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Posts by David Walters

Chess Wizard
Chess Wizard YouTube video by Capsize Games

Chess Wizard - authentic 8-bit aesthetic chess

youtu.be/fczF_CU5i2o

Available for free at

capsizegames.itch.io/chess-wizard

#gamedev #indiegamedev #retro #8bit #screenshotsaturday

16 hours ago 8 4 0 1
Video

Deluxe Poly #wip - work on text box is going ok. I'm coming to realise I'm basically going to have to re-write notepad.exe but that's ok. Deluxe Text anyone ???

13 hours ago 9 1 1 0
Post image
18 hours ago 149 48 1 0
A dialog box with Hello World in it and a button labelled Button 1

A dialog box with Hello World in it and a button labelled Button 1

Deluxe Poly #wip - working some more on my UI toolkit, adding support for an editable text widget which will have a ton of uses in the software. Having written something like this before, it's a surprisingly complex thing once you factor in all the little details and features these boxes have. SFSG!

22 hours ago 13 0 0 0

hah! The amount of stuff depending on an edit text box is incalculable. For playback I want a way to set global rate and frame timings - so edit box is #1 on my list today πŸ’ͺ

2 days ago 1 0 1 0

This seems to be doing the rounds still, which is nice. I think I accidentally reposted this preview at some point after release, I'm blaming the service issues 😁

They are out now, the release post is below!

bsky.app/profile/shal...

2 days ago 4 1 0 0
Deluxe Poly but the toolbox is on the left side.

Deluxe Poly but the toolbox is on the left side.

Deluxe Poly #wip - dpaint users of a nervous disposition, please look away πŸ˜… I added a 'toolbox on the left' option, in case you prefer this side. #pixelart #lowpoly

2 days ago 32 3 2 0
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Did you know: The chainsaw in DOOM was modelled off of Tom Hall’s Eager Beaver chainsaw. It leaked oil, and so was kept in a bowl in the id offices. Tom still has it!πŸ’›

#DOOM #fps

4 days ago 951 212 12 13
Black and white terrain.

Black and white terrain.

Here is the raw terrain elevation data, mapping the min/max range from black to white.

3 days ago 4 0 0 0
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West coast of Canada from above.

West coast of Canada from above.

Mount Fuji and surrounding area.

Mount Fuji and surrounding area.

Thanks. I find these giant erosion features very humbling 😌

4 days ago 10 1 1 0
West coast of Canada from above.

West coast of Canada from above.

Mount Fuji and surrounding area.

Mount Fuji and surrounding area.

Thanks. I find these giant erosion features very humbling 😌

4 days ago 10 1 1 0
22.5N, 30E to 45N, 60E

22.5N, 30E to 45N, 60E

Zooming out a bit ! ( area 22.5N, 30E to 45N, 60E )

4 days ago 11 1 2 0
27N 86E

27N 86E

Mt Everest in the top-right getting the white hot treatment.

5 days ago 7 0 0 0
Map of 31N, 35E, the Dead Sea

Map of 31N, 35E, the Dead Sea

The land at 31N 35E being 400m below sea level both blows my mind and complicates my terrain colouring algorithm πŸ˜…

5 days ago 18 1 2 0

Yes, once I figure that out :) Simple polygons are fine too, and dots and line segments for any noisy fringes.

5 days ago 1 0 0 0
Image of the terrain of Hawaii with bands from green to orange indicating 500m steps.

Image of the terrain of Hawaii with bands from green to orange indicating 500m steps.

Experimenting with digital elevation maps again and made a little tool that takes 16-bit elevation images and makes visible 8-bit PNGs with 500 m elevation bands, makes it much easier to see what's going on. Here's (most of) Hawaii. I used rampgenerator.com to help.

5 days ago 21 3 1 0

Reminds me that I've got a nice little MW2 wireframe painted up all glow-in-the-dark like.

6 days ago 41 7 3 1
Video

Some of you may have seen my C3 thread about it, but for those who haven't- I'm developing a new, CLI-based debugging SPC player called Apollo!

It features a ARAM/DSP memory viewer, SPC700 code debugger, breakpoints, Script700 support & FIR EQ visualizer

Give it a try!

github.com/jimmy-dsi/ap...

1 week ago 12 5 0 0
Video

A few previews of Gilt in motion: ben304.blogspot.com/2026/04/devl...

6 days ago 106 31 8 3
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There's two options atm. RGB or Lab colour space distance. These were all done with RGB.

6 days ago 1 0 0 0
An apple with painterly blotches

An apple with painterly blotches

The Rock C64 edition

The Rock C64 edition

A single traced colour plane.

A single traced colour plane.

Deluxe Poly #wip - experiments with turning photos into low color pixel vector traces. Not sure how useful it'll be yet, but it could be ! #pixelart #lowpoly

6 days ago 11 1 2 0
A raw photo of a closeup of an apple.

A raw photo of a closeup of an apple.

Close up of the apple in pixelated mode. It's pretty close but definitely pixel looking

Close up of the apple in pixelated mode. It's pretty close but definitely pixel looking

A shot of more of the apple for context.

A shot of more of the apple for context.

Deluxe Poly #wip - Began experiments with a function that takes the trace photo (here, a red apple) and samples it at canvas resolution. I've incorporated that into a new "Pixelated" mode for the trace display. It uses 3x3 sub-sampling to remove aliasing -- This is Step 1 towards auto-tracing !

6 days ago 4 1 0 0
Video
1 week ago 37 7 3 0

They jammed their own radar.

1 week ago 2 0 0 0

Haha come on this is AWESOME :D :D

bsky.app/profile/hidd...

1 week ago 74 12 1 1

yes very much !!

1 week ago 1 0 0 0
Preview
Downtown Dystopia Texture Pack by Shallow Thinking Games Retro style urban texture pack for building modern cityscapes.

My new game texture pack is now live for purchase! Downtown Dystopia has 100+ textures ideal for low-def exterior urban environments. Concrete, brick, cement, floors, doors, and more.

shallowthinking.itch.io/downtown-dys...

#indiedev #indiegames #assetpack #gamedev #textures #TextureTuesday

1 week ago 21 17 2 3
An extreme zoom-in on what looks like a pixel-based sprite, but is actually a vector-based group of objects in Deluxe Poly!

An extreme zoom-in on what looks like a pixel-based sprite, but is actually a vector-based group of objects in Deluxe Poly!

Hehehehe vectors

1 week ago 83 4 1 0
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Video

Hehe

1 week ago 22 1 1 0

I believe I fixed "instance preservation" when duplicating frames. It may still be a problem if you copy&paste though. I'll take a look πŸ‘

1 week ago 1 0 1 0