Just booked flights to Japan and will be there over the next month or so.
Very keen to catch up and hang with all the amazing Tokyo/Kyoto indie game devs and learn more about the local scene to see if I can help out in any way, so if you're up for that please reach out!
Posts by Mirko
Experiments
www.instagram.com/light.fluxx?...
Favourite album discovery in 2025. So far.
1978.
Of course, next is Houdini :)
Playing around with Proxmox.
Finally got to try and install a Deadline Server on Linux.
First Blender test frame rendered on a Linux Deadline Worker, submitted by a Linux Blender setup, on a Linux Deadline server.
what a machine
Totally. Particularly if you start with "ah, no, that's not possible. Not gonna happen". Then you solve the problem in half the time you thought you needed to fix it.
Discreet!
Just letting you know I migrated from Z to Y in the past couple years. ๐
Using Blender for simple compositing tasks:
Render an mp4 from UI: 5 minutes, 12 seconds.
Same mp4 output but from command line: 2 minutes, 16 seconds.
I've also built a PDG setup that exports a series of animated models to Blender, applies some premade materials and textures to them and exports them in GLTF format.
Unfortunately Houdini does not support exporting GLTF with textures so that helped me a lot.
Benefits include:
Free deployment of Blender on as many nodes as needed.
Deadline submission of Blender tasks directly from Houdini.
Taking advantage of Blender's compositing nodes - when needed (Blender has some nice comp nodes, but hey, Copernicus?)
No need for extra licenses!
Waking up on the first day of the year and finally fixing your Houdini Blender comp tool is a good way to start! ๐
I've been working on this on and off, based on my needs.
This version loads my rendered frames in a premade Blender compositing file in the background and exports an mp4.
Just discovered the nodepattern pdg node.
By chance. After 3 years. Better late than never? ๐
This should remind me: the tool I need might be there already. Just look for it.
When you worked 4 hours to try and solve a problem you don't even remember anymore why it was a problem... it's time to take a break and watch a movie.
Screenshot just for decoration.
when i was a kid i had a vhs of his Munchausen movie, i watched it a hundred times.
I have seen few others but that one in particular is a visual masterpiece in my opinion. There is a video on youtube showing what his technique was.
Low budget creativity at its best.
Watching it now, interesting ones.
Have you ever seen Karel Zeman movies?
or, another one (unrelated to data export)
first frame
load data
render frame
change camera
render other frame
unload
next frame.
what i'm thinking of is
first frame
load data
export geometry data for that frame
don't unload the ram
render the frame preview of that same data (opengl)
unload the data
load the next frame
Random Houdini thoughts:
Is there a way to render frames from an animated object WHILE caching them?
I sometimes find it very inefficient to load data in the ram memory to render frames that I just had to go through to export to alembic.
Should that be coded inside of a ROP node?
I love Houdini's PDG.
I usually go step by step, using the viewport for lookdev but then periodically render 1 every 10 frames that I feed into my comp to check if everything is ok. I am still relying heavily on Redshift for my jobs, for now using Karma only for personal projects.
I don't usually rely too much on the viewport render, but thanks for the heads up!
Dithering. I think that's the only way
More like ju-jitsu ๐
I have just migrated from Twitter, happy to help ;)
I enjoyed it.