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Posts by Alberto Ferrari

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PKE Meter - Ghostbusters: Rise of the Ghost Lord, Alberto Ferrari For Ghostbusters: Rise of the Ghost Lord, I had the privilege of tackling an exciting challenge: developing a shader-based procedural UI solution for the PKE meter and other in-game UI elements. The r...

Excited to share the shader-based procedural UI I created for the PKE Meter in Ghostbusters: Rise of the Ghost Lord! To replaced Unreal’s widget system with a dynamic, performance-friendly shader solution.

artstation.com/artwork/98X8GQ

#gamedev #UE4 #shader #UI #performance

1 year ago 4 1 0 0

It's amazing! Season 2 soon

1 year ago 1 0 0 0

Top!

1 year ago 0 0 0 0