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Posts by Damien Rioux-Lavoie

Anvil - Ubisoft’s engine workflow | Nicolas Lopez
Anvil - Ubisoft’s engine workflow | Nicolas Lopez YouTube video by Wookash Podcast

It’s a good opportunity to know more about Anvil, the engine that powers #AssassinsCreed, and how we approach tech convergence at Ubi. I love this format. Thanks for the chat @gameengineering.bsky.social

youtu.be/vtxXt7E63bQ?...

4 months ago 40 9 0 0
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Real-Time Markov Chain Path Guiding for Global Illumination and Single Scattering - LALBER.ORG We present a lightweight and unbiased path guiding algorithm tailored for real-time applications with highly dynamic content. The algorithm demonstrates effectiveness in guiding both direct and indire...

Thanks for your interest! We have published the paper and code in the meantime. You can find everything on our project page www.lalber.org/markov-chain...

11 months ago 34 7 0 2
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My talk is up #AssassinsCreedShadows : gdcvault.com/play/1035277...

1 year ago 22 4 0 0

Congrats!

1 year ago 1 0 0 0
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Graphics Programming weekly - Issue 375 - January 19th, 2025 www.jendrikillner.com/post/graphic...

1 year ago 78 25 0 0
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I'm keeping updated this super comprehensive collection of <Light Transport> papers (by tech and by year), from the Kajiya eq to latest differential and neural approaches, passing by RRT and MC theories | As before, repost if you think it may be useful to others.

drive.google.com/drive/folder...

1 year ago 88 25 1 0
Rendering Tiny Glades With Entirely Too Much Ray Marching
Rendering Tiny Glades With Entirely Too Much Ray Marching YouTube video by Graphics Programming Conference

Here's a recording of my Tiny Glade presentation from the Graphics Programming Conference 2024:

www.youtube.com/watch?v=jusW...

It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.

1 year ago 453 108 15 9