PCEdev today. Still at it! I've done a little optimisation on the sound engine, and I've added the 2nd miniboss's ship coming in
#gamedev #pcengine #turbografx
Posts by David Shadoff
New prototype get
Hoping PC Engine magazines are also on your "to-do" list.
My Japanese is not good enough to enjoy reading in the original language (but good enough to cross-check for accuracy as I read).
Looking for an active marketplace for makers that hasn't been down for a week for unannounced yet "scheduled" maintenance, that uses via Stripe instead of PayPal, has VAT handling, doesn't throw '504 Gateway Timeout' errors every time you try to update stock, etc?
It's @lectronz.com: lectronz.com
Maybe a slightly different variant (like one-time-programmable or something).
But this seems to say that PC-FX could have done a decent job of Shogi !
It’s not a general-purpose controller; it’s made for pachonko, and resembles the speed control on machines in a pachinko parlour (to some degree at least).
I’m pretty sure that games don’t support that controller when it’s plugged into the multi-tap like that. Or are you creating something that does support it ?
My VCF Montréal talk on BlueRetro is online! check it out!
youtu.be/aGbMPsk8fW8?...
It doesn't seem to have as much use in heavier applications as I had expected (such as cutting spines off of books), however it is an improvement over a regular box cutter for this.
I got an inexpensive ultrasonic cutting tool (a bit like an x-acto knife), and it's useful but not exactly how I expected. I think its best use is for small, delicate work which would be damaged by force with a traditional knife.
In one of the strangest games I've ever been asked to cover, the protagonist's wife seems to be turning into a tree. Come discover a weird world brought to life by the art of Naoyuki Kato. This is "Digan no Maseki" on the PC-88!
#8bit #jrpg #retrogaming
youtu.be/1qzVIlD_Q8w
All 4 manuals scanned and uploaded. Even with the water stains, they are more legible than the previous scans.
Also, the EP-38 EPROM board has a lot of good technical information.
github.com/dshadoff/TRS...
Geez... more like 45 years now.
While cleaning up, I found the original TC-8 manuals !
They've had a bit of water damage from a flood at some point in the past 40 years, but I'll scan them soon and put them in the TC-8 repository.
github.com/dshadoff/TRS...
Turns out that it just needs:
1) the first DATA track to be a PC Engine bootable track and
2) the next DATA track to be a PC-FX bootable track.
(There can be AUDIO tracks in-between).
I'm really not sure, though I expect not a lot.
Highest likelihood would be the release titles and Anime Freak, and I wouldn't be surprised if Battle Heat was the only one.
Still, it would be cool to figure out exactly how to make it happen for homebrew ! (I haven't investigated)
This morning I saw a post that showed a PC Engine try to boot the PC-FX game "Battle Heat" - it showed up with a graphic screen, a text scroll, and background music, just like many "wrong System Card" screens showed for PC Engine games.
So it is possible to make a dual-boot (PC-FX/PC Engine) game !
Movie #2 (Adieu Galaxy Express 999) was also good, but not quite the same impact. Sadly, the third movie was more diffuse, and not as impressive, despite the soundtrack by Hirasawa Susumu.
After visiting Kitakyushu's Manga Museum, I sought out Galaxy Express 999 which I watched (only partially) over 35 years ago.
The original 1978 movie with a deep story, colourful characters, and emotional scenes, left much more of an impression than I expected.
(1/4) It has risen...
After 25 years of being locked away behind some of the most insane software/hardware protection I've ever seen for a $25 unlicensed console accessory, SEGA Dreamcast's DreamMovie has been unlocked, and is available for all!
DOWNLOAD
github.com/DerekPascare...
Two designs to help with PGM research. A flash cart using modified PicoROM firmware and a passthrough board that allows me to trace cartridge signals easily. 7 days from idea to on my workbench thanks to @jlcpcb.bsky.social and @kicad.org
Gamest preview pg2
Gamest preview pg.1
Holy Shit, it's actually happening. This week's Arcade Archives release is Taito's previously thought to be lost game Benjo de GO!
It was previewed in 1997 but the sole PCB was thought to have been destroyed in an earthquake but one has apparently survived!!
An absolutely unbelievable situation!!
I suppose that no post for the next (slightly more than) 24 hours or so can be taken seriously, until the whole world has reached April 2.
The dateline does say April 1.
Remember those mech drawings I posted earlier?
Well, it was a tease for a previously abandoned NES project I recently dug up, polished, and made playable :D
Come and check out this never-before seen NES homebrew on my itch -> vectrex28.itch.io/augmented-co...
#nesdev #gamedev
I’ve gotta ask what hotel is this ? Sounds amazing.
"Pro Fighter X" SNES copier
It's displaying the volume name first, "CHRIS" then overlaying invalid entries into the file list. Also tries to load invisible files...
My disk fix code. Done through a bit of searching and trial-and-error, since these BIOSes don't run on emulators, and no SNES emu emulates floppies anyway...
Pro Fighter X file display fixed up! Also with a new tilde glyph added into the font, as well as a new custom SFC background
The "Pro Fighter X" series of SNES copiers has kinda stupid disk handling code: it doesn't filter out FAT entries on floppy disk that should never be displayed, like the Volume name ("CHRIS"), directories, and long filename chunks. This causes errors during display & loading. So I RE'd and fixed it.
I will try to add it to the PCFX github, so please let me know your feedback - good/bad, or if it needs any adjustments or clarifications.