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Posts by hi lol

Splatoon raiders hell yeah

Splatoon raiders hell yeah

Duck maxing..

1 day ago 752 226 2 0

Alright, so here are all the main weapons I saw from the trailer. All of them have a new skin to fit with the aesthetic of Raiders which I think is really cool (really hope we get more weapon skins in future games from these).

2 days ago 105 21 2 0

i do not "predict". i do not "run calcs", i do not "mindgame", i do not know "speed tiers" i DOUBLE THE TRICK ROOM SETTER. and if it doesnt work, I DON'T WIN

2 days ago 0 0 0 0
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We played in the big FTIU 100 and made gold bracket!

Thank you to @hilol3.bsky.social for subbing again! GGs to everyone we played!

1 week ago 13 3 2 0

Been making more of an effort to not be distracted on my phone when I'm doing something mundane (e.g. walking in public, sitting in my room, using the bathroom, etc.)
I've noticed that it's really become a habit to just reach for it when I'm bored and I wanna change that :0

3 weeks ago 13 3 3 1

Hi it’s me fake Jay :3

2 weeks ago 8 0 0 0

happy transgender day of visibility 💜

3 weeks ago 146 19 3 0

E-liter discourse is always interesting to me because it has basically stayed the same gun throughout the entire game’s lifespan. The tools around it have just gotten stronger, and an example of this is the Roller/Vac 96/Tri N/E-Liter area cup comp. But why does this comp even work??

3 weeks ago 90 9 2 1
A large group photo of many people waiting to the camera for Chi-Shoals #41.

A large group photo of many people waiting to the camera for Chi-Shoals #41.

Chi-Shoals #41 was a great success with 80+ attendees! See y'all next month for Salmon Run! 👀

1 month ago 67 19 1 4
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HOW'S EVERYONES PLACEMENTS GOING? AHAHAHA. HALP.

#compsplatoon #splatoon

1 month ago 10 1 1 0
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SZ Tierlist - all ordered :>

1 month ago 78 6 4 0
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stared at browt so much i had a vision

1 month ago 11299 3912 43 45

browt final stage

1 month ago 8 4 1 0

for a game with so much enby rep in comp, I'm surprised we still be makin out with the gender binary of 'aggressive' and 'passive'

genderfluid priorities and roles doesn't mean only feed or charge special, you can be anything. the world is your oyster
(to throw into clam basket) #highdivsplatoon

2 months ago 103 19 3 1

YIPPIEEEEEEEE

2 months ago 1 0 0 0
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2 months ago 8203 3947 23 24
Preview
Vicvillon's Autobomb Predicted 9/11, Sources Say New footage reveals the shocking discovery.

Vicvillon's Autobomb Predicted 9/11, Sources Say
thescallop.ink/article/auto...

2 months ago 122 27 2 2
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Finally finished the fan animation for ROOT by @leder.games ive been working on for fun! ROOT is easily one of my favourite board games and its a dream of mine to be part of an animated series for it. Also a good excuse to learn how to usr @procreate.com dreams!

Hope you guys dig it :)

2 months ago 1385 466 19 3
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gonna play this with teams i coach since that’s how it feels trying to hold their leashes during vod review

2 months ago 20 4 1 1
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Oops!! It looks like I spilled a 20% off sale all over my Vgen,
It seems like it's on every service,

oh man, this is going to take until March 12th to clean up,,

#vgencomm #splatoonart

2 months ago 54 26 1 2

Made this list as a though experiment and honestly so many weapons just feel held back by balancing? There are some really cool kits (and a lot of stinkers) but so many just "exist".

Honestly reference kits are the biggest killer of unique kits?

(unordered, balance ≠ "cool", I have biases)

2 months ago 18 1 8 0

LMAO only took a month. Good thing they didn't have a data breach of people's IDs last year :/

Don't really have a suggestion for a new platform but please stop giving Discord your money

2 months ago 87 22 3 0

"Don't worry about the Discord thing, it's only NSFW servers and channels that will require age verification! :)"

I could remove every speck of risque imagery/topics from my community and there's still a 50% chance we'd get flagged just because we're openly queer.

It's not actually about the kids.

2 months ago 5008 2109 37 44
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Pessimist vs Optimist #compsplatoon #highdivsplatoon @popgun.bsky.social (Yes for once it makes sense to @ him xD)

2 months ago 115 32 10 1
Flow Aura State requires you to reach 100 points to activate. In this, I will be referring to these points as flow points for ease of reading. Here is a list of things that can give you points.

 - Painting 10p grants you 0.8 flow points (0.6 flow points in Ranked modes)

 - Kills grant 23 flow points, up until 75 points in which it will grant 15. 
  - Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 75 flow points or higher.). This can repeat (eg. getting 3 kills in a row will apply this on your 2nd and 3rd kill).
  - Killing someone with Flow Aura grants an extra 10 flow points. 
  - Getting the first kill of the lobby grants an extra 10 flow points. 

 - You or your team causing a Wipeout grants 10 flow points (stacks with kill).

