Lots of great things happening over at SweejTech, worth checking out if interested!
Posts by Joe Wilson
There were a few titles announced last night making great use of SweejTech in their pipelines. One of them was NO LAW, and we’re genuinely excited to finally share this one with the world.
@jaysteen.bsky.social's talk at Unreal Fest 2025 on building audio technologies within the Unreal Engine is now available on YouTube, enjoy! www.youtube.com/watch?v=3jIE...
More amazing stuff from SweejTech!
We are so excited to be the audio team behind Neon Giants next title, it's going to be something truly special. (Filled with state of the art SweejTech magic as well).
Weaver Audio takes our latest tool for a spin—deep dive, unique use cases, and all. Check it out: youtu.be/_0DI8rXXD_8?...
Just a quick word to say.... it's on!! The Game Audio Symposium 2025 will take place in sunny Leeds on 30th & 31st May 2025.
Due to changing circumstances we've taken the very difficult decision to raise the price of the tickets by … £3.
#gameaudio
Have a great time Jay!
Not a fan of drawing volumes? Check this out
See how our Tracer Component automatically detects environments using line traces - creating dynamic audio transitions between forests, indoor spaces, and more.
Watch now: swjs.audio/3Dyvuu2
#gameaudio #UE5 #sounddesign
Absolutely, after watching a bluray that has sound BTS - thats going straight on after the movie :D Physical media is the goat!
Gustav showcases more features of SweejTech 005; this video goes into detail about using modular content in various types of environments, allowing core-gameplay audio to adapt and change based on the location in the world (for example in a shooter; weapon tails, explosion tails, bullet casings etc)
Check out how we utilise our Ambience setup for modular content switching, and simple yet effective technical sound design.
This week, we're looking closer at our ambience system for scattering spot sounds around the listener! https://youtu.be/3vffHDpNhN0 #gameaudio
If you're a game maker, and in/around Leeds on the evening of Tues 25th February, feel free to come along to a 'meet & mingle' event I host every month.
We usually welcome 40-60 gamedevs that spend the evening chatting and catching up. It's informal, friendly and no ticket required.
We recently had a great call with one of our HDR users that turned into an in-depth discussion about implementation approaches and creative uses. The conversation helped us expand our FAQ documentation, making it clearer for everyone using the system. Read the full post here: https://buff.ly/4hgSLio
First season of Twin Peaks completed this week. Fantastic show. Need to get my hands on the next season 🌲
Loved this little sequence from the Intergalactic: The Heretic Prophet trailer, so I decided to cobble something together over the weekend. Great opportunity to make some tasty source too. ❤️
repost w/ a youtube link as bsky keeps causing issues
You too Damian! 🎄
I have the luxury of working with some brilliant engineers every day. Very exciting stuff bubbling under the surface!
sweej.tech/blog/2024-bu... #gameaudio
It's so pretty 😍
Notion user gang 🤩
The twins say hi back
Not played this! However, been eyeing it up on the sales - perfect sort of game for the steam deck. Might have to pick it up 😁
Hey #gameaudio!
New to Bluesky? Wondering where all the audio folks are?
Check out this ultra-fresh Bluesky Starter Pack I just compiled⚡️
Featuring over 100 audio accounts and 2 game dev feeds to boost your Bluesky experience🦋
go.bsky.app/nEK7Fn
I need to get back into getting the CDs in. Still have my old binder from my old car.
Wow... That's one helluva collection!
Wow! 😮 What's it like for storage? Are you a CD binder or in the case on the shelf type of person?