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Posts by Jay Versluis

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Cascadeur's new Filament viewport looks very handsome indeed! No more grey triste characters, from now on it'll be all full Technicolor magic 🀩 #Cascadeur #Filament

1 week ago 0 0 0 0
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Here's how we can import an iClone character with animation into Cascadeur, make changes, and send the animation back to iClone. It's quite the powerful pipeline! www.versluis.com/2026/04/how-... #iClone #Cascadeur

1 week ago 1 0 0 0
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First time trying JiggleGen - it ROCKS! πŸš€Makes everything bounce and jiggle in a few clicks: www.blenderkit.com/r/wpguru?red... #b3d

2 weeks ago 0 0 0 0
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Thank you for the details, Windows! It makes troubleshooting super easy. #Windows

1 month ago 0 0 0 0
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This bi-directional iClone to Unreal Engine pipeline is out of this world! Animations are so easy to tweak and implement. So much fun! #Reallusion #UnrealEngine #Animation

1 month ago 1 1 0 0
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Here's how we can combine an alpha channel with footage from different tracks in Premiere: www.versluis.com/2026/03/reta... #Premiere

1 month ago 0 0 0 0
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Create perfect loops in iClone from Rokoko mocap imports Extending a short part of a motion into a longer segment can be tough. Say you had a few steps recorded and you needed the character to walk like this for several seconds, while retaining forward m…

Here's how we can create perfect loops from Rokoko mocap data in iClone:
www.versluis.com/2026/03/crea... #Rokoko #iClone #Reallusion

1 month ago 0 0 0 0

Our time will come, I'm sure!

1 month ago 1 0 0 0
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Posh areas only I'm afraid 😏

1 month ago 1 0 1 0
Germany DUMPS Microsoft Completely - Europe DETOXIFIES From USA After Email Weaponisation
Germany DUMPS Microsoft Completely - Europe DETOXIFIES From USA After Email Weaponisation YouTube video by House of El

Germany DUMPS Microsoft Completely - Europe DETOXIFIES From USA After Email Weaponisation

youtube.com/watch?v=u_bT...

1 month ago 710 227 54 21
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The new Daz to Unreal Bridge can also retarget to the UEFN skeleton now, which means Genesis 9 can be transferred to the GASP project with just a few clicks! #DazStudio #UnrealEngine

1 month ago 0 0 0 0

Fun Fact: for animations, "re-import with dialogue" in UE 5.7 doesn't actually bring up the dialogue πŸ˜„ #UnrealEngine #Bug

1 month ago 0 0 0 0
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GOOD NEWS: The world’s largest steam-producing heat pump is now online in Finland, delivering 12 MW of superheated steam from waste heat and COβ‚‚-free electricity.

Proof that industrial heat can be electrified at scale.

www.pv-magazine.com/2026/02/19/w...

1 month ago 4313 1364 92 71
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Daz to Unreal just got a neat update that makes retargeting work in UE 5.7 🀩 #DazStudio #UnrealEngine #DazToUnreal

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Another Fun Fact: I've been using Premiere since BEFORE it became Pro πŸ˜†Feels like going back in time some 23 years.

2 months ago 1 0 0 0
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🀍 In loving memory of #WarrenFrost, who passed away on February 17, 2017
And in honor of Doc Hayward - one of the most lovable characters in #TwinPeaks 🀍
πŸͺ½ The angels will return, and when you see the one that’s meant to help you, you will weep with joy. πŸͺ½

How they biting back there, Doc?

2 months ago 1659 121 17 6
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Adobe have renamed Premiere Pro to Premiere with version 26. That'll.. totally make it better, right? #Adobe #PremierePro

2 months ago 0 0 1 0
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And just like that, it was 2026! | Jay Versluis Get more from Jay Versluis on Patreon

And just like that, it was 2026! www.patreon.com/posts/and-ju...

3 months ago 1 0 0 0
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3Delight support in Daz Studio 4.xx branch is going away after December 29th, 2025 due to licensing reasons. The next update will remove it. Source: www.daz3d.com/blog/daz-stu... #DazStudio #3Delight

Also: Merry Christmas and Happy Holidays πŸ’πŸ‘‹

3 months ago 1 0 0 0
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I've worked out how to work with constraints in #Cascadeur. I don't know why, but it always takes me hours to work "attachment stuff" out, in any 3D app. Don't ask me why πŸ˜„ #animation

3 months ago 0 0 0 0
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I've worked out how to use Tail Mode in #Cascadeur today! It's a great way to rotate all joints together without the need for a controller. Works great for fingers on a hand, or in fact a tail. #animation

4 months ago 0 0 0 0
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How to extract Masks from Object IDs in Blender’s Compositor Object IDs are masks defined by the 3D objects that make up a 2D render. This means that compositing artists can mask out areas after a render is complete and make adjustments. Imagine re-colouring…

Here's how we can use the Blender Compositor to simplify Object ID passes from UE. No re-rendering, gives compositing artists all the post production freedom they need. #Blender #UnrealEngine www.versluis.com/2025/12/how-...

4 months ago 0 0 0 0
Profiling with Purpose: Performance Lessons from a Real Unreal Project | Unreal Fest Stockholm 2025
Profiling with Purpose: Performance Lessons from a Real Unreal Project | Unreal Fest Stockholm 2025 YouTube video by Unreal Engine

How do we profile games at Epic Games? Check out this presentation where @mattoztalay.bsky.social and I examine perf captures from Arctic Hazard's "NORSE: Oath of Blood" and show you how to use Unreal Insights and PIX.
www.youtube.com/watch?v=C-Aj...

4 months ago 18 2 0 1
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Filed under "badly designed thumbnails" #fail

4 months ago 1 0 0 0
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That AI interpolation in Cascadeur is truly magical: set two keyframes, and the app does the rest. Blocking out character movements has never been easier! I can't wait to explore this more. #Cascadeur #Animation

4 months ago 0 0 1 0
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Checking out how auto-physics can spruce up CC4 animations in Cascadeur. This is some rad black magic! #Cascadeur #Animation

4 months ago 3 0 0 0
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If you ever wanted to change the distribution of lit up windows in the City Sample Project, here's how it can be done: www.versluis.com/2025/10/how-... #UnrealEngine5

6 months ago 2 0 0 0
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Speeding up the Unreal Editor launch by … not opening 5500 files? In my last article I wrote about some tooltip optimization to reduce the start time of the Unreal Editor by 2-5 seconds. Turns out people do really care about their editor start time. So much that …

It's understandable that Unreal needs to touch a lot of files when starting the editor. But what if I told you that >5500 of those files are not needed for the editor to start at all and are just adding seconds to the editor launch time?
(Fix included!)
#u5 #gamedev
larstofus.com/2025/09/27/s...

6 months ago 37 12 0 0