Para mi las que son un tiro directo a mi corazón son las de:
"Tiene mucho potencial para la 1.0 pero aun le falta contenido. Ojalá lo pete" review negativa. 60h jugadas.
Posts by CodeManu
I absolutely understand the player's perspective. You should expect a game that works perfectly fine without any friction, no less. That's what we aim for.
But after working non-stop for long periods of time it gets to you, and yeah... It's really hard to be positive sometimes.
Added Steam Cloud support -> Got negative reviews from people losing files due to not reading the sync error messages (from outside the game).
We've got negative reviews from people that have 700h+ because we introduced a bug at some point (and fixed it the same day).
We've crafted a game that people play for 100h+ hours -> We get a negative review because a trap randomly spawned too close to a door in one dungeon after playing 40 hours (and then continues to play for another 40 hours.)
It's really hard to be positive sometimes.
We did a silly fake gift code on Tinkerlands -> We get a negative review because the user spelled it incorrectly.
Added a silly message on our crash reporter "Oh no, It's your fault!" -> We get negative reviews for blaming the user.
Tell me more about placeholder assets!
That works too, but gotta save the keystrokes!
That was 100% engagement bait and not a typo.. It actually really doesn't matter in GameMaker since they are ints behind the scenes but good catch 😅
My use case is everywhere! But mostly GUI and Menu designing, It's much quicker to place aligned texts this way.
Not sure If this is common knowledge, but I've never seen it in the wild. Does anyone else use the numpad values to align their texts?
i.e. <7> would be top-left, <3> bottom-right and <5> centered.
Today, we've received a crash report from Tinkerlands from an user that had 82 mods installed. I'm baffled that not only the game works with 82 mods, but that there are already 82 mods for Tinkerlands. 🥴
Promotional banner for “GameMaker Awards 2025.” A blue gradient background features a central pedestal with a stylized geometric trophy icon above the text “GAMEMAKER AWARDS 2025.” Around the sides are colourful cartoon and pixel-art game characters: on the left, a glowing star character, a muscular hero, a purple ninja-like figure, a woman holding a sci-fi gun, and two retro pixel characters; on the right, a duck, a green-haired villain with a sword, two rock musicians with guitars, and a small blue-haired warrior. A caption below reads, “This third-party event is presented by Akupara Games.”
Following the GameMaker Awards 2025 we are delighted to share a GameMaker Steam showcase and sale 🎉
🔗 store.steampowered.com/curator/3304...
Thanks for all the support
@akuparagames.bsky.social
🏄
I spend more time asking people to follow bug reporting guidelines than actually fixing bugs.
The campaign for The Stone of Madness: Dicefall launched yesterday! 🙌
It's a bit of a 5 players im-sim, a bit of a heist game. Easy to play, has some really clever mechanics and it's just a lot fun.
Be sure to check it out!
gamefound.com/en/projects/...
💩👌
Ademas, best planeta.
No se hable mas, despido a Carlos y te contrato 🤝 /s
Fuera de coñas, enhorabuena, me parece increible lo que haces ❤️
An image announcing "TINKER LANDS" as part of the "MOST ANTICIPATED SHORTLIST" for the "GAMEMAKER AWARDS 2025". The artwork features four cartoon-style characters in the foreground: a knight-like figure, an explorer in a safari hat, a shirtless character with blue hair holding a sword, and a pirate-like character. Behind them is a vibrant, stylized landscape with mountains, palm trees, and a blue sky. The "TINKERLANDS 2025" logo is also visible at the bottom right.
Tinkerlands - @codemanu.bsky.social, @endlesscoffeedev.bsky.social
Explore, craft, & fight solo or up to 4 players in co-op!
Tinkerlands is an exciting survival adventure where you will build your settlement craft useful tools to survive & even use magic!
🔗 store.steampowered.com/app/2617700/...
One more week to vote for this! Give us a vote if you enjoyed our game 🥺 It'd mean the world to us
I know this is because of the Steam Awards, but oh my, it's beautiful. 😢
Love what just a tiny bit of bloom can do to the atmosphere lol
We've been nominated for the Most Anticipated Game 2025 in the GameMaker Awards!!
If you like our little game and what we do, please take a minute to cast a vote for us! (It really doesn't take longer than that!)
🔗 opr.as/GMA25-Vote
Getting prepared for the upcoming v0.3 update? Got you covered, grab this code: NEVERLUCKY
#indiegame #gamedev
Where we dropping boys?
Implementing mod support into Tinkerlands it's actually being super fun.
Writting the documentation on the other hand.. not so much. 😴
Shoutout to creators who love:
🌊 Epic Summer adventures
🛠️ Wild worlds where you can leave your mark
🌱 Plenty of activities to chill after a busy day
✨ Treasures guarded by legendary monsters
Tinkerlands awaits you! DM to get your review key 📨
Es demencial, el hostal en el que me quede hace 4 años para mi primer IDD que me costaba 40€ la noche, cuesta ahora 200€ la noche. 😩
I'm sorry to share that we are finally not going to be able to meet our EA of August for the v2.0 update...
Tinkerlands v0.2 will be available on Monday, September 1.
The Volcano island awaits.
Es una pena la verdad, pero es que es una auténtica locura.
Estaba proponiéndoselo al equipo, y me han durado 5 minutos las ganas 😂
Pues parece que este va a ser el primer año que no voy al Indie Dev Day (BCN Game Fest), ganó el capitalismo.
Más de 1000€ de alojamiento y vuelos para estar 3 días en Barcelona es una cosa. 😓