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Posts by Mike Faraday

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Visualising the Flow: Ink Explorer TL;DR — A tool for stepping through Ink visually and keeping track of variables.

Another tool! Ink Explorer.

Visualises the shape of an Ink story and lets you play through from any point, watching variables (and tweaking them), keeping track of visit counts, and letting you snapshot and restore the state.

Early days - hope it's useful to someone!

medium.com/@wildwinter/...

2 months ago 109 28 8 1
A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.

A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.

I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

www.pentadact.com/2026-01-08-1...

I hope it's of use, not least because goddamn I forgot how long blog posts take to write.

3 months ago 1848 577 51 65
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Owlcat Games - We create cRPGs We create cRPGs

Hey Game Devs - @owlcatgames.bsky.social has a "new game development learning resource, featuring over 350 resources including software recommendations, tutorials, and online courses… for FREE." owlcat.games/learning #gamedev #indiedev #gamedesign

6 months ago 46 20 2 0

“AI will help with pointless interactions like item descriptions and NPC barks” if it’s pointless it shouldn’t be in the game. If there’s nothing interesting about something, cut it

9 months ago 1510 323 33 42
Cream/white background with pink and blue sparkles and text across the centre which reads: What is Limitbreak Mentorship.

Cream/white background with pink and blue sparkles and text across the centre which reads: What is Limitbreak Mentorship.

We're kind of new here so a fresh introduction is probably a good idea, right?

We are Limit Break, the largest mentorship program aimed at underrepresented people working in the UK games industry! Our goal is to help marginalised people progress their careers

More info: www.limitbreak.co.uk

1 year ago 52 39 1 2
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Blender 4.0 Beginner Donut Tutorial (NEW) - YouTube The forth donut series

If you're happy to try Blender, I did the v3.0 of this series and it was very good (I've forgotten most of it since then though...)
youtube.com/playlist?lis...

1 year ago 1 0 1 0
Dev Diary #4: Emergent Narrative | Civilization VII Get developer insights and additional details about the narrative systems of Sid Meier's Civilization VII!

Dev diary day! I’m excited to finally share this look into Civ VII’s new emergent narrative system.

1 year ago 487 131 31 14

Yes, I love Scrivener and use it for all kinds of writing. But it’s not the right tool for branching narrative.

2 years ago 0 0 0 0

Yes, I’m similar to that: outline the shape of it (I tend to use Onenote) and then work the rest out as I go. Depends on what it is though. If the project is very interactive, I plan a lot more.

2 years ago 0 0 1 0
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That's how you summon an angry Emily Short. 😉
I only know as I've done a lot of work in node graphs, but I barely understand Storylets - I'm hoping to get a chance to use them at some point. (Personally, I find node graphs far easier to grok than linear scripting, and can hit the flow state in them)

2 years ago 2 0 1 0

Good post, but you're conflating node graphs with Storylets - they're two very different things. You can do Storylets in a node graph, but you can also do them in other systems, and not all node graphs are Storylets.

2 years ago 0 0 0 0