Thanks for your support, Dan!
Yes, the cartridge itself (without the shell) is compatible with PAL and NTSC!
Or you could run it with your SuperNT ... it's up to you!
Posts by Randy Linden
People are receiving their copies of DOOM SNES 2025 and I wanted to shout out to everyone making videos!
What's really extra-impressive is that so many of the videos are running the game on OG hardware with CRT monitors! Absolutely amazing!
A massive "Thank you!" to all the fans and supporters!
That's very strange... My account should be open to DMs, but I've Emailed you directly.
Thanks!
Thanks for bringing this to my attention.
Please DM/send your contact information so I can follow up with you directly.
if you think emulation is cool, watch this interview with @randallinden.bsky.social about bleem
retrorgb.com/zophar-inter...
What do @thattomhall.bsky.social , @randallinden.bsky.social, and @gregorpunchatz.bsky.social have in common?
They are some of many interviews featured in my new book Doom Video Games!
Pre-order today: a.co/d/0d55i2Ci
VOD of the stream is live! Was lucky enough to have SNES Doom developer @randallinden.bsky.social drop by chat to answer all sorts of questions. Very, very fun!
Watch: youtu.be/CRK97AslDp4
I'm over on @kotaku.com with a feature on @randallinden.bsky.social and his 30 year journey to make a good version of DOOM on the Super NES.
“'I had to go back and reverse-engineer my own code from 30 years ago,' Linden laughed. 'I was like, wow, I used to be very smart.'”
Thanks, Kev!
You’re too kind!!
See you all tonight at 7:00PM for the live premiere of my interview with the man behind bleem! and bleemcast!, @randallinden.bsky.social !
www.youtube.com/watch?v=RCw6...
It seems like a while since I've recommended @wes.readonlymemo.com 's awesome blog/newsletter, so it's time to do so:
"Read.Only.Memo." is top-notch emulation info that's free and has no ads ... it arrives every two weeks in your inbox directly!
readonlymemo.com
Thank you for your kind words and kudos... I appreciate it! :-)
We actually use Haxe for the preprocessing stage of the pipeline which converts the SuperFX GSU code into C/C++ which is then compiled with the Raspberry Pi Pico SDK.
However, there are too many SNES-specific dependencies to run the code on something other than actual SNES hardware or an emulator.
I look forward to tonight's stream and getting some feedback on the update ... get it? Rumble? Feedback... ha ha.
Ok, I'll stick to programming.
Today has been busy day for #SNES #romhacks
Especially if you're a fan of the newly developed haptic rumble tech by @randallinden.bsky.social
The newest rumble supported game is
Super Castlevania IV
by "Bogaa"
You can download the patch here
romhackplaza.org/romhacks/sup...
#romhack #retro #gaming
This just in!
@kandowontu.bsky.social is ready with his newest #SNES release
in what I've dubbed, his
" #Retro Rumble #Romhack" series
Final Fantasy III
can now be played with the rumble
developed @randallinden.bsky.social
For Patrons for now
Available for everyone, this Friday
#romhacks #gaming
I played the beta and it's amazing!
It's finally here!
@kandowontu.bsky.social is ready with v1.0 of
"Super Mario World Rumbled"
for Patreon supporters.
With the public release next week.
As the name implies, this #romhack implements the exciting new #SNES rumble feature. developed by
@randallinden.bsky.social
#retro #romhacks
a prototype Super Nintendo game cartridge and prototype Super Nintendo gamepad held in front of a Seattle street intersection
What a lovely day-before-PAX pickup from @randallinden.bsky.social and his @limitedrungames.com team. I'll be at @officialpax.bsky.social all weekend (when I'm not sneaking over to Bumbershoot), so plz find me and say hello!
Looks like @limitedrungames.com and @randallinden.bsky.social read your comments and now #Doom on #SNES has a new preview build with new logic, game speed changes, animation speed improvements and more! A much more accurate Doom youtu.be/6WTBX3qSkHc #gaming #gamingnews #gaming_news
Thanks, Sam!
Nice to hear from you!!!
My pleasure -- thanks for watching!
Today at 2:30pm EST (8:30pm European) I'll be livestreaming with @dark1x.bsky.social and @pc98audi.bsky.social to talk about the new DOOM SNES 2025, play the latest build and ask me anything... Today's the last day to pick up a copy!
limitedrungames.com/collections/...
Tonight at 8:30 Europe time or 2:30 EST, we’re firing up the ol’ livestream machine again. @randallinden.bsky.social will be joining @pc98audi.bsky.social and I to talk about the new version of Doom SNES - and there have been major improvements made since the first round of previews went out too.
Happy to release my SNES port of Castlevania! This native SNES port features:
3 Difficulty Levels
14 palette options
6 MSU-1 Soundtrack options
Use A or X to throw subweapons
Swap between 2 subweapons
Rumble support
Available here:
mega.nz/folder/Ukgjm...
or here:
archive.org/details/cast...
A rumble controller. For the SNES. For Castlevania.
What a day to be alive. Shoutouts to @randallinden.bsky.social and @limitedrungames.com !
Fun tip for Geekfest Everett attendees: @limitedrungames.com's updated version of SNES Doom, which doesn't come out for almost a year, is sitting at the @castlemaniagames.bsky.social booth, set to free play. With the brand-new rumble gamepad! Cc its creator @randallinden.bsky.social
I just got a copy of @randallinden.bsky.social's new SNES-version of Doom and a controller with force feedback: There are more levels and difficulty-modes and, this is the big one: much, much better performance! Absolutely stunning work! You can still order this at @limitedrungames.com!
Here's a blog post you won't want to miss! Digital Foundry's John Linneman @dark1x.bsky.social had the opportunity to interview our very own Randal Linden @randallinden.bsky.social to discuss DOOM, the SNES, and more in this part 1 of 2 discussion!
buff.ly/d34aGf3
Thanks for the kind words and suggestion -- I've been asked a few times to do videos or a blog or write a book ... I'm thinking about it for sure!