Congrats!!
Posts by Brooks Barber
Geez, David, save some designs for the rest of us!
J/K, congratulations on all this! They look great!
This conversation with Liz was, as always, a delight!
Showing off Painkillers and Spindletop, as usual. Playing Alex's new French Revolution game. And Study in Emerald (with you). And whatever else I can get myself into.
I’ll be there! Looking forward to it David!
You made that!
A week from today, we'll be flying to attend Circle DC, hosted by @fortcircle.bsky.social! Looking forward to seeing everyone and especially checking out all the games that are still in development.
Such a great series. I read it probably 15 years ago, but it still stands out.
Pull a true academic move and assign them your own book for reading
Sweet! If only I’d known this before booking my tickets…
Can’t tell it this looks more like I Think You Should Leave or Black Mirror
Right, this is where the commenter misses the point. It’s possible to critique games for the frameworks/models they reinforce (which are inherently shaped by the context in which they are created) and not only for their explicit or claimed settings.
Very cool story
This thread made me tear up whole reading it, thinking about the big change my family is going through right now too. It’s just…stuff. But a lot of it means something.
It's such a wild experience! @meeplelady.bsky.social would be proud!
Classic
If you're interested in the journey of a small new historical publisher, come check us out!
If you don't know @drawnonward.bsky.social, you're missing out. He's a riot. And Liz is amazing, as always. Give a listen and back this game!
This is a great video by Matthew. Check it out.
Most of what Big Pasti mentions is publisher choice.
The design process should be rooted in each individual game and what it needs to express itself best. That may include eliminating players, roll and move, or any other supposedly "bad" choices.
Chloe says hi
This seems right up @lunarpunk.games alley...
Two people puzzling out a table of the prototype board game, Threed.
Two people puzzling out a table of the prototype board game, Threed.
At #Unpub, I finally started getting some testing done on Threed (nee Triptych by @rollplusfun.bsky.social). Threed is a trick-taking slide puzzle game, and it is a real brain-melter. The rules are short, the gameplay is simple, and it will scorch your psyche. I had...
🧵 1 of
#boardgames 🎲✂️
Glad you enjoyed it! Thanks for playing. I really need to try pax playground
A few standouts I played were Sneaky Squirrels by Joe Kell and Threed by @rollplusfun.bsky.social. Sneaky Squirrels is a tactical risk assessment and memory game. Threed is a wonderfully brain burning trick taker/sliding image puzzle. Both were incredibly clever. I can't stop thinking about them.
Painkillers board - map of the American Midwest. Cubes represent pharmaceutical sales reps, and double sided tiles representing patients/addicts. A section in the corner tallies a sobering number of victims
CW: Opioids
Anyone safe to do so should really experience @rollplusfun.bsky.social 's Painkillers. A very thoughtful presentation of the actions and mindset leading to the American opioid addiction epidemic where you play as the Pharma CEOs cashing in while addiction reigns.
Go check out this very cool game by a very cool designer!
This is fascinating stuff! It looks like around 1-2% is the high end of published games through the blind submission process. With the low end being around 0.1%, especially for the larger or mass market companies. I know this is a relatively small sample size, but this seems intuitively spot on.
I don’t have anything super profound for you. I follow the same stuff everyone else does. No pun included, shut up and sit down, beyond solitaire (fewer reviews these days), Zila blitz, and a few other folks
Same Gene! I don’t know how we kept missing each other!