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Posts by Henning Sanden

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Here’s a handy tip for painting roughness maps in Painter

11 months ago 6 1 0 0
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More roles have opened up here at Absurd Ventures. Join us if you love AAA games with a ton of storytelling. www.absurdventures.com/careers

11 months ago 60 23 4 2
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Threw my guy into unreal

11 months ago 42 0 1 0
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Color map from Painter

11 months ago 11 1 1 0
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Iray render from Painter of the current progress

11 months ago 28 2 0 0
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Im working more on the textures for my Kaiju. Having tons of fun in Painter, with baked maps from Marmoset.

11 months ago 13 0 0 0
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Ive finally started on texturing. Very early days. Render from Iray in Painter

11 months ago 38 3 3 0
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11 months ago 1 0 0 0
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From a recent mentorship review, making a portfolio from scratch

11 months ago 8 0 1 0

Thanks! Yep its a time consuming process. Loving it though!

11 months ago 1 0 0 0
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Maya wires

11 months ago 6 0 0 0
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Ive finally started on texturing. Very early days. Render from Iray in Painter

11 months ago 38 3 3 0
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Working more on the topo and UVs, testing out more Marmoset baking

11 months ago 13 0 1 0

Flow is a good thing to think about when creating appealing shapes for #gameart

11 months ago 15 2 1 0
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Heres a pattern i use all the time when sculpting. Really helps to get appealing shapes.

11 months ago 133 7 4 1
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WIP

11 months ago 24 0 0 0
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11 months ago 4 0 0 0
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Very very early first pass texturing

11 months ago 13 0 1 0
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He's now in Painter :D

11 months ago 26 0 1 0
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UVs done

11 months ago 10 0 1 0
Preview
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Contains 3 really nice sculpting brushes for $1. I've completely replaced my clay buildup with one of them
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11 months ago 4 0 0 0
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Im having tons of fun with this character! Doing a Blender test

11 months ago 7 0 2 0
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Its so much fun to see the ratings coming in for the Brush Kit we launched recently!

11 months ago 4 0 1 0
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First Marmoset bake test with auto uvs. Tons of issues but Im the progress so far!

11 months ago 10 1 0 0
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For games, whats the correct way to smooth the normals for a character? Currently Im using Soften Edges in Maya. Do you do a uniform soften based on the angle or do different areas get a custom angle?

11 months ago 6 0 3 0
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Topo more or less done, now to crush ngons

11 months ago 9 0 1 0

You know how marketing for movies are lying or severely undermining the work of VFX companies? It's because the audience likes when things are 'real'. Imagine a movie being made with AI - the backlash would be 100x more intense than this.

11 months ago 8 0 0 0

Gorgeous! What a lovely project

11 months ago 0 0 1 0
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In games, are poles okay or should they generally be avoided? If they are bad, what's the consequence of having them?

11 months ago 5 0 3 0
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Im making some progress on the back and tail

11 months ago 11 0 0 0