Cascadeur's new Filament viewport looks very handsome indeed! No more grey triste characters, from now on it'll be all full Technicolor magic π€© #Cascadeur #Filament
Posts by Jay Versluis
Here's how we can import an iClone character with animation into Cascadeur, make changes, and send the animation back to iClone. It's quite the powerful pipeline! www.versluis.com/2026/04/how-... #iClone #Cascadeur
First time trying JiggleGen - it ROCKS! πMakes everything bounce and jiggle in a few clicks: www.blenderkit.com/r/wpguru?red... #b3d
Thank you for the details, Windows! It makes troubleshooting super easy. #Windows
This bi-directional iClone to Unreal Engine pipeline is out of this world! Animations are so easy to tweak and implement. So much fun! #Reallusion #UnrealEngine #Animation
Here's how we can combine an alpha channel with footage from different tracks in Premiere: www.versluis.com/2026/03/reta... #Premiere
Here's how we can create perfect loops from Rokoko mocap data in iClone:
www.versluis.com/2026/03/crea... #Rokoko #iClone #Reallusion
Our time will come, I'm sure!
Posh areas only I'm afraid π
Germany DUMPS Microsoft Completely - Europe DETOXIFIES From USA After Email Weaponisation
youtube.com/watch?v=u_bT...
The new Daz to Unreal Bridge can also retarget to the UEFN skeleton now, which means Genesis 9 can be transferred to the GASP project with just a few clicks! #DazStudio #UnrealEngine
Fun Fact: for animations, "re-import with dialogue" in UE 5.7 doesn't actually bring up the dialogue π #UnrealEngine #Bug
GOOD NEWS: The worldβs largest steam-producing heat pump is now online in Finland, delivering 12 MW of superheated steam from waste heat and COβ-free electricity.
Proof that industrial heat can be electrified at scale.
www.pv-magazine.com/2026/02/19/w...
Daz to Unreal just got a neat update that makes retargeting work in UE 5.7 π€© #DazStudio #UnrealEngine #DazToUnreal
Another Fun Fact: I've been using Premiere since BEFORE it became Pro πFeels like going back in time some 23 years.
π€ In loving memory of #WarrenFrost, who passed away on February 17, 2017
And in honor of Doc Hayward - one of the most lovable characters in #TwinPeaks π€
πͺ½ The angels will return, and when you see the one thatβs meant to help you, you will weep with joy. πͺ½
How they biting back there, Doc?
Adobe have renamed Premiere Pro to Premiere with version 26. That'll.. totally make it better, right? #Adobe #PremierePro
3Delight support in Daz Studio 4.xx branch is going away after December 29th, 2025 due to licensing reasons. The next update will remove it. Source: www.daz3d.com/blog/daz-stu... #DazStudio #3Delight
Also: Merry Christmas and Happy Holidays ππ
I've worked out how to work with constraints in #Cascadeur. I don't know why, but it always takes me hours to work "attachment stuff" out, in any 3D app. Don't ask me why π #animation
I've worked out how to use Tail Mode in #Cascadeur today! It's a great way to rotate all joints together without the need for a controller. Works great for fingers on a hand, or in fact a tail. #animation
Here's how we can use the Blender Compositor to simplify Object ID passes from UE. No re-rendering, gives compositing artists all the post production freedom they need. #Blender #UnrealEngine www.versluis.com/2025/12/how-...
How do we profile games at Epic Games? Check out this presentation where @mattoztalay.bsky.social and I examine perf captures from Arctic Hazard's "NORSE: Oath of Blood" and show you how to use Unreal Insights and PIX.
www.youtube.com/watch?v=C-Aj...
Filed under "badly designed thumbnails" #fail
That AI interpolation in Cascadeur is truly magical: set two keyframes, and the app does the rest. Blocking out character movements has never been easier! I can't wait to explore this more. #Cascadeur #Animation
Checking out how auto-physics can spruce up CC4 animations in Cascadeur. This is some rad black magic! #Cascadeur #Animation
If you ever wanted to change the distribution of lit up windows in the City Sample Project, here's how it can be done: www.versluis.com/2025/10/how-... #UnrealEngine5
It's understandable that Unreal needs to touch a lot of files when starting the editor. But what if I told you that >5500 of those files are not needed for the editor to start at all and are just adding seconds to the editor launch time?
(Fix included!)
#u5 #gamedev
larstofus.com/2025/09/27/s...