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Posts by Radai

Side note. This validation was modified, it doesn’t look like this normally. The two sweeps at the front are not present, at least not for this specific validation

2 weeks ago 2 0 0 0

This shape reminds me of the final boss from Otto Matic. My childhood.

2 weeks ago 0 0 0 0
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The actual full backstab validation check is summarized with this picture.
I won't explain everything now, I'll make a video about this. Suffer looking at this monster with me for now

2 weeks ago 18 1 4 1
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Pursuer's grab sure does take a huge amount of space for it to validate. I'm surprised

2 weeks ago 8 0 1 0
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Yui gave me a way of loading arbitrary character resources. This is getting out of hand fast

2 weeks ago 14 0 2 0
Dark Souls 2 - Grab Validation Debug Display
Dark Souls 2 - Grab Validation Debug Display YouTube video by Radai

Finally figured out how the game decides if a backstab attempt must fail or not! This video just showcases DebugManager debug drawing of this system, I will make a video explaining the whole grab system in the next days.
www.youtube.com/watch?v=3qFX...

2 weeks ago 10 0 0 0
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Just realized I posted a very non descriptive picture. Here's the original grab zone, the previous one was modified by me

2 weeks ago 6 0 0 0
Dark Souls II - Backstab Zones
Dark Souls II - Backstab Zones YouTube video by Radai

Here's a YouTube video showcasing the grab zones for DS2
www.youtube.com/watch?v=q_1B...

2 weeks ago 7 0 0 0
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DS2 grab zones. Overly complicated, as usual for DS2

2 weeks ago 11 0 1 0

I’ll need to look

1 month ago 1 0 0 0
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The max poly count for a model?

1 month ago 1 0 1 0
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DS2 has some interesting debug characters. These are some of the debug player presets leftover in the game.

1 month ago 19 0 1 0

Yeah. For the few attributes in the few params we still have to map, this makes it so much easier

1 month ago 2 0 0 0

I should mention that there’s still an issue. When you go back ingame after having already done that once the game crashes so it’s not really usable right now

1 month ago 3 0 0 0
SceneSelect
SceneSelect YouTube video by Radai

Finally managed to fix save corruption on map selection!
You can select the starting class and NG cycle on selection!

And while I was at it, I added some more options that work both in this mode and in the normal game, such as Invincibility, Undead, Auto Parry etc.

www.youtube.com/watch?v=eSug...

1 month ago 10 0 1 0

You’re welcome :)

1 month ago 7 0 1 0

I’ve never used it. Most people in ServerName say they look like Windows XP

1 month ago 1 0 0 0
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You can select whatever param is loaded by the game, edit it and export as csv

1 month ago 15 4 1 0

Yes. This param is mostly not used for the player, it’s necessary for NPC a player characters though, they do use these

1 month ago 2 0 0 0
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IN ENGINE PARAM EDITOR! I've always wanted to make this

1 month ago 41 3 5 1
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Target positions! There are a lot of targets in a map, there are 5 different target types:
1. Characters
2. Map
3. Events
4. Bullets (never seen them)
5. Generators

Alluring skull is interesting cause it creates a dummy character target.

1 month ago 6 0 0 0
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Ai logic logger! (ESD logger. Can apply to map events too)

1 month ago 24 2 1 0

It seems we’re stuck in a loop. I guess don’t stop inspiring me then :)

2 months ago 2 0 0 0
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AI path finding! I've always wanted to do this, but I never managed to understand the system... until now.
@illusorywall.bsky.social last video inspired me to look into this some more.

2 months ago 57 7 1 1
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Morpheme Editor can now be used to run the .nmb network. You can switch from animation browsing to network simulation using an option in the menu bar.

2 months ago 16 1 0 0

Finished modifying morpheme 4 so it matches what ds2 uses. I can now run ds2 networks and preview them as if I was in game

2 months ago 8 0 0 0
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The ABSOLUTE mess that is the main state machine for c1020. Holy shit, I definitely need to figure out a way of sorting states automatically. If anyone has ideas, I'm open to suggestions

2 months ago 16 0 1 0

It’s still going. It’s been 15 minutes.

2 months ago 0 0 0 0
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I wrote code to create and display the morpheme network layout for an NMB on screen. It produces coherent data, but there’s only one… little problem.

I’ve been staring at it processing c0001.nmb for the past 5 minutes. This is very slow for large networks, and I’m not sure I can improve it

2 months ago 4 0 1 0
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Me, casually reading the Morpheme documentation and finding out that morpheme itself exposes the backend features to create nodes.
I've been up writing a framework for generating an mcn for the last 6 months, and now I figure out I can just use connect scripts to do what I need! :)

Please kill me

2 months ago 7 0 0 0