Link for playtest is in the bio / header!
What's next? Enemies blockout replacements, lots of environment concept kitbashing, and then... ๐ stay tuned!
Wishlist! Follow!
#indieGames #indieDev #gameDev #indieGameDev
#Unity3D #steam #steamDeck #IndieStudio
#BuildInPublic #update #wishlistWednesday
Posts by Skylight Studios
Screenshot from game, SABOTAGE on Steam. Environment / background is a construction zone. There are 2 automated forklift bots: one in the background and one in the left mid-ground. They have orange bodies, dark heads and a semi-sinister styled single red eye, shaped like a long horizontal LED bar. There is a visible grid pattern on ground, since the game is still early prototype and the environment is a blockout, which uses a lot of primitive + placeholder shapes. The hero (player character) is more finished than previous images. The model is getting much closer to final in-game art. Your character is a professional smuggler, who also happens to be a robot. They stand on the right side of the picture, in the foreground, looking at camera. The top of the robot is humanoid in terms of shapes (arms, torso), but the head is more of display and cabinet. Nothing like a human skull, more like a CRT display. The eyes are digital LED display. No mouth is shown. Smuggler Bot is also very safety conscious. Since they are standing in a construction zone, they are wearing a hard hat. It's just for the effect & theme of the post. It is not the default decoration for your character. The lower half is a single tire/wheel combo that looks techno-future. The robot is wearing a trendy straw cowboy hat with brown band. The SABOTAGE logo (oval shaped, rounded letters with a purple gradient and white stroke outline) is visible in the lower left corner. Skylight Studios Logo (a sky blue slanted rectangle - aka parallelogram - with the studio name in white letters overlaid) is in the lower right corner. .
BUILD UPDATES!
They happen. Often! The world has gotten a lot bigger. Our HERO is almost final.
FYI - Hat is for the post. Pick your own - or run around naked if you want. ๐
Good news: frequent changes!
Bad news: Latest refactor will affect your save / progress.
Best news: still loads o fun!
Thanks for watching the triple-i initiative!
If you missed it you can check out the full show here: youtu.be/ShrDsKDQjtc
(You definitely should!)
See you again soon, real soon...
Boom. All the games The Triple-i Initiative showed off yesterday.
We hope you had a good time discovering them with us!
If you missed the show you can check it out here - www.youtube.com/watch?v=ShrD...
Playtest - is constantly evolving - and is open / ungated on Steam (invite a friend to check it out!)
store.steampowered.com/app/2939300/...
Discord here: Feedback is WELCOME
discord.gg/hNk4b8GzvR
Screenshot from game, SABOTAGE on Steam. Environment / background is wide open green field, with rolling hills and beautiful blue sky in the background that features light cloud cover. The environment art in this image is empty (to facilitate the polo ground / Coachella wise crack). There is a visible a grid pattern on grass, since the game is still early prototype and the environment is a blockout. The hero (player character) is more finished. The model is closer to final in-game art. Your character is a professional smuggler, who also happens to be a robot. They stand in the center of the picture, looking at camera. The top of the robot is humanoid in terms of shapes (arms, torso), but the head is more of display and cabinet. Nothing like a human skull, more like a CRT display. The eyes are digital LED display. No mouth is shown The lower half is a single tire/wheel combo that looks techno-future. The robot is wearing a trendy straw cowboy hat with brown band. The SABOTAGE logo (oval shaped, rounded letters with a purple gradient and white stroke outline) is visible in the lower left corner. Skylight Studios Logo (a sky blue slanted rectangle - aka parallelogram - with the studio name in white letters overlaid) is in the upper right corner. Copyright 2026 Skylight Studios watermark is overlaid on the image too.
Traveled to the future & saving a prime spot for #Coachella Main Stage.
Got my #CowboyHat.
Umm... the Polo Grounds look - empty ๐ซ Anyone know where I get my wristband? I'll wait here...
Shoulda brought water ๐คฆ
#indiegames #indieDev #gameDev #indieGameDev #Unity3D #steamDeck #coachella2026
Image is the player character robot for Sabotage the game. This picture is has 2 unique properties: 1st, the character is in a t-pose. Arms are raised straight out to the side. This view is common in 3D modeling pipelines during modeling & rigging phase. 2nd, the character surfaces are "hidden" or off and the image is of the character model wireframe, which shows the individual triangles that compose the geometry of the model. The mesh (of triangles) in this model snapshot is also displaying colors to match the surfaces / textures that appear on the model when materials & textures -- surfaces -- are rendered. Our hero character is a professional smuggler, who also happens to be a robot. The top of the robot is humanoid in terms of shapes (arms, torso), but the head is more of a hybrid mix of helmet and monitor. It has more in common with the shape and design of the colorful iMacs from 25 years ago than it does with a human skull. We believe everything goes better with music, our bot is normally sporting some purple โover-earโ headphones, but those are not included in this rev of the model. The torso levitates or floats. There is no "waist" connection. The lower half of our hero is a single tire and wheel combo, with a fender... because mud is a thing. The SABOTAGE logo (oval shaped, rounded letters with a purple gradient and white stroke outline) is visible in the lower left corner. Skylight Studios Logo (a sky blue slanted rectangle - aka parallelogram - with the studio name in white letters overlaid) is in the upper right corner. Copyright 2025 Skylight Studios watermark is overlaid on the image too.
