X6rO...

3 weeks ago 5 0 0 1

Thanks, Erik! Happy to answer any questions about it.

4 months ago 0 0 0 0
Fantastic Futures 2025 - ConfTool Pro - BrowseSessions

Interesting sounding paper! CultureQuest: Deploying AI-powered Characters in Museum Spaces to Reimagine Visitor Engagement, Richard Cole1, Chris Bevan1, Frances Pickworth1, Ben Ackland2, Thomas Keane2; 1University of Bristol; 2, Meaning Machine. www.conftool.org/fantastic-fu...

4 months ago 2 1 1 0
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✍️ Prof Esther Eidinow (@clahbristol.bsky.social) & Dr Chris Bevan (Computer Science) introduce us to their AI in Antiquity project which uses new technologies to bring the ancient world to life

Read how their use of AI aims to enhance the teaching of ancient culture 👉 bit.ly/4qwgyjt

5 months ago 4 1 1 0
Video

🎮 Video games are no longer just entertainment. They are tools for change.

The #BristolDigitalGameLab is pioneering this shift, asking not just what games are, but what they can do for society.

Watch the full video to learn more 👉 bit.ly/3KNNe7Q

@richardcole.bsky.social @mikesamuel8.bsky.social

6 months ago 8 3 0 0
Teaching Ancient History with Games and VR In the following sound bite, recorded with Dr Sarah Jones as part of a series for the Humanities Learning and Teaching Network, Dr Richard Cole talks about his experiences using virtual reality and vi...

You can catch the sound bite below where I talk about being involved in the design and development of simulations, how students respond to their use as pedagogical tools, and how they ask new questions in the process. bristoldigitalgamelab.blogs.bristol.ac.uk/2025/09/10/t...

7 months ago 0 0 0 0

I had a fantastic conversation with Dr Sarah Jones this summer for the University of Bristol Humanities Learning and Teaching Network podcast series about using VR and video games in the Classics and Ancient History classroom.

7 months ago 0 0 1 0
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Experiencing Immersion in Antiquity and Modernity

By taking a 360-degree look at immersivity in historical games and VR, from production to reception, the chapter demonstrates how ‘virtual antiquity’ is engaged in developing a historical literacy. www.bloomsburycollections.com/monograph-de...

8 months ago 0 0 0 0

Immersivity in ‘Virtual Antiquity’ - this chapter for
@emmacole.bsky.social's ground-breaking book Experiencing Immersion in Antiquity and Modernity was inspired on the one hand by my work on Assassin's Creed Odyssey, and the other by the research I conducted for the Virtual Reality Oracle project.

8 months ago 0 0 1 0

Our eight-week active play experiment revealed four play interests for historical games: ludic, prosthetic, narrative, and referential. Our findings help to temper claims about the role of history in historical games, which in this study was more directive than front and centre of the experience.

8 months ago 0 0 1 0
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Sage Journals: Discover world-class research Subscription and open access journals from Sage, the world's leading independent academic publisher.

"‘As you write your Odyssey…’: An empirical study of Classics students’ play interests and ergodic characterization in historical video games" - this joint article with @alexvandewalle.bsky.social for the journal Convergence was an absolute pleasure to work on. journals.sagepub.com/doi/10.1177/...

8 months ago 0 0 1 0

Double publication alert! Both the below focus on
@ubisoft.com's #Assassin'sCreedOdyssey as a case study, demonstrating not only how influential the game has been on my own (and others') thinking, but also on the development of games studies scholarship more broadly. #BrisotlDigitalGameLab

8 months ago 5 1 1 0

Immersivity in ‘Virtual Antiquity’ - this chapter for @emmacole.bsky.social's ground-breaking book Experiencing Immersion in Antiquity and Modernity was inspired on the one hand by my work on Assassin's Creed Odyssey, and the other by the research I conducted for the Virtual Reality Oracle project.

8 months ago 3 0 0 0

Our eight-week active play experiment revealed four play interests for historical games: ludic, prosthetic, narrative, and referential. Our findings help to temper claims about the role of history in historical games, which in this study was more directive than front and centre of the experience.

8 months ago 3 0 1 0
Sage Journals: Discover world-class research Subscription and open access journals from Sage, the world's leading independent academic publisher.

