Posts by Regner
Take a look at what these folks are building: x.com/wcools
I haven’t been able to get an invite, but it does look very promising.
What kinds of things are in these other repos? What they contain could change how you pull them into the other repos.
How do you sandbox your different projects?
github.com/EpicGames/Un...
If you work with #BuildGraph for #UnrealEngine then do check this out.
You can now define OptionalRequires on nodes. If those dependencies fail the node will still run. If they pass then the output artifacts will be downloaded as expected.
Super excited to see this land in ue5-main.
I don't know anyone who has a landline other than businesses.
How many things you have on the go!? lol
I think I just realized your use case. A certain cloud offering?
I deploy Authelia and really lIke it. Any specific things you’re missing or looking for?
Do you use TinyBase?
Do you have that integrated in Godot?
Please keyboard shortcuts <3
Well, OK then...
Curious if you use worktrees at all and if you have any thoughts about beans supporting an easier workflow for interacting with worktrees.
Well let me know of you need help testing :)
I currently split my terminal into 4, one of those quads is beans, at least 2 are agents, and the fourth is either agent or mucking around.
I am still trying to figure out the remote thing. trying remote has made me consider something other than beans, but I dont kbow how a local web yo foxes that
I use it, a lot. Why would you switch to a web UI?
If you manage a #UnrealEngine Horde server deployment then I have wonderful news for you: Work is going into improving storage garbage collection. That includes improving the systems as well as surfacing information for admins better.
github.com/EpicGames/Un...
Any chance you’re willing to share the skill or markdown file?
Speaking of: any update on when the new asset store will be integrated into the engine? Took a look at the roadmap and it wasnt clear.
It’s fun times!
What do you mean by worker gridding system?
The description of this change doesn't do it justice. Being able to quickly view errors in line from the step history in Horde is incredibly useful. Note the "Failure" is collapsed by default but can be expanded.
github.com/EpicGames/Un...
#UnrealEngine #UEHorde #GameDev
NATS does rock! When we prototyped putting a message queue into EVE Online that’s what we chose. I don’t get to use message queues much, but when I do NATS is what I reach for first.
Please don’t put SSO behind paywall. It turns me and many others off of a project very quickly.
One of the biggest issues I have with Discord is how it locks information away. Will it be possible to make channels, especially forum type ones, visible and indexed by search engines?
Thanks for the response!
Why did you need a custom build?
If you use the SubmitTool for #UnrealEngine I added an example of how to do dependent validators and a use case for why you might want to do that.
github.com/EpicGames/Un...
Made a change to UGS to make it clearer that UGS can generate a P4Config file. Unless you had that set you wouldn't even know this was a feature of UGS. Hoping more devs can learn about it this way. Super useful to have for IDEs.
#UnrealEngine
github.com/EpicGames/Un...