New trend drops! T-Pose Tuesday! ๐
C'mon! Get on the bandwagon! EVERYONE does #TrailerTuesday ๐ Don't be such a follower.
Wait. We take that back! Definitely Follow US. FOLLOW. Like. ๐
#indieGames #indieDev #gameDev #indieGameDev
#Unity3D #steam #steamDeck #IndieStudio
#BuildInPublic #update
Sincere apologies for alt text omission on movie clip above. It was included. It is always a priority. Not sure why it didn't stick to the post. [COUGH! user error COUGH!] ๐คฆ
Playtest is here on Steam
store.steampowered.com/app/2939300/...
Discord is here... on Discord ๐ (no ID required ๐ซ )
discord.gg/hNk4b8GzvR
The key to dancing like our Smuggler hero: hide your phone and cleanse your timeline with some Sabotage!!!
#platformer #3Dplatformer #asyncGame #actionGame
You'd dance too if you were starting to take shape!
Protoype model progress๐ Thoughts?
Playtest feedback last week was GREAT.
New Update incorporates feedback.
Link for playtest below โฌ๏ธ Jump In!
#screenshotSaturday #indieGames #indieDev #gameDev #indieGameDev #Unity3D #steam #steamDeck
We ๐๐๐๐ Feedback!
Discord server is here -
discord.gg/hNk4b8GzvR
Playtest is open now on Steam - no wait & friend invites enabled
store.steampowered.com/app/2939300/...
If you've got 10 minutes, you could easily do a quick run!
Jump in. To the game. To our DMs. To the replies. All the things!
Screenshot of Title screen for the game "SABOTAGE" Environment / background is a basic, grey room, with a grid pattern on floor and walls. The hero (player character) is a professional smuggler, who also happens to be a robot. They stand on the left side of the screen. The top of the robot is humanoid in terms of shapes (arms, torso). The anatomy of the body is a combo of white hard surface material components (chest, arms, hands) and black flex where joints should be. The head is more of display and cabinet. Nothing like a human skull, more like a CRT display, or boxy monitor with purple headphones therone. The eyes are digital LED display. No mouth is shown The lower half is a single tire/wheel combo that looks techno-future. A large case that looks a bit like a futuristic foot locker is akimbo on the robot's back. On the right side of the screen: a pile of loot and danger? Statues, art, and explosives, and (wait for it) an upright piano. In the middle of the screen is a tower of UI for the player from top to bottom the elements are: Sabotage Game Logo in rounded all caps, with purple-pink gradient and drop shadow A yellow banner that says "Gameplay Prototype" (making sure people know this is not done, this is a work in progress) Button: Wishlist on Steam Button: Join on Discord Button: Give Feedback Button: Settings (game settings) Button: Exit Game The visuals are all prototype, early placeholder models; simpler shapes, basic colors and placeholder textures. The game UI is visible in the edges of the screen: pause button, coin balance, level, energy, timer, controls for Jump & Boost. The SABOTAGE logo (oval shaped, rounded letters with a purple gradient and white stroke outline) is visible in the lower left corner. Skylight Studios Logo (a sky blue slanted rectangle - aka parallelogram - with the studio name in white letters overlaid) is in the upper right corner. Copyright 2025 Skylight Studios watermark is overlaid on the image too.
It's alive! ALIVE!!!!
New beautiful model construction STARTS THIS WEEK! ๐
So, In-game PROTO got an update ๐.
Placeholder, but much better match for new design + helps with tests!
Whaddya think? Link๐
#screenshotSaturday #indieGames #indieDev #gameDev #indieGameDev #Unity3D #steam #steamDeck
One week left until the brand new Quebec Games Celebration showcaseโ๏ธ
World premieres, exclusives and other surprises await you, starting at 6 p.m. on February 19!
#QGC2026 #QuebecGamesCelebration #CรฉlรฉbrationJeuxQuรฉbec #Steam
Drop in to the Discord to see full color of that new Hero Design
We would LOVE feedback:
+ on the concept!
