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Posts by Cameron Micka

Certainly not the behavior I'd expect from the Fifa Peace Prize recipient.

2 weeks ago 15 0 0 0

If the OP wouldn't have said "real time" they would be partially correct. 😅 Since if you allow data usage for training, Anthropic, OpenAI, etc. may retain your prompts/code for retraining future releases.

1 month ago 0 0 0 0
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DaisyDisk, the most popular disk space analyzer Get a visual breakdown of your disk space in form of an interactive map, reveal the biggest space wasters, and remove them with a simple drag and drop.

I had a similar issue and used daisydiskapp.com to find the cruft and delete it (in my case it was copious local iPhone backups 😵‍💫)

2 months ago 2 0 0 0
Screenshot of the level tool in the iOS Measure app.

Screenshot of the level tool in the iOS Measure app.

Hot take, the best use of Apple's Liquid Glass is in the Measure app's level.

2 months ago 0 0 0 0
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No Graphics API — Sebastian Aaltonen Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...

My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".

4 months ago 469 192 19 12

I'm voting for E too.

4 months ago 2 0 0 0

This commentary offers a clear, powerful statement of why freedom of speech is at the heart of democracy and must be defended, whether the speaker is Charlie Kirk or Jimmy Kimmel, MAGA supporters or MAGA opponents.

7 months ago 18915 4918 650 193
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Texturing in blender with ucupaint What is ucupaint? Ucupaint is a free and open-source layering and baking addon for blender. It abstracts away the shader graph into a layer stack to allow texturing with layers rather than nodes: The ...

Sharing all of my blender texturing secrets in this in-depth ucupaint guide, hope it helps 🙂

7 months ago 598 140 29 9

They act as though he’s driving a Nissan Altima. 😂

8 months ago 4 0 0 0

AI is great at boosting people to the peak of the Dunning-Kruger curve.

9 months ago 4 0 0 0
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GitHub - EricLengyel/Terathon-Math-Library: C++ math library for 2D/3D/4D vector, matrix, quaternion, and geometric algebra. C++ math library for 2D/3D/4D vector, matrix, quaternion, and geometric algebra. - EricLengyel/Terathon-Math-Library

@ericlengyel.bsky.social’s math library has separate point and vector types. Saved me so many times. github.com/EricLengyel/...

9 months ago 4 0 0 0
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Local Lights in HypeHype! 🎉 Walkthrough of a HypeHype game relit with local lights. When I joined HypeHype, one of the most requested yet technically challenging features was missing: local lights.

Local Lights in HypeHype: www.linkedin.com/pulse/local-...

9 months ago 25 3 0 0

That’s an impressive collection!

9 months ago 2 0 0 0
The lid of a MSI laptop with TONS of Microsoft themed stickers.

The lid of a MSI laptop with TONS of Microsoft themed stickers.

What have I done? 😅

9 months ago 2 0 1 0
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Modeling the World in 280 Characters | Codrops An exploration of the mindset, methods, and motivations behind crafting tiny, expressive shaders that combine code, art, and constraint.

Really enjoyed this @xordev.com interview and process breakdown

tympanus.net/codrops/2025...

9 months ago 9 3 1 0
Real-Time GPU Tree Generation - Supplemental
Real-Time GPU Tree Generation - Supplemental YouTube video by Bastian K (KU BA)

The total unification of scholarly talks at respected conferences and "Check out my 64k demo".

Real-Time GPU Tree Generation; Kuth, Oberberger, Faber, Pfeifer, Tabaei, Baumeister, Meyer; HPG 2025

diglib.eg.org/items/93fc78...

youtu.be/DZlJ4bHx1OQ

9 months ago 42 11 0 0
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Added support for Cosserat rods to Jolt Physics. This is a stick constraint with an orientation that can be used to attach geometry. Can be used e.g. to simulate vegetation in a cheap way.

11 months ago 78 6 1 0
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Another shoutout to forum user Labris for creating this awesome glb batch optimizer tool!

batch.babylonpress.org

#BuiltWithBabylon #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs

10 months ago 9 2 0 0
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NEW Mini: Design Choices

The guidelines I use to visually improve my shader art
mini.gmshaders.com/p/design-cho...

11 months ago 19 5 1 0

I’ve always called it a “metrics world.”

11 months ago 2 0 1 0
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How do I become a graphics programmer? - A small guide from the AMD Game Engineering team It is often difficult to know where to start when taking your first in the world of graphics. This guide is here to help with a discussion of first steps and a list of useful websites.

Worth a read: "How do I become a graphics programmer? - A small guide from the AMD Game Engineering team": gpuopen.com/learn/how_do...

11 months ago 112 20 0 0
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To Early-Z, or Not To Early-Z Depth In The Logical Rendering Pipeline Where Does Early-Z Fit In? When Does Early-Z Have To Be Disabled? Discard/Alpha Test Pixel Shader Depth Export UAVs/Storage Textures/Storage Buffers Forcing Ear...

In today's new blog post, I try to provide some intuition and clear up some misconceptions about early Z cull behavior on desktop GPUs. Have a read if that interests you!
therealmjp.github.io/posts/to-ear...

1 year ago 172 55 3 0
A deer looking at the Tatoosh mountain range surrounded by wild flowers.

A deer looking at the Tatoosh mountain range surrounded by wild flowers.

Can’t wait for #PNW summer. Here’s a photo I took on the Paradise side of Mount Rainier National Park in mid August.

#Photography
#Nature
#BlueSkyArtShow

1 year ago 23 0 0 0

I did the same thing. 😆

1 year ago 0 0 1 0

Had to double check this wasn’t an April Fool’s joke. 😅

1 year ago 2 0 1 0

I think the Moscone Center is just two blocks west of there.

1 year ago 2 0 0 0

@michaelnicolella.bsky.social 👀 I feel like you would like this.

1 year ago 6 0 1 0
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I think I see UI built with the MRTK in that screenshot. 🤩

1 year ago 1 0 0 0
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Spent some time this week making real time area lights in Unity that can be fed by a video player. Based on this research: eheitzresearch.wordpress.com/415-2/

1 year ago 4 0 0 0

Who knew Windows XP was in Walla Walla, WA? 😛

1 year ago 1 0 0 0