 - Getting an assist grants 4 flow points. 
  - If the assist is through a damaging method specifically, this increases to 14 flow points instead. 

 - Dying causes you to lose 5 flow points.
  - If your death is by a stage hazard, this increases to 10 flow points lost.

Flow Aura State requires you to reach 100 points to activate. In this, I will be referring to these points as flow points for ease of reading. Here is a list of things that can give you points. - Painting 10p grants you 0.8 flow points (0.6 flow points in Ranked modes) - Kills grant 23 flow points, up until 75 points in which it will grant 15. - Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 75 flow points or higher.). This can repeat (eg. getting 3 kills in a row will apply this on your 2nd and 3rd kill). - Killing someone with Flow Aura grants an extra 10 flow points. - Getting the first kill of the lobby grants an extra 10 flow points. - You or your team causing a Wipeout grants 10 flow points (stacks with kill). - Getting an assist grants 4 flow points. - If the assist is through a damaging method specifically, this increases to 14 flow points instead. - Dying causes you to lose 5 flow points. - If your death is by a stage hazard, this increases to 10 flow points lost.

While you can reach 100 points without getting kills, Flow Aura State will not activate until you get a kill. 

Your flow points decrease by 0.2 every second. If you have gone 5 seconds without gaining any flow points, this increases to 3.3 flow points lost per second. 
Once you have Flow Aura State, it lasts for 30 seconds. Any further kill or assist adds 10 seconds to this timer, but it caps out at 30 seconds total. 

Flow Aura State grants 30 AP (aka 3 mains) of Intensify Action, Run Speed Up, Swim Speed Up, and Ink Resistance Up. This cannot go beyond the usual cap of 57 AP.

While you can reach 100 points without getting kills, Flow Aura State will not activate until you get a kill. Your flow points decrease by 0.2 every second. If you have gone 5 seconds without gaining any flow points, this increases to 3.3 flow points lost per second. Once you have Flow Aura State, it lasts for 30 seconds. Any further kill or assist adds 10 seconds to this timer, but it caps out at 30 seconds total. Flow Aura State grants 30 AP (aka 3 mains) of Intensify Action, Run Speed Up, Swim Speed Up, and Ink Resistance Up. This cannot go beyond the usual cap of 57 AP.

Notably, some parameters differ in Tricolor Turf War. Below, I've bolded any values that have changed compared to normal. (I am not sure how to denote this in alt text, my apologies.)

Attackers require 90 flow points to activate Flow Aura State. Kills grant 23 points, up until 65 points in which it will grant 15. 
Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 65 flow points or higher.)

Defenders require 110 flow points to activate Flow Aura State. Kills grant 23 points, up until 85 points in which it will grant 15. Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 85 flow points or higher.)

Notably, some parameters differ in Tricolor Turf War. Below, I've bolded any values that have changed compared to normal. (I am not sure how to denote this in alt text, my apologies.) Attackers require 90 flow points to activate Flow Aura State. Kills grant 23 points, up until 65 points in which it will grant 15. Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 65 flow points or higher.) Defenders require 110 flow points to activate Flow Aura State. Kills grant 23 points, up until 85 points in which it will grant 15. Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 85 flow points or higher.)

Another thing to note, there are parameters for many ranked objectives that are set to 0, essentially making them go unused. I will note them below, as they could be considered in a future patch.

Painting a Splat Zone.
Breaking the enemy Clam Basket Barrier.
Depositing Clams into the enemy Basket.
Gaining points with the Rainmaker.
Breaking a checkpoint in Rainmaker.
Gaining points on the Tower.
Breaking a checkpoint on the Tower.
Trying for the Ultra Signal in Tricolor Turf War.
Obtaining the Ultra Signal in Tricolor Turf War.

Another thing to note, there are parameters for many ranked objectives that are set to 0, essentially making them go unused. I will note them below, as they could be considered in a future patch. Painting a Splat Zone. Breaking the enemy Clam Basket Barrier. Depositing Clams into the enemy Basket. Gaining points with the Rainmaker. Breaking a checkpoint in Rainmaker. Gaining points on the Tower. Breaking a checkpoint on the Tower. Trying for the Ultra Signal in Tricolor Turf War. Obtaining the Ultra Signal in Tricolor Turf War.

Flow Aura State write-up (alt text in images) #Splatoon3

2 months ago 406 145 11 10
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#compsplatoon clip from laiturngame on x: the aura ink is client side only meaning it won't show on other screens and can't cap zone

2 months ago 80 25 8 9
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Edit from @ritznblitz.bsky.social
Preview for tomorrow. #CompSplatoon

2 months ago 362 89 4 0
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decav testing build for 11.0. just hedging my bets here— #compsplatoon if it turns out I’m a big brained cutting edge genius, and #highdivsplatoon in case this doesn’t work at all so you know I was joking the whole time (fluid roles and priorities)

2 months ago 16 4 1 1
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#compsplatoon

2 months ago 139 37 1 0

I thought special power didn’t affect the 220 radius, only the 70 and paint radius?

2 months ago 0 0 0 0