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Posts by Quod Soler ☀️

That's good to know!

Will think about it then, as the system looks really interesting.

And thanks for replying.

2 months ago 0 0 0 0

Do you recommend waiting for a second edition of Vagabond?

( I'm tempted to grab a copy, but no idea if you ship to Spain as well )

2 months ago 0 0 1 0

Recently continued playing Xenoblade Chronicles 2.

I really feel overwhelmed by all the game systems it have and how to best optimize damage in battle.

I might need to play something simpler first and then come back again.

7 months ago 1 0 1 0

Corrupted Blueprints can be a big headache.

If you have to deal with one try sinply renaming it.

The correct choice is always to fix the issues in C++, but if you don't have access to a programmer renaming it can fix its broken references.

9 months ago 2 0 0 0
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Reviving by attacking is such a clever decision in Nightreign.

Most design teams would discard this feature on the spot.

Instead, this allows the full expression of combat to be used on the revive mechanic as well.

9 months ago 2 0 0 0

Visual Effects and Sound Effects are incredibly important for Combat Game Feel.

Try to play your game with only animations but no SFX or VFX and you will feel what is really missing.

10 months ago 1 0 0 0
How to Create a Poison Effect using Unreal Gameplay Ability System
How to Create a Poison Effect using Unreal Gameplay Ability System Learn how to create a Poison mechanic using Gameplay Effects from the Unreal Gameplay Ability System plugin.

Do you want to learn how to create a Poison Effect using Unreal Gameplay Ability System?

Learn how to do it here:

youtu.be/2sCPqOlX81k

10 months ago 0 0 0 0
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When working remote text based comunication is crucial.

That is why it's important to not assume ill intent from peers.

Messages in text can be interpreted in multiple ways, as they lose all nuance.

When in doubt, simply ask for a quick call with the other person.

10 months ago 1 1 0 0
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The Unreal Engine Issues and Bug Tracker Welcome to the Unreal Engine Issue and Bug Tracker. You can check the status of an issue and search for existing bugs. See latest bug fixes too.

One of my friends has encountered a big issue with GPU Lightmass in Unreal Engine.

If you have some time, please vote here for this bug to be resolved.

It should only take you one minute.

If you use lightmaps, let Epic know that you love them.

issues.unrealengine.com/issue/UE-29...

10 months ago 1 1 0 0

That is so cool!

10 months ago 0 0 0 0

Now that I think about it, Deltarune on Switch 2 means that @GameMakerEngine has support for it, righ?

10 months ago 1 0 1 0

I think we are gonna have to wait until Unreal 6 to have Scene Graph in main Unreal.

Until then will have to look at UEFN and long for that and Verse.

10 months ago 0 0 0 0

Yeah, the trick for theveditor previz is cool.

And I really loved mobile can be used with lightmaps.

Its a pity that indirect capsule shadows are not supported

10 months ago 0 0 0 0
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Unreal Solo Game Developer Join other game developers in our weekly newsletter. Each week you'll get 1 piece of info relating to an Unreal Engine feature to become a better developer and improve your career in just 4 minutes.

If you don't want to miss out on anything you can also subscribe to my newsletter where I talk about Unreal Engine here:
www.quodsoler.com/unreal-solo...

10 months ago 0 0 0 0
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Achieving More than 1000 FPS in an Unreal Engine 5 Project | Quod Soler Unlock ultra-fast performance in Unreal Engine 5 by disabling heavy features like Lumen and Nanite, using the Mobile Renderer or DX11 Forward. Achieve up to 1000+ FPS—even on integrated GPUs—by prioritizing lightmaps and smart compromises for lightweight rendering.

www.quodsoler.com/blog/achiev...

10 months ago 0 0 2 0
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If you missed this week's newsletter on achieving 1000+ FPS in Unreal engine don't worry.

I have also published a blog post version.

You can find the link down below 👇

10 months ago 1 0 1 0

Just tried Davinci Resolve's text-based editing and it really speeds things up.

Select remove silences.

Start removing all bad takes simply by removing the text.

Suddenly you already have a good head start that you can further tweak.

It's awesome!

10 months ago 1 0 0 0
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Unreal Performance Maxxing With the DirectX Mobile Renderer on Desktop.

I want to thank once again @daftsoftware for their blog post on Unreal Engine performance.

It helped me to push even further of what I was trying with lightmaps and go one step beyond to get Unreal to have incredible performance:

blog.daftsoftware.com/unreal-perf...

10 months ago 2 0 0 0
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Unreal Solo Game Developer Join other game developers in our weekly newsletter. Each week you'll get 1 piece of info relating to an Unreal Engine feature to become a better developer and improve your career in just 4 minutes.

If you want to join, you can subscribe here:
www.quodsoler.com/unreal-solo...

10 months ago 0 0 0 0
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You are already 700 people who are learning from the Unreal Solo Game Developer newsletter!

Thanks for being so awesome!

10 months ago 0 0 1 0
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Are you enjoying the use of programmer art on my last posts?

Do you think it helps communicate things clearly?

More programmer art?
Less programmer art?

10 months ago 2 0 1 0
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Unreal Solo Game Developer Join other game developers in our weekly newsletter. Each week you'll get 1 piece of info relating to an Unreal Engine feature to become a better developer and improve your career in just 4 minutes.

If you want to learn more about GAS you can subscribe to my newsletter.

I share Unreal and GAS knowledge just for you.


www.quodsoler.com/unreal-solo...

10 months ago 0 0 0 0

What about logic?

If you encapsulate Network on Gameplay Tasks, designers will be able to create Abilities without knowing that they are implementing network-ready code by default.

I really love how GAS makes it so easy.

10 months ago 0 0 1 0

Need to have many values auto replicated to the client characters?

Simply use Attribute Sets, you can replicate values and then your designers can modify them with Gameplay Effects without having to worry about network.

10 months ago 1 0 1 0

If you set up GAS correctly, your designers won't have to worry about online at all.

Do you want to start VFX/Sounds/Rumble due to a poison effect?

Use a Gameplay Cue and it will automatically work on clients.

10 months ago 0 0 1 0
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Do you want to know a secret about GAS?

One of its most powerful features often goes overlooked.

Do you want to know what it is?

10 months ago 1 1 1 0
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Unreal Gameplay Abilities System List of Resources | Quod Soler A list of useful links related to the Unreal Gameplay Abilities System

If you want to start learning GAS, here you have some good resources to get you started:
www.quodsoler.com/blog/unreal...

10 months ago 0 0 0 0
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I have found the graph that proves that using the Unreal Gameplay Ability System improves team prototyping speed by 30%.

The numbers are in a graph line, so they must be true.

I started using GAS so many years ago and now I can not go back.

10 months ago 2 0 1 0
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Crafting Dynamic Poison & Antidote Mechanics with Unreal Engine 5.3 Modular Gameplay Effects | Quod Soler In this article you will learn how to create a Poison Gameplay Effect and how to craft an Antidote to counter that poison. The tutorial uses Uneral Engine 5.3 but provides info on how to do this in other Unreal versions as well.

If you want to learn how to create a poison effect you can check it out here:
www.quodsoler.com/blog/crafti...

10 months ago 0 0 0 0
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In Unreal GAS, if you learn about Attribute Sets, Gameplay Effects and Gameplay Abilities you will have almost 80% of what you need to make all the games you want.

10 months ago 3 0 1 0