📣 New interview on research and design now online! Charlotte van Lotringen (University of Twente) is researching how digital tools can better align with the context of mental health care. Read the full interview here: lnkd.in/gvZxJr-h
#codesign #researchimpact #mentalhealth #innovation
Posts by Johan van der Meulen
Proud to contribute our design expertise to EFF-CoP: an ambitious, transdisciplinary #HorizonEurope project committed to fighting food fraud and increasing transparency in the food supply chain.👉 Check out the initiative's website – (and our fresh logo!) at: www.eff-cop.eu
Great JMIR Serious Games article on balancing the ‘serious’ and ‘game’ parts in serious games.
Key point: the serious part should be unskippable. No transfer needed - playing is working on the goal. Same goes for any well-designed creative intervention!
games.jmir.org/2020/3/e19037/
Very interesting read on how to make #stakeholderanalysis more #inclusive using the 3i framework. 'Research repeatedly shows that participatory processes work best when they include all who stand to gain or lose.'
blogs.lse.ac.uk/impactofsoci...
🧠 How do you design serious games that actually work in public health?
In our collab with Dr. Nienke Beerlage-de Jong (UT), we co-created eZoon—a tool tackling wicked problems like zoonotic outbreaks through participatory design.
Dive in 👉 8d-games.nl/en/nienke-be...
#eHealth #OneHealth
Last week at #StressConnect2025 in NEMO: 125 researchers & businesses came together to discuss the future of stress measurement and interventions. Public-private collaboration is essential to bridge the gap between scientific insight and real-world impact; great to see it happening on this scale!
It’s been quite a ride! And I'm always looking out for interesting people in the #research #design and #creativedevelopment field - so, any tips for starter packs or people to follow? [4/4]
Fast-forward 10 years: I’m now co-owner of 8D | Research + Design + Impact, leading an incredible team of social designers with a research mindset. We work mostly in academia but also create diverse full-scale creative tools that turn academic insights into action. [3/4]
I started as a programmer, driven by a passion for societal impact. While creating serious games, I saw too many promising healthcare and education interventions fail to reach practice. This led me to design thinking—how can we bridge the gap between research and real-world change? [2/4]
Still finding my way around Bluesky! The community here seems great—welcome to my new followers. I jumped straight into talking about design-based research through creative product development and forgot to introduce myself. So, here goes... [1/4]
How can #cocreation amplify both academic #impact and societal relevance? This article explores a practical example: our designers collaborated with researcher Lise Beumeler to develop a #VR-game that supports recovery after an Intensive Care (IC) admission. Read more: 8d-games.nl/en/co-creati...
"Designers and researchers should work together to determine which method fits best at each stage and how it can create value for both research and design." Hear, hear!
Behavioural insights (BI) play a crucial role in the design (thinking) process, engaging stakeholders and shaping policies that drive change. A fascinating new paper by Joint Research Centre (EC) explores how BI can be leveraged beyond nudging individuals: policy-lab.ec.europa.eu/news/unlocki...