idk
Posts by loog
mario movie was lit, might make some art based off it
i call this series "what if they just Kept Going"
he looks so good!!!!
Wing Cap Mario from Super Mario 64
Winged Mario bc why not #SuperMario64 #art #fanart #Nintendo #SuperMario
bomberman about to throw a bomb
bomberman shocked and or scared of something
bomberman t-pose
old bomberman renders #bomberman #art #fanart #3d #cgi #blender #b3d #blender3d
i dont like this other one heulp
now you tlak to the green animal (this is important)
finally got around to reanimating a little bit of promo show today lol
smash bros if they had any fucking clue what they were doing while making sonic #ssbu
pattern recognition
[CMYK] Nintendo 64 box art for a nonexistent Mario spin-off titled 'MARIO HOCKEY'. It depicts Mario & friends on a hockey rink. Mario is about to shoot a goal, which Donkey Kong is guarding. Peach is following closely behind. In the background, Wario tackles Luigi.
[CMYK] Identical, but without formatting.
I'm surprised this little gem rarely comes up in Mario spin-off conversation... I guess it was a pretty late release ๐ซค
rig by @_strawberiie_ on twitter and @pictochats.bsky.social
i gotta try this
Cover page for TetraCG, a retro computer graphics package for Blender 5.0. It is made up of several negative greyscale 3D renders in the style of 90s CG, laid out like comic panels.
TetraPHONG A simple, but versatile nodegroup combining diffuse and specular shading with full support for Cycles and EEVEE. The Cycles version of TetraPhong supports anisotropic highlights for surfaces such as metal, hair or satin, and it also supports full, proper raytracing. While the EEVEE version lacks these features, it does include an optional coat for screenspace raytracing. Its diffuse and specular components will also render perfectly fine in Cycles.
TetraGEN A noisy volume nodegroup that aims to replicate PowerAnimator's flashy particles. Particularly useful for fire, smoke or dust FX. Adjust scale, distortion, frequency and emission accordingly. Renders in EEVEE and Cycles.
TetraSKY A world background nodegroup with the express purpose of filling up the void. Use with an environment texture, or generate a sky with various gradient, cloud and star settings at your disposal. Disable diffuse and glossy rays in world properties to prevent unintentional ambient lighting (Cycles only).
Relaunching my retro CG setup as TetraCG: an assortment of nifty nodegroups and render settings to provide an easier entryway into a style that I adore ^^
mega.nz/file/ZidCmLw...
THIS MIGHT BE EXTRMELY USEFUL WAIT
Junior Hero
#KingdomHearts #SmashBros #Art #Blender3D
seagulls got em distracted ๐
oh i did oops
poyo
kinda surprised i haven't shown my kirby model here, but i'll most likely revamp or redo the model because kirbys like 5 circles lmao
but fr i'd actually like to see this with your new style
cool,,, too cool.,
Low quality Wartin
Model release! Fin Fin.
drive.google.com/drive/folder...
Promo image for a set of UI assets made to easily create UI Assets in the style of Super Mario 64 with Documentation on GitHub. Image shows examples of what can be made with the templates, and has other information, like how there is no affiliation with Nintendo.
Templates for UI in the style of SM64! These are for Blender 4.5+ and Photoshop.
Ko-Fi Link: ko-fi.com/s/b3711350fa
GitHub Documentation: github.com/Squishy6094/...
These assets are free to use! I just ask that you credit Mike Selcouth if you use them in your public mods.