Learn how to blend two materials using Height Blending in this new episode of the Godot PBR Mastery Series.
Turn a flat material blend into a realistic layered surface.
#GodotEngine #Godot
Posts by Foyezes
Height blending with parallax occlusion mapping in #GodotEngine
Detail blending with distance fade #GodotEngine
www.youtube.com/watch?v=tk-m...
Another episode of the Godot PBR Mastery Series is out!
Learn how to optimize 5 textures down to just 2, using Channel Packing!
You can easily optimize textures by combining them using channel packing, reducing GPU and storage overhead. Full video in comments!
Next episode in my Godot PBR Mastery Series: Channel Packing
www.youtube.com/watch?v=uK0r...
The second episode of the Godot PBR Mastery Series is out!
Learn how to scale, offset and rotate UVs. Link in the comments.
#GodotEngine #Godot
Packing 2 grayscale maps into a single color channel.
This works well with minimally overlapping masks.
Great optimization trick to reduce texture sampling and vram cost. Easy substance node setup as well.
#GodotEngine
www.youtube.com/watch?v=VcZq...
Introducing the PBR Mastery series for Godot.
In this tutorial series I'll cover everything you need to know to create professional materials in Godot.
The first video of the series is out! Link in comments.
#GodotEngine #Godot
Lighting test in #GodotEngine
Recreating Charles Babbage's house in blender
The improved SSR in godot 4.6
Vertex painting #GodotEngine
Be part of creating a retro game for Bangladesh at #PlayExpoBlackpool learn about the work of @caffegame.dev and how they are training a new generation of game developers. Find us in the indie zone. #PlayExpo
it's a shader that uses different masks to create the brick texture. it's like creating a material in substance designer, except this has to be cheaper. every individual color is adjustable, different sliders for different controls. allows up to 5 unique textures blended together using vertex colors
look at this brick generator I made in #GodotEngine
New Trailer for Wrongly Accused. A detective mystery set throughout history!
Available to Wishlist now.
store.steampowered.com/app/3854800/...
#TrailerTuesday #detectiveGame #narrativeGame #indiegame #godot
Exhibiting Wrongly Accused and retro platformer by @retrorabiul.bsky.social at #PlayExpoBlackpool Saturday and Sunday.
#indiegame #retrogame #detectivegame #PlayExpo
Histogram Scan in #GodotEngine
Like solving crimes? "Wrongly Accused" is a first person detective game set throughout history. Demo coming soon. Wishlist today, it would mean a lot to us. store.steampowered.com/app/3854800/...
#detectivegames #indiegames #adventuregames #narrativegames #godot #blender #crimegames
We visited Bedford Square, London to research Georgian architecture for our game 'Wrongly Accused'. Wishlist today: store.steampowered.com/app/3854800/...
We are modelling Charles Babbage's house and machinery.
#screenshotsaturday #detectivegame #indiegame #godot #blender #indiedev #narrativegame
work in progress victorian london in #GodotEngine
I recreated this brick material in Godot to create variations in engine.
Left Godot, right Substance Designer.
#GodotEngine #SubstanceDesigner