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Posts by Foyezes

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Learn how to blend two materials using Height Blending in this new episode of the Godot PBR Mastery Series.

Turn a flat material blend into a realistic layered surface.
#GodotEngine #Godot

2 weeks ago 10 0 0 0
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Height blending with parallax occlusion mapping in #GodotEngine

3 weeks ago 36 1 2 0
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Detail blending with distance fade #GodotEngine

1 month ago 17 0 0 0
Godot PBR Mastery: Channel Packing
Godot PBR Mastery: Channel Packing YouTube video by Foyezes

www.youtube.com/watch?v=tk-m...

1 month ago 1 0 0 0
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Another episode of the Godot PBR Mastery Series is out!

Learn how to optimize 5 textures down to just 2, using Channel Packing!
You can easily optimize textures by combining them using channel packing, reducing GPU and storage overhead. Full video in comments!

1 month ago 11 1 1 0

Next episode in my Godot PBR Mastery Series: Channel Packing

1 month ago 0 0 0 0
Godot PBR Mastery: Scale, Offset & Rotate UVs
Godot PBR Mastery: Scale, Offset & Rotate UVs YouTube video by Foyezes

www.youtube.com/watch?v=uK0r...

1 month ago 0 0 0 0
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Video

The second episode of the Godot PBR Mastery Series is out!

Learn how to scale, offset and rotate UVs. Link in the comments.
#GodotEngine #Godot

1 month ago 6 0 1 0
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Packing 2 grayscale maps into a single color channel.
This works well with minimally overlapping masks.
Great optimization trick to reduce texture sampling and vram cost. Easy substance node setup as well.
#GodotEngine

1 month ago 4 0 0 0
Godot PBR Mastery: Create Your First Base Material
Godot PBR Mastery: Create Your First Base Material YouTube video by Foyezes

www.youtube.com/watch?v=VcZq...

1 month ago 0 0 0 0
Video

Introducing the PBR Mastery series for Godot.
In this tutorial series I'll cover everything you need to know to create professional materials in Godot.
The first video of the series is out! Link in comments.
#GodotEngine #Godot

1 month ago 37 5 1 0
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Before VS After LUT #GodotEngine

5 months ago 5 0 0 0
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Lighting test in #GodotEngine

5 months ago 4 1 0 0
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Recreating Charles Babbage's house in blender

5 months ago 0 0 0 0
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The improved SSR in godot 4.6

6 months ago 489 41 15 3
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Vertex painting #GodotEngine

6 months ago 2 0 0 0
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Be part of creating a retro game for Bangladesh at #PlayExpoBlackpool learn about the work of @caffegame.dev and how they are training a new generation of game developers. Find us in the indie zone. #PlayExpo

6 months ago 6 1 0 0

it's a shader that uses different masks to create the brick texture. it's like creating a material in substance designer, except this has to be cheaper. every individual color is adjustable, different sliders for different controls. allows up to 5 unique textures blended together using vertex colors

6 months ago 2 0 0 0
Video

look at this brick generator I made in #GodotEngine

6 months ago 14 0 1 0
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New Trailer for Wrongly Accused. A detective mystery set throughout history!

Available to Wishlist now.

store.steampowered.com/app/3854800/...

#TrailerTuesday #detectiveGame #narrativeGame #indiegame #godot

6 months ago 13 3 0 0
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Exhibiting Wrongly Accused and retro platformer by @retrorabiul.bsky.social at #PlayExpoBlackpool Saturday and Sunday.

#indiegame #retrogame #detectivegame #PlayExpo

6 months ago 11 3 0 0
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Histogram Scan in #GodotEngine

6 months ago 4 0 0 0
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7 months ago 2 0 0 0
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Like solving crimes? "Wrongly Accused" is a first person detective game set throughout history. Demo coming soon. Wishlist today, it would mean a lot to us. store.steampowered.com/app/3854800/...

#detectivegames #indiegames #adventuregames #narrativegames #godot #blender #crimegames

7 months ago 16 3 1 0
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Brick material for georgian townhouse #GodotEngine

7 months ago 3 0 0 0
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We visited Bedford Square, London to research Georgian architecture for our game 'Wrongly Accused'. Wishlist today: store.steampowered.com/app/3854800/...

We are modelling Charles Babbage's house and machinery.

#screenshotsaturday #detectivegame #indiegame #godot #blender #indiedev #narrativegame

7 months ago 24 5 0 0
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7 months ago 0 0 0 0
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work in progress victorian london in #GodotEngine

7 months ago 3 0 1 0
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7 months ago 0 0 0 0
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I recreated this brick material in Godot to create variations in engine.

Left Godot, right Substance Designer.
#GodotEngine #SubstanceDesigner

7 months ago 3 0 0 0