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Posts by Evan

Escape from Wonderland: Playtest with us! 2 open slots for a March campaign.

Escape from Wonderland: Playtest with us! 2 open slots for a March campaign.

Join us for an online playtest of Escape from Wonderland! We're running a four-session campaign on the following dates:

Sunday 3/1, 12pm
Thursday 3/5, 6pm
Sunday 3/15, 12pm
Saturday 3/21, 6pm

(all times in EST)

Send us a DM or reply if you're interested and available!

2 months ago 6 5 0 0
A dark drawing of eyes of different sizes and textures emerging from a black background. They stare in judgment.

A dark drawing of eyes of different sizes and textures emerging from a black background. They stare in judgment.

4 months ago 2 0 0 0
A snippet of a character sheet with a space to fill in a goal, to track ticket quantities, and a space with three teeth images that can be filled in.

A snippet of a character sheet with a space to fill in a goal, to track ticket quantities, and a space with three teeth images that can be filled in.

Not only do we get to design our first horror game, we also get to incorporate my dream/nightmare mechanic of losing symbolic teeth!

10 months ago 16 1 1 0
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The Rules Tell a Story Design Doc · Episode

New Design Doc today! In the episode @adrawnnovel.bsky.social and I talk about how even the ToC of a roleplaying game can help tell the game’s story and set the tone.

open.spotify.com/episode/3Sfs...

10 months ago 11 4 1 0
Video

The latest Design Doc is about epilogues!

How do you end a game on the best possible note, while also letting the players pick the tune?

Is it unbearable to introduce new rules at the end of a long session?

Why do games need to end, anyway??

10 months ago 6 4 1 0

Congratulations!

10 months ago 0 0 0 0
A goblin shouting angrily

A goblin shouting angrily

3 sketched goblin heads - one wearing a buckled wizard hat and looking sly, the others showing some fangs with happy open-mouthed expressions

3 sketched goblin heads - one wearing a buckled wizard hat and looking sly, the others showing some fangs with happy open-mouthed expressions

Some inky goblin faces

11 months ago 0 0 0 0
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A black and white drawing of a skull with cracks and mottled texture

A black and white drawing of a skull with cracks and mottled texture

Sketching for Wonderland

11 months ago 1 0 0 0
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The latest episode of Design Doc is about how mechanics can swing from one extreme to the other. Adjusting your rules *just enough* is an art form in itself!

You can find it here: pod.link/1298080097/e...

...or wherever you get your podcasts!

11 months ago 4 4 0 1

Heading into the final week of the Kickstarter with just under 15% to go!

1 year ago 48 34 1 4
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Don’t Stop Making Art! (Feat. Joshua A.C. Newman) Podcast Episode · Design Doc · 04/09/2025 · 1h

New Design Doc today 🎧 Ep 91. Don’t Stop Making Art!

I’ve been feeling disconnected from making art and my values after having to get a full time job. I sat down with @JoshuaACNewman.xeno.glyphpress.com.ap.brid.gy to talk about art as a nonnegotiable. It helped!

podcasts.apple.com/us/podcast/d...

1 year ago 4 2 0 0
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The latest Design Doc is about pacing in TTRPGs! We talk about session counts, story arcs, and how to linger on the best moments.

You can listen to Design Doc wherever you download podcasts!

1 year ago 3 1 0 1
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Goblin stroll

1 year ago 9 1 1 0
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Our latest episode of Design Doc is about rewarding players with information. When making rules for intangible rewards, it's tough to make sure they'll match the mood at the table. We discuss and do some designing on the fly!

Out now in all the podcast places 💡

1 year ago 5 6 0 0
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Our latest episode of Design Doc is about rewards and prizes! We talk about the difference between character and player-level rewards, and do a little live design for claw machine prizes!

Listen wherever you get podcasts! Or here, on Spotify: open.spotify.com/episode/4lFH...

1 year ago 2 2 0 1
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Rewards and Prizes Podcast Episode · Design Doc · 02/12/2025 · 45m

Good morning! It’s my birthday and we have a new Design Doc up about Rewards and Prizes in roleplaying games! 🎁 Your character can be getting absolutely walloped while you as a player are like Hell Yea. Give it a listen! podcasts.apple.com/us/podcast/d...

1 year ago 7 6 3 0
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Our latest episode of Design Doc is about perfection in art - what people expect of artists, and how we can define perfection for ourselves.

You can find it here on Spotify: open.spotify.com/episode/3R8N...

Or listen wherever you get your podcasts 🎨

1 year ago 4 3 0 0
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We made a dedicated account for Turtlebun news and updates. Nothing there yet but follow if you’d like to keep current with our things! @turtlebun.com

1 year ago 7 6 0 0
A black and white illustration of a mountain and forested valley with dark clouds overhead.

A black and white illustration of a mountain and forested valley with dark clouds overhead.

A black and white illustration of a cluttered bedroom, starkly lit from an opened door. A silhouetted bearded man stands in the doorway.

