iOS:
apps.apple.com/us/app/arete...
Android:
play.google.com/store/apps/d...
Steam (Win and Mac):
store.steampowered.com/app/3570700/...
Posts by Christophe W. Roth
#TuesdayNewsday in 2026 brings you the key wargaming headlines of the week
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Plus the best blogs, vids, and upcoming events
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It's essential reading for strategy gamers everywhere
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https://armchairdragoons.com/category/news/
Air Scarmush has just received an update! Improvements include easier-to-read turn performance diagrams, designed to help players carve out realistic flight paths from the game board. We also have a new scenario called 'Fingers-Crossed' which focuses on air superiority. Get ready to prep your 6''
Arete: The Battles of Alexander the Great on iOS App Store, Google Play, and on Steam.
Just a reminder my hex-and-counter game, Arete: The Battles of Alexander the Great, is now on 3 platforms: iOS, Android, and Steam (PC and Mac)!
iOS: apps.apple.com/us/app/arete...
Android: play.google.com/store/apps/d...
Steam (PC and Mac): store.steampowered.com/app/3570700/...
No joke—Arete: The Battles of Alexander the Great is LIVE on Steam!⚔️
Lead Alexander’s armies in epic battles on Windows and Mac. To celebrate, enjoy 15% OFF for the first 7 days of launch!
store.steampowered.com/app/3570700/...
Turn 22 - 02'48"
On a final reversal I get into a firing position with the cannon. I fire and the projectiles hit their target. One kill!
Turn 15 - 16 - 17 - 18 - 19 - 20 - 21 - 02'40"
We did a series of scissors and I managed to stay behind.
Turn 14 - 01'44"
I'm almost in position to fire an IR missile but he has climbed steeply and is outside the acquisition cone, so I can't hear the slightest growl...
Turn 13 - 01'36"
But I'm still on his tail and I'm speeding up.
Turn 12 - 01'28"
I almost overshoot, he has a window to escape.
Turn 11 - 01'20"
I'm manoeuvring to keep up.
Turn 10 - 01'12"
He pulled me into some scissors and I had the opportunity to fire the cannon, but unfortunately it went wide.
Turn 9 - 01'04"
I set off again on a barrel roll to try and keep my room to manoeuvre. He goes straight for speed. The situation looks promising.
Turn 8 - 56"
We're still turning but he's decided to slow down suddenly, which surprises me and I'm on the verge of an overshoot.
Turn 7 - 48"
We're entering a turning phase of the battle and we're both trading altitude for the ability to turn tightly, hoping to get in our opponent's wake.
Turn 6 - 40"
He was obviously turning too and seemed to be taking the lead, but to turn so much at this speed he had to trade altitude for G's. So he finishes his move much lower than my position.
Turn 5 - 32"
Then we would have passed each other head-on again if I hadn't taken advantage of my lead and the space available to start a barrel roll (1/2). This'll give me altitude (an advantage that can be converted into acceleration) and should leave me room to turn behind him.
Turn 4 - 24"
But he finally turned sharply to his right, so we engaged in a kind of one-circle fight in which I had the advantage because I had started to turn earlier. But he's too far away for any of my weapons to catch him.
Turn 3 - 16"
I continue on my left turn as he goes straight ahead faster than the speed of sound, seeming to want to avoid a confrontation.
Turn 2 - 8"
I (blue plane) make a left turn to meet my opponent head-on and lower my speed to reduce the turn diameter, hoping to get behind him faster.
Hi, I'd like to share with you the minutes of an aerial skirmish I played with a friend last week. I try to report the event using the terminology specific to aerial combat manoeuvres in order to demonstrate the suitability of this game for educational purposes. #ACM #Vassal
Yes, it's a bit intimidating, especially as I have no knowledge of combat strategy from that era. That's also where you help out a bit.
I love this game even though I'm really bad at it. I have a feeling that your video will help me improve. Thanks a lot!
A classic hex & counter wargame brought to the digital form - that is what I was looking for! Thanks to Bill and Arete that dream come through. Let us see the gameplay from that intriguing title.
theboardgameschronicle.com/2024/11/20/e...
@molotovcockatiel.bsky.social
Air Scarmush - A photo sequence of the game in action.
They're talking #AirScarmush at VISLUDICA !!! www.twitch.tv www.twitch.tv/videos/20840...
Wow, Air Scarmush is already two years old! Time flies... To celebrate this anniversary we're very excited to announce the release of its official Vassal module, developed by the talented Alberto Romero.
). #Vassal #Wargame #PBEM #AirScarmush vassalengine.org/wiki/Module:...