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Posts by Q.

Weekend didn't go as planned for external reasons, but managed to finish the script and will record tonight. Might drop the video on wednesday.

5 months ago 0 0 0 0

Trying my hand at writing a video script. I figured I could start my #gamedev journey by describing the path that I feel I will have to walk through to finish it.

Like last week, I expect dropping the video by tomorrow and start sharing my progress every sunday.

5 months ago 4 2 0 0
What have I learned from drawing everyday for a month?
What have I learned from drawing everyday for a month? YouTube video by Q

To kickstart things again, I completed this year's #inktober and documented the process on a brand new #youtube channel:
youtu.be/VcAt-PvRXeY?...

From now on, I'll plan out the next steps for development and share as much as I can to slowly build a platform for it.

Subscribe and let's do it!

5 months ago 2 2 0 0

We are so back

5 months ago 0 0 0 0

If someone asks me why I want to make games I'll just send them this post. Brainticklers for the win ๐Ÿง 

1 year ago 0 0 1 0

It's hard to describe, really. If I have to be completely honest, I'm just hardwired to think of a videogame as a piece of art rather than a product in the market, although these two coexist. If you're a community manager, you didn't help develop the game artistically, but as a product you sure did.

1 year ago 0 0 0 0

I don't think it includes everyone, no. Most of the time, you wouldn't be able to fit a CEO or a community manager in my previous description, but you could fit a writer or a musician, despite none of them being graphic designers or programmers.

1 year ago 0 0 1 0
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A person that actively iterates on any practical AND creative scope of the development process of a video game.

1 year ago 4 0 1 0
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30 followers? Sounds like a huge W.

Thanks for giving a follow and I hope you stick around to check out what I've been cooking!

#gamedev #indiedev

1 year ago 3 0 0 0

Now I want to play it!

1 year ago 1 0 1 0

True! I'd argue exploring these creative branches your story presents to you is the best part of the entire process and what makes such process actually enjoyable.

1 year ago 1 0 0 0

Me: "I stopped development to refine the lore a bit, but the game won't be lore-centered"

Also me 3 days later: "I created a language from scratch with alphabet, grammar and counting system"

#gamedev #indiedev #writing #lore

1 year ago 45 0 4 0

If I count from my first prototypes in Blender and Godot, 3-4 months. If I count from when I first had the general idea and everything I've written/drawn since then, 2-3 years.

1 year ago 3 0 0 0

Hi, it's been a while. Just wanted to say I paused the game and social media so I could work on the lore to get a grasp on more concrete characters and environments. Even though the game won't be lore-centered at first, I feel it's important to have some background. It's turning out great!

#gamedev

1 year ago 3 0 1 0
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Close-up picture of Jim Root, guitar player for the band Slipknot.

Close-up picture of Jim Root, guitar player for the band Slipknot.

First thing that came to mind was this guy:

1 year ago 1 0 0 0
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Me tiptoeing into #ProcreateDreams with no animation knowledge whatsoever:

1 year ago 1 0 0 0
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Took the weekend to decompress and finished two games that were in my backlog: Steamworld Dig 1 & 2. They have their flaws, but turned out to be amazing experiences both for enjoyment and for game development insights. Highly recommend, and you can play them from Game Pass.

#gamedev

1 year ago 2 0 0 0

Haven't heard of Excalibur.js before this post, but Typescript and gamedev in the same place feels too inviting to let it pass. I will definitely try it!

1 year ago 1 0 1 0

Just checking in once again to say I didn't give up on the project.

Work and personal life had to be put ahead of social media due to various reasons. Despite all that, I work on the concepts at least an hour a day.

Next week I'll probably be able to start planning the content side of the project.

1 year ago 3 0 0 0

Haven't been active here lately, but not because I'm setting the project aside. In fact, it's the opposite: I've been deep on the lore behind it all.

Crafting stories, worlds and characters is what really drives me. Videogames just happen to be the best medium to express them.

#gamedev #indiedev

1 year ago 5 0 0 0

The challenge is to choose 20 games that greatly influenced you. One game per day, for 20 days. No explanations, no reviews, no particular order.

Day 9

#GameChallenge #Games #GameDev

1 year ago 3 1 0 0

Good point too. It's always healthy to reflect on game interactions and player ergonomics as gamedevs. Good luck on your journey ๐Ÿ‘Š๐Ÿป

1 year ago 1 0 0 0
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IMO, the best control scheme is the one you grew up on. I have 700 hours into Rocket League using arrows + zx, just because I've been emulating platformers since 2008 and got used to it. Meanwhile, a guy in Europe is playing pro CS using a flight simulator control scheme, because he grew up on it.

1 year ago 1 0 1 0

The challenge is to choose 20 games that greatly influenced you. One game per day, for 20 days. No explanations, no reviews, no particular order.

Day 8

#GameChallenge #Games #GameDev

bsky.app/profile/qdev...

1 year ago 5 0 1 1
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Some pixelated concept art for today. Been enjoying this process quite a lot.

Specs: Procreate on the iPad Pro, 256x256 canvas, 13x timelapse.

#gamedev #indiedev #pixelart #procreate #conceptart

1 year ago 5 0 0 0

The challenge is to choose 20 games that greatly influenced you. One game per day, for 20 days. No explanations, no reviews, no particular order.

Day 7

#GameChallenge #Games #GameDev

1 year ago 2 0 0 1
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Bluesky now has over 10 million users, and I was #8,767,678.

Who else got a palindrome?

1 year ago 1 0 0 0

Oh, it's recent then! If it's able to export models, I'll definitely give it a go.

1 year ago 0 0 0 0

Hold up: there's ZBrush for iPad?

1 year ago 1 0 1 0

It has its flaws, but it far more user friendly than any engine I've tried beforehand. I recommend it!

1 year ago 2 0 0 0