A black and white illustration of a cluttered bedroom, starkly lit from an opened door. A silhouetted bearded man stands in the doorway.

A black and white illustration of a forest clearing, with silhouetted trees in the background and densely rendered foliage in the foreground. A bearded man lies on the ground beside the remains of a campfire. He appears sickly or deceased.

A black and white illustration of a forest clearing, with silhouetted trees in the background and densely rendered foliage in the foreground. A bearded man lies on the ground beside the remains of a campfire. He appears sickly or deceased.

A few stills for an animation I made

1 year ago 5 1 1 0
A greyscale digital painting of a dark planet resting within black clouds. The surface is riddled with craters and ravines, some filled with a silvery liquid. Dark blotchy patches might be forests or some other kind of flora.

A greyscale digital painting of a dark planet resting within black clouds. The surface is riddled with craters and ravines, some filled with a silvery liquid. Dark blotchy patches might be forests or some other kind of flora.

A dark planet

1 year ago 4 0 0 0
Black and white image of a line-drawn city on a forced perspective grid. Above the city is an illustrated sketched skull surrounded by a circle of flower and root flourishes. Below the image is the title Noirlandia

Black and white image of a line-drawn city on a forced perspective grid. Above the city is an illustrated sketched skull surrounded by a circle of flower and root flourishes. Below the image is the title Noirlandia

One of the pieces of art @adrawnnovel.bsky.social made for Noirlandia that never made it into the book. It’s still one of my favorites and we’ve been trying to think of something we can do with it for years

1 year ago 15 3 1 2

Aww! But congratulations on the good early game! I usually fall behind in the fuseki phase.

I'd love to play sometime if you're ever looking for players :)

1 year ago 0 0 0 0
A monochromatic digital painting of a forest. A path through the underbrush leads to an arced wooden bridge. A silhouetted rabbit sits upon it, wearing a scarf that billows in the wind.

A monochromatic digital painting of a forest. A path through the underbrush leads to an arced wooden bridge. A silhouetted rabbit sits upon it, wearing a scarf that billows in the wind.

1 year ago 4 1 0 0
excerpt reads: "I hear stories about directors who scream at actors, or they trick them somehow to get a performance. And there are some people who try to run the whole business on fear. But I think this is such a joke -- it's pathetic and stupid at the same time. 
     When people are in fear, they don't want to go to work. So many people today have that feeling. Then the fear starts turning into hate, and they begin to hate going to work. Then the hate can turn into anger and people can become angry at their boss and their work.
     If I ran my set with fear, I would get 1 percent, not 100 percent, of what I get. And there would be no fun in going down the road together. And it *should* be fun. In work and in life, we're all supposed to get along. We're supposed to have so much fun, like puppy dogs with our tails wagging. It's supposed to be great living; it's supposed to be fantastic."

excerpt reads: "I hear stories about directors who scream at actors, or they trick them somehow to get a performance. And there are some people who try to run the whole business on fear. But I think this is such a joke -- it's pathetic and stupid at the same time. When people are in fear, they don't want to go to work. So many people today have that feeling. Then the fear starts turning into hate, and they begin to hate going to work. Then the hate can turn into anger and people can become angry at their boss and their work. If I ran my set with fear, I would get 1 percent, not 100 percent, of what I get. And there would be no fun in going down the road together. And it *should* be fun. In work and in life, we're all supposed to get along. We're supposed to have so much fun, like puppy dogs with our tails wagging. It's supposed to be great living; it's supposed to be fantastic."

once again thinking about this passage from David Lynch's book Catching the Big Fish

1 year ago 9093 3476 43 133
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Going Places! (or, Navigation Mechanics in Games) Podcast Episode · Design Doc · 12/11/2024 · 43m

Our newest Design Doc is about navigation in games! It asks a question we’re always asking: “Do we need a mechanic for that?” The answer is Yes, and No, and Only if we want people to ride cursed amusement park rides. podcasts.apple.com/us/podcast/d...

1 year ago 10 4 0 0

Every time a new episode of Design Doc drops, it’s like a balm for my soul. @hanbandit.bsky.social and @adrawnnovel.bsky.social have the best hearts and the most soothing voices. 🎲🤓

1 year ago 3 1 1 0
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The rise of itchio is so potent. Our games have gone from 2014 “vaguely unspecific fantasy sandbox” to try and carve out a niche in the margins of D&D to 2024 “highly specific gay farming sim where you play as frog & toad,” and to my great pleasure, that’s the one everyone wants to play! 🐸

1 year ago 154 37 1 1
Post image

A kingdom sketch drawn for Questlandia

1 year ago 3 0 0 0

It was great to see you too Quinn!!

1 year ago 1 0 0 0

Cannot tell you how great it is to see Turtlebun ( @adrawnnovel.bsky.social and @hanbandit.bsky.social ) back at it! It was great to see them and meet @willjobst.bsky.social and buy some of their great games !

1 year ago 11 1 3 0