What tool do you use for creating these images?
Posts by Pathnode
Looks super cool! Did you burnish it with linseed oil?
Hades 2 fan art
MelinoΓ« & Icarus Illustration created in blender
Alexandra Mountspear tryin out some of Mithril Maidens' artisanal armor, for @serenasilverlake.bsky.social
Thank you β¨
The biggest contribution for this look is the composition, inspired by comfe mug.
I made a controll bone for the toes. Makes posing much faster. #blender
I finally got the hair strands the way I always intended. With little brush strokes, giving it a more NPR look. #blender
The calves are now getting pushed up and down with the rotation of the feet. The red bone measures the distance of the feets old and new position. #blender #animation
gm
im so in love with this painterly look #blender
Cool armor design π
OC Scarlet β¨π§ββοΈ
Thank you ! π
I played too much #satisfactory and spent the last month creating a Conveyor Belt Geometry Node setup. #blender
You can get it now on Gumroad pathnode.gumroad.com/l/beltbuilder
Commission for Morello. Thank you a lot!!!
Conveyer belt Geometry Node π¦Ύ
I updated the last setup. All belts are conveying towards one exit. Several items can be placed on different entrances, all moving to one destination.
I also added some visual helpers, showcasing the selected item at the starting point. #blender #satisfactory
Turret and Camera Rig π
The rigs are made with rigify. Both are following a helper bone (cursor), while respecting their limits of motion.
#blender #animation #mech
Minigun spin up animation. Made with #blender Geonodes π
I used simulation nodes to create an accurate acceleration. Once I turn on the fire, the drum starts to spin. At maximum speed, an attribute will be pushed which will activate the bullet chain.
#animation #mech
I created an eyelash generator with Geonodes β¨
I was tired of dealing with hair curves on such narrow surfaces. So I use a simplified mesh as a base on which curves are generated. From there I can add the regular hair modifiers. #blender #modelling #animation