Ah that's probably why
@mreliptik.bsky.social covered it In a showcase video ๐
(thx btw)
It was also the sloppily thrown together version that I'm mildly embarrassed by existing.
The new version is so much better
Posts by MrEliptik โจ Lexispell demo out!
That's super cool! I think I'd prefer a score system like/dislike. There's a big difference between 0 likes and something with negative dislikes
Streaming schedule for the week 17 ๐
Small lexivlog: creating an enchantment room to enchant letters in Lexispell โจ
He's not here anymore! He's replaced by Henry the shopkeeper and he sleeps most of the time lol. But that's fair, I'll make the eyes move when I can :)
I reworked my upgrades to look like scrolls and I think it's pretty cool!
Thanks ๐
Wishlist & try the demo on Steam ๐
s.team/a/4053960/
Small lexivlog: adding a well room to exchange items and letters in Lexispell โจ
Some of my favorite details in Lexispell โจ
the urge to start another project is getting big...
I can't wait to prototype new stuff
A 3D model of a computer-like device showing on several screens the following: Deep Fog Signals Official Selection InterfaceX.net
๐ป #InterfaceX26 is coming soon!!! ๐ป
An entire Steam festival dedicated to #FakeOS games! Explore people's computers and phones, hack systems, uncover hidden data.
๐๏ธ Steam Event: Apr 27 โ May 4
๐ฎ Games: 150+
๐บ Live Showcase: May 2
We're thrilled to be featured with Deep Fog Signals. Stay tuned ๐
random concrete giants sketches and concepts
Was surprised to learn Godot doesn't have built-in methods for determining if a point is inside a shape, or the closest point on a shape, so I took some time to write my own.
#GodotEngine #gamedev #indiedev
The Parking Garage Rally Circuit mod community keeps delivering!
I resonate so much with this. You basically are inccapable of seeing the game for what it is. In my previous game, I had multiple moments where I rediscovered my game after not working on it for a while.
The thing about actually making your video game real is that your projected imagination of what it will be is gradually substituted with concrete reality, and that reality is mostly going to be pretty bad until the game is almost finished. This is pretty heavy psychologically.
ARTEMIS II MISSION REQUIREMENT:
๐บ๐ธ๐จ๐ฆ๐บ๐ธ๐จ๐ฆ๐บ๐ธ๐จ๐ฆ๐บ๐ธ๐จ๐ฆ๐บ๐ธ๐จ๐ฆ๐บ๐ธ๐จ๐ฆ
Streaming schedule for the week 16 ๐
Built a free set of Steam calculators for indie devs:
- Revenue estimator (Birkett ratio)
- Breakeven calculator
- Sale event planner
- Review estimator
- Wishlist goal tracker
All data-driven, shareable, no sign-up. Every assumption is editable.
steam.polybench.net
The Mega Crit logo a heart and the Godot logo side by side
We would like to thank @megacrit.com for another year of sponsorship. This time, upgrading to Corporate Platinum! We were supposed to post this earlier but we were all busy playing Slay the Spire 2 ๐ซก
fund.godotengine.org
๐ SOL CESTO โ 1.0 OUT NOW ON STEAM ๐
It took us nearly 3 years, but Sol Cesto is finally complete! We hope youโll enjoy our weird roguelite and all the surprises weโve added ๐
Please help us spread the word ๐
๐ด Animating UI in Godot 4.7 and more scrolls in Lexispell - Back on Linux ๐ฅฐ !lexispell
Join me ๐
www.twitch.tv/mreliptik
#GodotEngine 4.7-dev4 has arrived! Grab your nearest neighbor, and sample our most recent batch of improvements firsthand:
godotengine.org/article/dev-...
๐ด You guess it, MORE CONTENT - Windows stream today :( !lexispell
Join me ๐
www.twitch.tv/mreliptik
I finished skate story yesterday. What a great game!
Some of the sections almost feel like doing skate parkour.
Do you have examples of 3D skate games that are doing that? Similar to OlliOlli World, where parkour/platforming is the core and you do tricks on top to score more
THANK YOU EVERYONE!!!!!!!!!!!!!!!!!!
The bundle reached 100% of its goal!!!
This means so much to me!!
Going part time to make free Godot related guides meant that I was also get paid half of what I used to, so I really really appreciate your support!!
๐ด Content, we need more CONTENT - !lexispell
Join me ๐
www.twitch.tv/mreliptik
Ohh, I can set the damping of the rope joints greater than 16, which for some reason I thought was the max... Lot less elasticity in the rope now, and more control, though it might not look like it :--) I'm redoing the Pirkkalans' physics, too. You can already launch them in the air easier.
#Godot