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Posts by AnanaSeek4Jam

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We are now in the final Block D of this year in the university! Working on the CI/CD pipeline (local) for our Unreal Engine project.

#unrealengine #gamedev #devops #indiedev #programming #indiegamedev #games

5 days ago 1 0 0 0
An extremely win32-ass Stratego board and list of pieces

An extremely win32-ass Stratego board and list of pieces

I found a box full of old CDs, including one labelled "Documents - September 2000". In the C++ folder I found a stratego.exe binary that still runs. It has multiplayer? I wrote this?

2 weeks ago 149 8 5 0
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Real time ray tracing on CPU: recursive reflections & refractions, many light sources, HDR skydome, soft (volume) lights, camera movement with splines, TAA with blue and white noise

#programming #gamedev #graphics #3d #graphicsprogramming #cplusplus

2 weeks ago 9 2 0 0

If you are planning to make the rendering real time then TAA would benefit from blue noise a lot. Otherwise I don't think it's so useful since blue and white noises converge fairly quickly.

2 weeks ago 0 0 1 0

Nice, but holy noise! Try using blue noise instead of white and it will transform already.

2 weeks ago 0 0 1 0
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Playtest With Us | Riot Games

Playtesting opportunities #2!

4. Electronic Arts (EA): www.ea.com/en-gb/playte...
5. Riot Games: www.riotgames.com/en/playtest
6. DICE: www.dice.se/playtesting

#games #gamedev #gameindustry #ea #riot #dice

2 weeks ago 6 2 0 0
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RED Playtesting Program Want to help us create even better games? Sign up via your CD PROJEKT RED Account and become a playtester!

Playtesting opportunities #1!

1. Remedy Entertainment Plc: www.remedygames.com/playtest
2. Gearbox Entertainment: www.gearboxpublishing.com/playtest/
3. CD PROJEKT RED: playtest.cdprojektred.com/en

#games #gamedev #gameindustry #cdpr

2 weeks ago 5 2 1 0
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SIMD part 1 Let's explore the basics of SIMD!

I finished the first part of the series of articles about #SIMD! It covers some basics, intuition, naming convention and examples. It is mostly aimed at C++ developers.

#programming #gamedev #graphics #cplusplus #lowlevel

ananasikdev.github.io/blog/p/simd_...

3 weeks ago 7 2 0 0
Axis-aligned normals

Axis-aligned normals

Planet render with axis-aligned normals

Planet render with axis-aligned normals

Soft normals

Soft normals

Planet render with soft normals

Planet render with soft normals

Soft normals for my #voxel ray tracer in C++.

#raytracing #graphics #programming #computergraphics #3d #cplusplus #graphicsprogramming #gamedev #indiedev #solodev #gaming #realtime #indiegamedev

3 weeks ago 10 3 0 0
Procedurally generated voxel planet with different bioms, seas and continents; test skydome in the background

Procedurally generated voxel planet with different bioms, seas and continents; test skydome in the background

Procedurally generated voxel planet with different bioms, seas and continents; test skydome in the background

Procedurally generated voxel planet with different bioms, seas and continents; test skydome in the background

Procedurally generated voxel planet with exaggerated mountain peaks; test skydome in the background; debug GUI

Procedurally generated voxel planet with exaggerated mountain peaks; test skydome in the background; debug GUI

Ray traced #voxel planet procedural #generation in C++! Continents, seas, mountains and fields.

#raytracing #graphics #computergraphics #3d #cplusplus #graphicsprogramming #gamedev #indiedev #solodev #gaming #realtime #indiegamedev

3 weeks ago 10 5 0 0
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The nicest article about JPEG compression, by @sophielwang.bsky.social The moment there are color stats involved, I’m in.

It’s so well done it makes me think we need some kind of online library where articles like this get preserved.

www.sophielwang.com/blog/jpeg

1 month ago 588 93 17 6
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Some old screenshots (2023) of my big project - Compile - #isometric #2d #pixelart #videogame about production, automation and exploration. I paused it since late 2025 when I went to university where I now study.

#indiedev #gamedev #games #unity #csharp #programming #gameart

1 month ago 14 4 0 0
Converted voxel model of a terrain

Converted voxel model of a terrain

Blender 3D model of a terrain with a road

Blender 3D model of a terrain with a road

Tiger head prototype in an online conversion tool, used as reference

Tiger head prototype in an online conversion tool, used as reference

Big tiger head statue carved in a desert mountain, shot on sunset

Big tiger head statue carved in a desert mountain, shot on sunset

Some time ago was playing around with turning #blender #3d models into #minecraft builds, and I even built the tiger one in my survival world! #gaming #art #sculpting #voxelart Will return back to it sometime ^^

1 month ago 3 1 0 0
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Update on my university CPU Ray Tracer: recursive tracing, HDR sky with global illumination, spheres... and painfully low fps :P It's Work In Progress though!

