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Posts by Maruno

When a Pokémon levels up, you see the change to its stats. You don't see the change when a Pokémon evolves. I've often wondered how big those numbers would be.

5 months ago 1 0 0 0

Idea for a Pokémon fangame: You don't gain Exp or catch Pokémon. When you lose to another trainer, you become that trainer with their Pokémon and carry on.

6 months ago 3 0 0 0

I wish Pokémon actually showed which moves are considered to be sound/punching/bomb/wind/dance/etc. moves.

7 months ago 2 0 0 0

🎂 Happy 18th birthday to Pokémon Essentials! 🎂
First posted on the PokéCommunity forums on 7th September 2007.

What is your favourite memory/feature/product of Essentials?

7 months ago 16 7 1 1
Post image

#booksky

9 months ago 12174 1351 265 125

Pokémon game idea: Bingo cards. You're given a random set of 16 tasks (defeat 10 wild Pokémon, spend BP, go to 7 different routes, steal a mon's held item, hatch an egg, etc.) and 30 minutes to complete as many as you can. The more rows/columns of tasks you complete, the better your reward.

1 year ago 3 0 0 0
Join the Godotmon Project Discord Server! This server is for the development of an open-source monster-catching using Godot. | 122 members

discord.gg/tU2PukvKad

1 year ago 1 0 0 0

Imagine if everybody really did imagine.

1 year ago 0 0 0 0

I'm not surprised.

Yes, it'll be a 2D project, at least to begin with. I'd like to support 3D in the future as well, but 3D assets are much more complicated for devs to make than sprites/tiles, and we'd like as big a userbase as we can get.

1 year ago 1 0 0 0
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While I do like the Oddworld (obviously), my profile picture is unrelated to anything I do.

User-made challenge levels for Abe's Oddysee/Exoddus would be very interesting, though.

1 year ago 1 0 0 0

After discussing it with Nuri Yuri for nearly two weeks, we've decided to announce our plans to develop a Godot game that mimics a certain monster-catching franchise. It will be left open-source and be available to the fangame community, for them to adapt into their own games.

Big challenges await!

1 year ago 19 2 5 1

I've started playing Shapez. Goodbye, time I could have been coding.

1 year ago 2 0 0 0

It'd be nice to compare two battle animations side by side, but it's a pretty big investment of time/energy to make such a thing. Maybe there's a simpler alternative, like keyboard shortcuts that make it easier to toggle between editing two animations.

1 year ago 0 0 1 0

It happened again.

1 year ago 0 0 0 0

Sometimes I get really tired of saying "tomorrow I'll actually do some coding and not watch YouTube all day" and then watching YouTube all day anyway.

1 year ago 3 0 0 0

Then there's the animations from the official games that just haven't been copied across yet, such as when you have a Pokémon use a move in the overworld, or when using Teleport/Dig/Escape Rope.

1 year ago 3 0 0 0

This includes a few more player animations too. The most useful one would show the player reaching out a hand to do most kinds of interactions (picking up items, touching things). Kicking a ball/No Entry sign might be another one. Maybe one for when you ice-slide into a wall.

1 year ago 3 0 1 0

I think a worthwhile addition to Pokémon fangames would be more animated overworld interactivity. A pile of papers shuffling round as you examine them, a cardboard box moving slightly when prodded, a computer screen changing graphics or turning on/off, that kind of thing.

1 year ago 3 0 1 0

Or just `pbMiningGame(:green)`.

1 year ago 1 0 0 0
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Yes, the "which items are available" would include the chances of those items (including 100%).

1 year ago 1 0 0 0

I'll (hopefully) be adding more customisation to it too, when I get round to rewriting its code. Offhand I can't think of any customisable elements other than which items are available and the UI graphics used (e.g. brown stone vs. grey stone).

1 year ago 1 0 1 0

If you're stretching the definition that much, then berry planting is also a minigame. And maybe also using the Itemfinder.

I wouldn't count any of those as minigames, because you can walk away from them to do something else without ending them/resetting your progress.

1 year ago 1 0 0 0

I wonder how many Pokémon fangames feature minigames that aren't part of the Game Corner?

Tehcnically fishing's "press the button at the right moment to hook" is a minigame, but ignore that one since fishing will be in most games. (Although how many just make it an auto-hook for accessibility?)

1 year ago 1 0 1 0

I'm looking through my old Twitter posts to find something to repost on here. More than a few of my tweets are about breeding and eggs and properties they inherit from their parents. I have good ideas, but I need more variety.

Also, is there a name for Bluesky posts, like how Twitter has tweets?

1 year ago 0 0 0 0

If I want to see the stack trace at a given location, I make the program crash there with `a += b` (where neither `a` nor `b` are defined), and it shows up in the crash report.

I'm pretty sure this is horrific to anyone who knows how to code, but it works for me. (I don't need to do it often.)

1 year ago 0 0 0 0

I hate coding to support translations.

1 year ago 1 0 0 0
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Oh yes, and occasionally the dev branch will require changes to graphics/audio files (i.e. renaming/moving them), which you couldn't tell because those files aren't in GitHub.

1 year ago 0 0 0 0

The master branch should be stable, although it's not much more than the release version plus changes in my Hotfixes plugin (I'm not even sure if it has all those fixes). The dev branch ought to be stable enough too, but no guarantees as I don't try to ensure this. Other branches are in development.

1 year ago 0 0 1 0

I may start plagiarising myself. I want to see if I can make a post every day this month, just to get myself back into the swing of things.

1 year ago 1 0 0 0

Yeah, that makes sense. And for plugin makers, it's much easier to make plugins for release versions, because you know they're not going to change until the next release version.

1 year ago 1 0 0 0