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Posts by Niall O'Donoghue

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St Patrick's Day Steam Sale Brings Irish Games to a Global Audience — Imirt Imirt - The Irish Game Makers Association is proud to present the Games from Ireland Steam Event , a week-long digital showcase celebrating games made in Ireland or shaped by Irish creative talent an...

Hey, any games press want to cover our big upcoming steam event with Irish games?!?

www.imirt.ie/news/2026/3/...

Reach out via dm or eoghan@imirt.ie

1 month ago 160 99 1 2

I chatted with @ludicpen.bsky.social on making games in Venezuela amidst the conflict, and their long term plans. More than ever, creating art - creating anything - is a form of resistance these days.

3 months ago 48 24 0 0

Many thanks to the devs I spoke to about their cool games getting run at GDQ

3 months ago 274 52 3 0
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Larian:

"we’ve decided to refrain from using genAI tools during concept art development"

"Trying" GenAI to "refine ideas faster" but won't generate assets without knowing data's origins and having consent; any in-game GenAI work will "be trained on data we own."

www.reddit.com/r/Games/comm...

3 months ago 83 24 7 27
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Stray Children: Why the Developer of the Game That Inspired Undertale Has Now Made a Game Inspired by Undertale - IGN I spoke with Moon: Remix RPG Adventure and Stray Children creator and head of Onion Games Yoshiro Kimura about his inspirations, how he relates to his art, and "oddball" games like Undertale.

I had the honor of meeting Yoshiro Kimura last year at the Onion Games office in Tokyo, and got to listen to him talk very earnestly about game development and Stray Children and, well, life.
www.ign.com/articles/str...

3 months ago 433 110 6 4
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Tuesday, 16 September 2025.

6pm BST / 1pm EST.

Sign up to our newsletter to be notified first eepurl.com/iuomJA

7 months ago 82 7 1 4
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Interview with Team Cherry for Hollow Knight Silkson From Ludum Dare beginnings to the highly anticipated Hollow Knight: Silksong, explore Team Cherry’s creative journey in this in-depth interview tracing their career.

Silksong is out today - and I am so excited to share my deep-dive into the game's development.
I spoke with Team Cherry about Silksong's design, its origins, and the creative principles that drive their work. I'm thrilled to share it:

7 months ago 271 70 7 1

Hello hello! Let's see, where were we...
Happy to report I'm semi-active again after quite a while away, having had the great opportunity to cover SGF with the fine folks at Edge this summer. Hoping to have more stuff out soon, and looking forward to (re)connecting with folks 🫡

7 months ago 7 2 0 0
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