+ on the game!
Play. Like. Share. All the things!!!
Discord: discord.gg/hNk4b8GzvR
Playtest is on Steam ( Windows or #SteamDeck )
store.steampowered.com/app/2939300/...
Screenshot of action in the game "SABOTAGE." A delivery robot (player character) is grinding the rail of an electric blue track that travels over water in a canyon, as sparks fly from the wheel + tire, mining car NPCs approach the player and are visible on the other side of the tracks (left side of screen) too. The visuals are all prototype, early placeholder models; simpler shapes, basic colors and placeholder textures. The game UI is visible in the edges of the screen: pause button, coin balance, level, energy, timer, controls for Jump & Boost. The SABOTAGE logo (oval shaped, rounded letters with a purple gradient and white stroke outline) is visible in the lower left corner. Skylight Studios Logo (a sky blue slanted rectangle - aka parallelogram - with the studio name in white letters overlaid) is in the upper right corner. Copyright 2025 Skylight Studios is overlaid as well
Screenshot of action in the game "SABOTAGE." A delivery robot (player character) stands in a moody, sepia toned underground bunker looking environment. This is the bad Severance joke made in the main post. It looks like a big, long, wide, rectangular tunnel. There is a boost speed pad visible in the background, and just beyond that... a ramp down into the underworld of Sabotage. Maybe not quite as sinister as that, but - you know: MARKETING! The visuals are all prototype, early placeholder models; simpler shapes, basic colors and placeholder textures. The game UI is visible in the edges of the screen: pause button, coin balance, level, energy, timer, controls for Jump & Boost. The SABOTAGE logo (oval shaped, rounded letters with a purple gradient and white stroke outline) is visible in the lower left corner. Skylight Studios Logo (a sky blue slanted rectangle - aka parallelogram - with the studio name in white letters overlaid) is in the upper right corner. Copyright 2025 Skylight Studios is overlaid as well
Screenshot of action in the game "SABOTAGE." A delivery robot (player character) is gliding gloriously, in the style of Mary Poppins, with a rainbow umbrella as impromptu hang-glider, over a valley and hills speckled with trees / forest. Blue sky spotted with clouds in the distance, along with a few mountain ranges and views of the cityscape, canyon, and bodies of water. There is a LOT to explore. The visuals are all prototype, early placeholder models; simpler shapes, basic colors and placeholder textures. The game UI is visible in the edges of the screen: pause button, coin balance, level, energy, timer, controls for Jump & Boost. The SABOTAGE logo (oval shaped, rounded letters with a purple gradient and white stroke outline) is visible in the lower left corner. Skylight Studios Logo (a sky blue slanted rectangle - aka parallelogram - with the studio name in white letters overlaid) is in the upper right corner. Copyright 2025 Skylight Studios is overlaid as well
This is a black & white image. That teases the new hero design for Sabotage player character. White background with black silhouette of the player character, which is a higher fidelity and more complex shapes than the current in-game place holder model. Key elements of the anatomy are a single wheel / tire on the botttom. The torso floats above and has to arms that look very mechanical, but roughly similar to a human torso or anatomy. An antenna protrudes from the right shoulder. The head looks much more "robotic" in that the shapes & countour are decidely helmet like, with some visible flatter surfaces and angles. The SABOTAGE logo (oval shaped, rounded letters with a purple gradient and white stroke outline) is visible in the lower left corner. Skylight Studios Logo (a sky blue slanted rectangle - aka parallelogram - with the studio name in white letters overlaid) is in the upper right corner. Copyright 2025 Skylight Studios is overlaid in the center, under the character silhouette.
New stuff: world is MUCH bigger!
There's even a new Severance level ๐ (jk!)
Who is the shadowy figure?
We've said: visuals are placeholder.
Hero sneak peek! Discord โก๏ธ full color ๐
Play + Like + Share
#screenshotSaturday#indieGames #indieDev #gameDev #indieGameDev #Unity3D #steam #steamDeck
Dosa Divas, a spicy narrative turn-based JRPG, launches on April 14 for PC, PS5, Xbox, Switch, and Switch 2. Demo is now available on Steam: store.steampowered.com/app/2950710/...
Wrinkle!
"We are not discontinuing or removing access to Adobe Animate it will continue to be available to both existing and new customers.
...our commitment is to work with the community to ensure users continue to have long term access to their content..."
~Find the latest info on website
Drop into the Discord for a sneak peek of the new Hero Design
We would LOVE feedback on the concept!
Discord: discord.gg/hNk4b8GzvR
Playtest is on Steam ( Windows or #SteamDeck )
store.steampowered.com/app/2939300/...
