We are now in the final Block D of this year in the university! Working on the CI/CD pipeline (local) for our Unreal Engine project.
#unrealengine #gamedev #devops #indiedev #programming #indiegamedev #games
Posts by AnanaSeek4Jam
An extremely win32-ass Stratego board and list of pieces
I found a box full of old CDs, including one labelled "Documents - September 2000". In the C++ folder I found a stratego.exe binary that still runs. It has multiplayer? I wrote this?
Real time ray tracing on CPU: recursive reflections & refractions, many light sources, HDR skydome, soft (volume) lights, camera movement with splines, TAA with blue and white noise
#programming #gamedev #graphics #3d #graphicsprogramming #cplusplus
If you are planning to make the rendering real time then TAA would benefit from blue noise a lot. Otherwise I don't think it's so useful since blue and white noises converge fairly quickly.
Nice, but holy noise! Try using blue noise instead of white and it will transform already.
Playtesting opportunities #2!
4. Electronic Arts (EA): www.ea.com/en-gb/playte...
5. Riot Games: www.riotgames.com/en/playtest
6. DICE: www.dice.se/playtesting
#games #gamedev #gameindustry #ea #riot #dice
Playtesting opportunities #1!
1. Remedy Entertainment Plc: www.remedygames.com/playtest
2. Gearbox Entertainment: www.gearboxpublishing.com/playtest/
3. CD PROJEKT RED: playtest.cdprojektred.com/en
#games #gamedev #gameindustry #cdpr
I finished the first part of the series of articles about #SIMD! It covers some basics, intuition, naming convention and examples. It is mostly aimed at C++ developers.
#programming #gamedev #graphics #cplusplus #lowlevel
ananasikdev.github.io/blog/p/simd_...
Axis-aligned normals
Planet render with axis-aligned normals
Soft normals
Planet render with soft normals
Soft normals for my #voxel ray tracer in C++.
#raytracing #graphics #programming #computergraphics #3d #cplusplus #graphicsprogramming #gamedev #indiedev #solodev #gaming #realtime #indiegamedev
Procedurally generated voxel planet with different bioms, seas and continents; test skydome in the background
Procedurally generated voxel planet with different bioms, seas and continents; test skydome in the background
Procedurally generated voxel planet with exaggerated mountain peaks; test skydome in the background; debug GUI
Ray traced #voxel planet procedural #generation in C++! Continents, seas, mountains and fields.
#raytracing #graphics #computergraphics #3d #cplusplus #graphicsprogramming #gamedev #indiedev #solodev #gaming #realtime #indiegamedev
The nicest article about JPEG compression, by @sophielwang.bsky.social The moment there are color stats involved, I’m in.
It’s so well done it makes me think we need some kind of online library where articles like this get preserved.
www.sophielwang.com/blog/jpeg
Some old screenshots (2023) of my big project - Compile - #isometric #2d #pixelart #videogame about production, automation and exploration. I paused it since late 2025 when I went to university where I now study.
#indiedev #gamedev #games #unity #csharp #programming #gameart
Converted voxel model of a terrain
Blender 3D model of a terrain with a road
Tiger head prototype in an online conversion tool, used as reference
Big tiger head statue carved in a desert mountain, shot on sunset
Some time ago was playing around with turning #blender #3d models into #minecraft builds, and I even built the tiger one in my survival world! #gaming #art #sculpting #voxelart Will return back to it sometime ^^
Update on my university CPU Ray Tracer: recursive tracing, HDR sky with global illumination, spheres... and painfully low fps :P It's Work In Progress though!
#raytracing #graphics #computergraphics #3d #cplusplus #graphicsprogramming #gamedev #indiedev #solodev #gaming #realtime #indiegamedev
First attempt on reflections for my ray tracer🔥🔥🔥Since then I worked on the BSDF a lot :)
#raytracing #graphics #computergraphics #3d #cplusplus #graphicsprogramming #gamedev #indiedev #solodev #gaming #realtime #indiegamedev
Reference image produced by my ray tracer, no noise, perfect quality, (low) 10 fps
Noisy image produced by my ray tracer with stochastic light processing turned on. Image has visible grains, but fps is much higher - 60.
Building a ray tracer from scratch in C++. Left image is reference, right image employs stochastic light processing, making image noisier but x6 times faster.
#raytracing #graphics #computergraphics #3d #cplusplus #graphicsprogramming #gamedev #indiedev #solodev #gaming #realtime
Procedural world generation at its finest.
#cplusplus #indiedev #gamedev #programming #solodev #cpp #minecraft
Little updates lately, since I was busy building this Minercraft clone in C++ in OpenGL. Now it's finished and turned in!
#cplusplus #gamedev #indiedev #opengl #programming #sologamedev #cpp
www.youtube.com/watch?v=bYD-...
At university we are now building Minecraft in C++ using OpenGL! In about 8 days I got multithreaded procedural world generation, basic rendering and some engine stuff done!
#cplusplus #programming #minecraft #opengl #gamedev #indiedev #games #indiegamedev #solodev
A bit late as always, but block A at university is over, and here you go! Bomberman NES replica in C++. Paws are already on the next project, so exciting!
#cplusplus #programming #retrogaming #gaming #bomberman
youtu.be/XYA4hTutka4?...
First block of my study is over, and it was fun as hell! Managed to get 100/100 and be the only one to do so. Excited for the next block...
#cplusplus #study #programming
I have been working on my project, when lecturer recommended me to try Visual Leak Detector... So... yeah... I had very fun 7 hours that day :/
imgflip.com/i/a8oyul
#cplusplus #programming #meme
Noone can guess them all
#programming #java #csharp #rust #gamedev #meme #technology
Space invaders screenshot, showing the main playing field.
"Everything is basically space invaders" - my lecturer.
Now I wonder, is this obsession with earliest games caused by their actual ingeniosity or they just happened to be unique with no, and I mean NO other games around? Or is it just warm memories from back then?
#games #gamedev #indiedev
A set of 3d voxel-art props (boxes, barrels, crates, containers) in a medieval/fantasy/old style, designed for universal use in games, 3d scenes, arts, animations, mods, etc.
Very first sneak peek into my newest #voxel asset pack! I am using #Blender + #MagicaVoxel btw:> It is a work in progress, there is a long way to go here!
#voxelart #3d #gamedev
I made a trailer for my factory-building game.
Check it out 👉 ananasikdeveloper.itch.io/recycle-fact...
#unity #indie #indiegamedev #sologamedev #indiegame #gaming #gamedev #gamedevelopment #solodev
I am 3 days into my bachelor's and I am loving it! We are making an old game in C++98 (kinda) which is FUN and challening af. Quite low-level programming, which I am not really used to, but somehow I perform really well.
I FINALLY published my birch voxel pack! It is 21 high-quality voxel-art trees you can use anywhere!
www.turbosquid.com/3d-models/21...
#voxel #voxel-art #3d
I am moving to another country and I am super excited about it! Hopefully, I will be back with news and projects in about two weeks. I will have a lot of work to do there before I can manage a predictable life schedule. See ya:3