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Posts by Karl Schmidt

It's been 138 days since Epic and Unity announced "Unity developers will be able to bring their games to Fortnite and Unity’s enhanced commerce platform will come to Unreal Engine"

I haven't heard anything since. Does anyone know of any progress?

5 days ago 0 0 0 0
276k Tech Jobs Gone – Here's What's Going To Happen In the NEXT 10 YEARS
276k Tech Jobs Gone – Here's What's Going To Happen In the NEXT 10 YEARS YouTube video by MentorCruise

I'm in the latest @mentorcruise.com video! www.youtube.com/watch?v=M6Rl...

1 week ago 0 0 0 0

Oh, John Wick Hex isn't available for purchase anywhere anymore? It came out in 2019...even the domain has been purchased and redirected to something else :(

2 weeks ago 0 0 0 0

I find it bizarre that these "game studio agent" projects aim to recreate the same roles that exist today for these "agents"...I guess it's along the same lines as making humanoid robots

2 weeks ago 0 0 0 0

Oh, I didn't hear about this

2 weeks ago 0 0 0 0

I liked the John Wick movies a lot, but so far the video game doesn't seem to appeal. I don't like saying things are bad, just because it doesn't appeal to me doesn't mean it won't to someone else. I should try John Wick Hex sometime.

2 weeks ago 0 1 0 1

Just got back from New Zealand (Auckland). What a lovely place!

3 weeks ago 2 1 0 0

Our building has been trying to deal with this for 6 years but the city keeps stalling it

1 month ago 0 0 0 0
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Oh that’s great to hear, I haven’t played that series but heard good things

1 month ago 1 0 1 0

Oh great! I haven’t played them

1 month ago 0 0 0 0

And the story.... "last time on ____" style like saturday morning cartoons would do

1 month ago 8 0 2 0

Is shadowing a part of your hiring system?

1 month ago 1 0 0 0

You get another perspective when it comes to reviewing the interview notes and feedback sessions. You also provide more representation to the candidate of who is on the team.

1 month ago 1 0 1 0

It's lower stakes for the person shadowing. You aren't expected to run the interview, so it's more comfortable. You can find out if you want to run interviews without committing to doing one. It's a incremental way to get interviewing experience.

1 month ago 0 0 1 0

You can read instructions, take courses, and even role-play, but there is no substitute for actually being in a live interview. You get a chance to see how an interviewer handles unexpected events, and how they maintain or adapt the process for the situation.

1 month ago 0 0 1 0
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They sit-in for an screening call, technical interview, or some other meeting with a candidate. The person running the interview can announce that this person will be here to observe, and they can optionally do a quick introduction or hello.

I've found this to have several benefits:

1 month ago 1 0 1 0

Shadowing is one of the most effective ways to train someone for interviewing.

Shadowing is to: "accompany (someone) in their daily activities at work in order to gain experience at or insight into a job".

1 month ago 1 0 1 0

Reminder to other indie dev teams especially new teams. Most of us are happy to share advice and give feedback on publisher/funding/platform deals and terms. There are some shady predatory biz weasels that will take advantage of you as soon as your game starts to pop off. Please reach out.

1 month ago 601 141 4 18

Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.

If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:

fund.godotengine.org

1 month ago 1990 886 53 44

I have something like this for my MentorCruise intro calls, even though it's just me doing the interviews. It makes it easier, consistent, and I can focus more on the content of the calls than the structure.

Even a short simple standard operating procedure document can make a big difference.

1 month ago 0 0 0 0

You can make copies and fill them out as notes. Share them with other folks you train to run interviews. Update them over time from feedback.

1 month ago 0 0 1 0

It could be a format like this:

1. Share the call structure with the candidate.
2. Quick introductions
3. Open-ended question and follow-ups
4. Previous project question
5. Questions from the candidate

1 month ago 0 0 1 0

If you don't have a documented process for running interviews, I highly recommend you make one.

You can start simple: a single document. Google Doc, Notion page, something.

1 month ago 0 0 1 0

I think I heard about DICE this year more than any other.

1 month ago 0 0 0 0
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Injured my rib in BJJ today. Ow.

1 month ago 0 0 0 0

Hiring can be better. It could even be fun, for everyone involved. Dare to innovate here!

2 months ago 0 0 0 0

They might make small prototypes to test an approach, try some new technology, or validate something. They hopefully do code reviews. So maybe you could have a tiny-scoped spec ready for candidates to work on or review. Bonus points if it's themed to your company in some way.

2 months ago 0 0 1 0

Review what your engineers actually do during the day. They probably discuss bugs and possible approaches to feature requests. So those are good things to simulate in an interview.

2 months ago 0 0 1 0

Aside from being questionable predictors of job performance, they don't give the candidate any clue as to what they actually would do in the role. So what should you do?

2 months ago 0 0 1 0

Do your engineers complete brain-teaser tests all day? Then why use them in the interview process?

An interview process needs to have proxies to signal competence and understanding. But there are better (and more fun) ways than whiteboard coding or leetcode tests.

2 months ago 0 0 1 0