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Posts by Shocker

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POM

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桜坂と多摩川河川敷

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昭和記念公園

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大人になってもLEGOは魅力的

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DirectX Raytracing (DXR) Functional Spec, Part 2 Engineering specs for DirectX features.

microsoft.github.io/DirectX-Spec...

DXR 2の仕様が出ている。
NVIDIAのMega Geometry相当のものが追加されているのが主な変更。
興味深い点としてCLASの入力頂点フォーマットとしてAMDのDGF相当のものが追加採用されている。

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接触点の可視化、ラスタライズだと適当なポイントレンダリングができるけど全部レイトレなのでOptiXのSphereプリミティブを使用。

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👈👈👈👈👈👈👈👈👈👉

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散歩

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雀をのぞくとき、雀もまたこちらをのぞいているのだ

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Volume Rendering 方程式の背景を調べる

レイトレアドベントカレンダー2025に投稿しました
k-ishiyama.github.io/gpn/blog/202...

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AO

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Minkowski Sum (Difference)

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HDR PNG Test

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Triangle Strip

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without products of inertia

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Effect of products of inertia

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No Graphics API — Sebastian Aaltonen Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...

My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".

3 months ago 469 192 19 12
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Hazy

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Mt. Fuji

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#レイトレ合宿 11

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