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Posts by ScouB 🌟 (#SMKDX)

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🚨 Elle est ENFIN là ! 🚨

L'aboutissement d'un travail qui a commencé il y a + de 4 ans, plus de 1 heure sur la VRAIE genèse de la saga Zelda : youtu.be/32rjIOkWLe0

Et comme il s'agit de la genèse, j'y parle en réalité de tous les jeux de la saga !

Tout retweet sera grandement apprécié ! 🙏

1/23

3 weeks ago 16 17 2 1

Happy New Year Karters!

3 months ago 10 2 0 0
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And this can be seen in-game.
Thank you Nintendo 🤪

3 months ago 6 2 0 0
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Yeah you've seen that correctly...
this one is incorrectly placed, probably resulting from a change of track layout without adjusting pillar's position.

3 months ago 5 1 1 0
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Random #SuperMarioKart Fun Fact :
Those are the position of GV2 pillars

3 months ago 5 1 2 0
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We're still working very hard, but small #SMKDX update for you. CPUs are now armed with the new items too. 🙃

4 months ago 32 8 2 0
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Super Mario Kart Fun Fact :
Item boxes are reset after 30 of them have been taken.
However there is a bug (?) in vanilla SMK which makes down-oriented itembox resets as right-oriented itembox and vice versa.
On the left is "initial" map, and on the right the map after items have been reset :

7 months ago 13 3 0 0
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Happy birthday Super Mario Kart 💚

beloved

7 months ago 23 3 2 0

Bonjour. Non.

9 months ago 1 0 1 0

- A little crown is there to indicate who's leading the race (just like in Shine Thief mode)
- The initial timer (default 30sec for now) can be configured in the settings between 1 and 59sec
- there might be an alternate ruleset based on HP in the future.

9 months ago 3 0 0 0

- The first player finishing a lap will trigger the timer of the other player making it decrease
- Upon finishing the lap, the other player will have their timer stopped.
- And again and again until one of the timer reaches 0
- Or one of the player has lapped the other (and finish a lap)

9 months ago 2 0 1 0
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Following last week's "Endurance" Mode, here is a 2 Players version of it : "Survival" mode!

#SMKDX

9 months ago 18 5 1 1

So it encourages consistency over risky driving, because if you do a "great lap" you'll have to reproduce it the next lap in order to be able to survive.

The ruleset may not be final, but that's the current one :)

Hope you'll enjoy it!

9 months ago 3 0 1 0

Counter in the bottom left of the player's screen is the number of lap achieved, if you reach 99, the counter resets to 0 and you hear the "1up" sound, so basically if you're really consistent, endurance mode can be infinite!

9 months ago 3 0 1 0
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- Initial timer is 30sec
- If you finish the lap before it reaches 0, the timer is then updated with the value of your last lap + "a margin" (margin that you can configure in the settings menu between 0"01 & 0"99, default value being now at 0"50)
- If the timer reaches 0"00, the race is over.

9 months ago 3 0 1 0
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In some #SMKDX news, here is a new mode available : "Endurance" mode!

🧵⬇️

9 months ago 22 7 1 1
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@mixmyu.bsky.social 🤓

10 months ago 2 0 0 0
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Bring it on around with the Boomerang item, new to #SMKDX! Though there is one "catch"... :)

'Rang around a corner or fire right at your enemy! Don't worry if you miss, it comes right back to you! Hit 'em on the comeback!

With some skill, you can even catch the 'rang again for a second throw!

11 months ago 41 6 1 0

A Yellow Shell

11 months ago 2 0 0 0

There's no such thing as a gold shell in SMKDX though. 😉

11 months ago 2 0 1 0

I wasn't happy with the explosion effect for the Bob-omb, and as @mrl314.bsky.social mentionned here - bsky.app/profile/mrl3... -
we always wanted to have this "BOMB" text for the effect in reference to SMB2, so I took some time and made some update to the effect💥.

#SMKDX #MarioKart

1 year ago 19 4 1 0

I wasn't happy with the explosion effect for the Bob-omb, and as @mrl314.bsky.social mentionned here - bsky.app/profile/mrl3... -
we always wanted to have this "BOMB" text for the effect in reference to SMB2, so I took some time and made some update to the effect💥.

#SMKDX #MarioKart

1 year ago 19 4 1 0
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Need a hand? or maybe... a tail? Meet the Tanuki Leaf item in Super Mario Kart Deluxe!

With 4 seconds of All-You-Can-Spin action, spam the leaf to attack your foes, clear out pesky litter on the track, and defend yourself from oncoming attacks!

It's spin-to-win mayhem, spin Spin SPIN!!!

#SMKDX

1 year ago 90 23 3 1
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Some podium ceremony animation update for #SMKDX

1 year ago 24 9 1 0

MrL doing wonders again for #SMKDX
Tremendous work 👍🤩

1 year ago 2 0 0 0
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It's cold out, let's heat things up a bit with the FIRE FLOWER!

Launch a barrage of 2 bouncy fireballs to snuff out the competition! These bounce over walls so don't bother trying to hide!

Pesky ice blocks in the way? MELT 'EM!

Oh but be careful, fire and water don't mix well.

#SMKDX

1 year ago 38 13 3 1
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Some podium ceremony animation update for #SMKDX

1 year ago 24 9 1 0

Goddess of Star Road 😙

1 year ago 3 0 0 0
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throwback to when dorrie's thicc fuckin ass broke my code because it was too big

#SMKDX

1 year ago 9 2 1 0
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(2021/12/25) Progress on my Gate Battle mode had been going smoothly, and I reworked the ruleset a bit.

Now, the scoring was more like Micro Machines, where you need a certain number of points more to win! Sudden death mode would occur if the timer hit 0 and both players were tied.

#SMKDX

1 year ago 4 1 1 0