#raytracing #graphics #computergraphics #3d #cplusplus #graphicsprogramming #gamedev #indiedev #solodev #gaming #realtime #indiegamedev

1 month ago 7 2 0 0
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First attempt on reflections for my ray tracer🔥🔥🔥Since then I worked on the BSDF a lot :)

#raytracing #graphics #computergraphics #3d #cplusplus #graphicsprogramming #gamedev #indiedev #solodev #gaming #realtime #indiegamedev

2 months ago 13 3 0 0
Reference image produced by my ray tracer, no noise, perfect quality, (low) 10 fps

Reference image produced by my ray tracer, no noise, perfect quality, (low) 10 fps

Noisy image produced by my ray tracer with stochastic light processing turned on. Image has visible grains, but fps is much higher - 60.

Noisy image produced by my ray tracer with stochastic light processing turned on. Image has visible grains, but fps is much higher - 60.

Building a ray tracer from scratch in C++. Left image is reference, right image employs stochastic light processing, making image noisier but x6 times faster.

#raytracing #graphics #computergraphics #3d #cplusplus #graphicsprogramming #gamedev #indiedev #solodev #gaming #realtime

2 months ago 11 2 0 0
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Procedural world generation at its finest.
#cplusplus #indiedev #gamedev #programming #solodev #cpp #minecraft

2 months ago 22 4 3 0
Minecraft C++ OpenGL Clone
Minecraft C++ OpenGL Clone YouTube video by Ananaseek

Little updates lately, since I was busy building this Minercraft clone in C++ in OpenGL. Now it's finished and turned in!

#cplusplus #gamedev #indiedev #opengl #programming #sologamedev #cpp

www.youtube.com/watch?v=bYD-...

3 months ago 6 2 0 0
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At university we are now building Minecraft in C++ using OpenGL! In about 8 days I got multithreaded procedural world generation, basic rendering and some engine stuff done!

#cplusplus #programming #minecraft #opengl #gamedev #indiedev #games #indiegamedev #solodev

4 months ago 16 4 0 0
Bomberman replica
Bomberman replica YouTube video by Ananaseek

A bit late as always, but block A at university is over, and here you go! Bomberman NES replica in C++. Paws are already on the next project, so exciting!

#cplusplus #programming #retrogaming #gaming #bomberman

youtu.be/XYA4hTutka4?...

5 months ago 2 0 0 0

First block of my study is over, and it was fun as hell! Managed to get 100/100 and be the only one to do so. Excited for the next block...

#cplusplus #study #programming

5 months ago 1 0 0 0
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I have been working on my project, when lecturer recommended me to try Visual Leak Detector... So... yeah... I had very fun 7 hours that day :/

imgflip.com/i/a8oyul

#cplusplus #programming #meme

6 months ago 1 0 0 0
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Noone can guess them all

#programming #java #csharp #rust #gamedev #meme #technology

6 months ago 10 4 0 0
Space invaders screenshot, showing the main playing field.

Space invaders screenshot, showing the main playing field.

"Everything is basically space invaders" - my lecturer.

Now I wonder, is this obsession with earliest games caused by their actual ingeniosity or they just happened to be unique with no, and I mean NO other games around? Or is it just warm memories from back then?

#games #gamedev #indiedev

7 months ago 12 3 0 0
A set of 3d voxel-art props (boxes, barrels, crates, containers) in a medieval/fantasy/old style, designed for universal use in games, 3d scenes, arts, animations, mods, etc.

A set of 3d voxel-art props (boxes, barrels, crates, containers) in a medieval/fantasy/old style, designed for universal use in games, 3d scenes, arts, animations, mods, etc.

Very first sneak peek into my newest #voxel asset pack! I am using #Blender + #MagicaVoxel btw:> It is a work in progress, there is a long way to go here!

#voxelart #3d #gamedev

7 months ago 10 2 0 0
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I made a trailer for my factory-building game.

Check it out 👉 ananasikdeveloper.itch.io/recycle-fact...

#unity #indie #indiegamedev #sologamedev #indiegame #gaming #gamedev #gamedevelopment #solodev

7 months ago 11 3 0 0

I am 3 days into my bachelor's and I am loving it! We are making an old game in C++98 (kinda) which is FUN and challening af. Quite low-level programming, which I am not really used to, but somehow I perform really well.

7 months ago 1 0 0 0
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I FINALLY published my birch voxel pack! It is 21 high-quality voxel-art trees you can use anywhere!
www.turbosquid.com/3d-models/21...
#voxel #voxel-art #3d

7 months ago 0 0 0 0
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A nice day out #furry #voxel #furryart

7 months ago 48 10 1 0

I am moving to another country and I am super excited about it! Hopefully, I will be back with news and projects in about two weeks. I will have a lot of work to do there before I can manage a predictable life schedule. See ya:3

8 months ago 0 0 0 0