Screenshot taken in the "Gym" exploration / workshop section of the game, Sabotage. The player character - a robot, with a single wheel tire, two armed torso and wearing purple headphones - is standing on a flat gray plain, with a grid pattern texture, and the character has their back to camera. In front of the player: 2 ginormous (that's a word, right?) police bots dwarf the player. They are much larger than anything seen in the prototype thus far, standing probably 4 or 5 times taller than we do. They have a single, glowing red bar for an eye. Tiny little black antenna is centered on their head. Physically, they are a large, very dark in color. They give off big-time monolith vibes. Fun shapes for exploration are visible in the background, but I don't know if I can past these two bouncers in my way, if I'm honest. Sabotage game logo is in the lower left corner. Skylight Studios logo is in the lower right corner. Player XP and coin balance UI is in the upper left.
Guess we don't need to ask the Po-Bots how their #bulking regimen is going... ๐ฒ
Come check out SABOTAGE!
Getting into the demo is much easier than getting past these 2.
#wishlistWednesday #indieGames #indieDev #gameDev #indieGameDev #Unity3D #steam #steamdeck #arcadeStyle #platformer
Our main character energy got a BIG Glow Up this week.
Join the Discord and you'll get sneak peek.
We would LOVE feedback on the design!
Discord: discord.gg/hNk4b8GzvR
Playtest is on Steam ( Windows or #SteamDeck ) store.steampowered.com/app/2939300/...
Screenshot of action in the game "SABOTAGE" A delivery robot (player character) has a really heavy and cumbersome delivery in the form of a large metal safe on their back. As if life wasn't hard enough, the poor robot is also dragging a very large boat anchor behind them. A time in the upper right corner of the screen indicates how much longer the robot will have to suffer the additional challenge. Smuggler robots are a competitive bunch. They like to mess with each other. Overlay text on the right side of the image says "Don't Drive Angry" in an homage to Groundhog Day. (That movie slaps). The visuals are all prototype placeholder models; simpler shapes, basic colors and placeholder textures. The game UI is visible: pause, coin balance, level, energy, timer, controls for Jump & Boost. The SABOTAGE logo is overlaid in the lower left corner.
Happy Groundhog Day! ๐
TFW your friend Sabotages your delivery with the anchor.
Invite someone to jump in the playtest with you. Games are more fun together. We make it easy to play "with" someone.
Async PRANKS - FTW!
#indieGames #indieDev #gameDev #indieGameDev
#Unity3D #steam #coopGames
That GYM level is top secret and off-limits. Not for public exploration.
Unless....you find a post on here from us about 24 days ago. Then you're in. We can't stop you.
Not big enough to afford a security guard at the door to the gym yet. ๐คซ
#indiegames #indieGameDev #Unity3D #steamdeck
PLAYTEST is live here (friend invites are ON) store.steampowered.com/app/2939300/...
DISCORD
discord.gg/hNk4b8GzvR
Sending out a transmission: jump in, take Sabotage for a spin!
This is just the mess around level - the gym. ๐
Outside feedback is so interesting. Invaluable!
You can holler at us on
๐น Discord
๐น Reddit
๐น Google form (multiple choice)
๐น Reply or DMs here
#trailerTuesday #gameDev #indieDev #steam
๐๐Earth Must Die is out NOW!!๐๐
- Fully animated, fully voice-acted adventure game
- Mega rude, mega cheap
- 8-10 hours long
- Contains a train heist and an alien orgy
store.steampowered.com/app/3639780/...
Our Trailblazer Award winner: @thacher.bsky.social - Executive Creative Director at Walt Disney Imagineering
The Trailblazer Award is an honorary prize given to a working creator who has made both great contributions to the field of games and captures the independent and pioneering spirit.
Our Bernie DeKoven Big Fun Award winner: Alistair Aitcheson! @agaitcheson.bsky.social
The Bernie DeKoven Big Fun Award recognizes creators significantly furthering the field and impact of new, big, and physical games.
Visit www.alistairaitcheson.com for tickets to upcoming shows and even more fun!
Our Game Changer Honorary Awardee: the legendary Sue Bohle!
The Game Changer Award celebrates an individual who has impacted the gaming landscape in a significant way, a positive disruptor who has brought a paradigm shift to our community.
Check out Sue's most recent project: seriousplayconf.com
New builds incorporate expanded city + environs.
Motivated by offline in-progress concept work exploring look of world + characters.
Exciting to be adding new game features - updates are frequent - and Really Exciting to be getting closer on defining look of the game!
Follow / Play Sabotage ๐๐ฎ๐ค