"‘As you write your Odyssey…’: An empirical study of Classics students’ play interests and ergodic characterization in historical video games" - this joint publication with @alexvandewalle.bsky.social for the journal Convergence was an absolute pleasure to work on. doi.org/10.1177/1354...

8 months ago 4 1 1 0

Double publication alert! Both the below focus on @ubisoft.com's #Assassin'sCreedOdyssey as a case study, demonstrating not only how influential the game has been on my own (and others') thinking, but also on the development of games studies scholarship more broadly. #BrisotlDigitalGameLab

8 months ago 2 1 1 0
Microsoft Forms

All participants will receive a £20 Love2Shop voucher for completing the study, which will take no more than 1 hour. Participants must be able to attend the Museum in person on Monday 28 July.

Find out more and register your interest: forms.office.com/e/bxL5ihres2

8 months ago 0 0 0 0
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You will be testing a prototype of an interactive, quest-based experience that involves conversing with a range of AI-powered characters inspired by ancient Egypt to explore the Egyptian Gallery.

8 months ago 0 0 1 0
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A callout for last minute signups for a #BristolDigitalGameLab research study on Monday 28 July to test a new game, developed by Meaning Machine in partnership with the University of Bristol and Bristol Museum & Art Gallery.

8 months ago 2 0 1 0
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‘As you write your Odyssey…’: An empirical study of Classics students’ play interests and ergodic characterization in historical video games - Alexander Vandewalle, Richard Cole, 2025 The various ways that players actually play historical games, and how history – or players’ conceptualization thereof – impacts play processes, remains understu...

Incredibly excited to share this collaborative article with @richardcole.bsky.social, out now in Convergence!

We hosted an active play experiment to explore how players make choices in historical games, and which role history plays (or doesn't) in this process: journals.sagepub.com/doi/abs/10.1...

9 months ago 22 9 1 0
Four people sat on sofas around a table with one person writing on a piece of paper

Four people sat on sofas around a table with one person writing on a piece of paper

People looking at laptops, sat at tables for the training session

People looking at laptops, sat at tables for the training session

Back of the audience for the Compass CDT careers event with the speakers at the front looking at the screen

Back of the audience for the Compass CDT careers event with the speakers at the front looking at the screen

Conor delivering the JGI presentation at the Game Jam

Conor delivering the JGI presentation at the Game Jam

Day 5 of #BristolDataWeek wrapped up on Friday.

We had our Applied Data Analysis in Python: scikit-learn training session, Museums of Languages: A Concept Game Jam with Bristol Digital Game Lab, and the Careers in Data Science seminar with Compass CDT.

#BristolDataWeek2025 #BDW2025

10 months ago 3 3 0 0

Looking forward to rolling the dice for this tomorrow with @alexvandewalle.bsky.social!

11 months ago 13 3 0 0
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Wishing you were choosing your next adventure from the Illithid? Join Dr. Richard Cole & Dr. Alexander Vandewalle at Hitpoints & History this weekend to discuss #Baldursgate3. Tickets 20% starting today!

Https://hitpointsandhistory2025.eventbrite.com

11 months ago 21 4 0 1
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Congratulations to Dr @richardcole.bsky.social who is a University Enterprise Fellow for 25/26! 🥳

Richard will make use of the Fellowship to develop the Bristol Digital Game Lab's pioneering work around games for public service

Read more about the new cohort 👉 bit.ly/4cnHFqi

1 year ago 6 1 0 0
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Select tickets – Lessons from ‘Leaving Arabistan’: New Possibilities for Academic & Games Industry Collaborations – B.H05 Lecture Theatre, Arts Complex, Woodland Road, University of Bristol. On Wednesday 7 May 2025, the Bristol Digital Game Lab is delighted to be hosting a research seminar with speaker Dr Glaire Ande...

We're extremely lucky to be hosting the one and only Dr Glaire Anderson at the #BristolDigitalGameLab next month. On Wednesday 7 May 2025 @ 17:00, hear Glaire talk about “Lessons from ‘Leaving Arabistan’: New Possibilities for Academic & Games Industry Collaborations.” buytickets.at/bristoldigit...

1 year ago 9 1 0 0

It was inspiring to meet fellow contributors at this book launch and take part in the wider discussions prompted(!) by this volume.

1 year ago 1 0 0 0

Thanks so much, Alex! Here's to the next chapter in our collaborations!

1 year ago 1 0 0 0

Thanks, Nick! Much appreciated.

1 year ago 0 0 0 0