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Posts by barSILENCE: A Video Game Music Podcast

RIGHT ABOUT NOW I think I am going to cherish this moment and listen to the soundtrack 🐝

@argonautgames.com let’s talk!

19 hours ago 0 0 0 0

Agreed! You think at least think a PlayStation Store release with no updates would be an option.

19 hours ago 0 0 1 0
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Colony Wars
(PlayStation – 1997)

This complex space flight simulator featured a branching campaign that moves forward even if you fail a mission on your way to one of six endings.

#PlayStation #RetroGaming

23 hours ago 12 4 1 0

Ha! You are right. Defeated by punctuation! I never stood a chance πŸ˜‚

1 day ago 0 0 0 0

Dude I know I loved seeing that you did! It really was. It gives me a King of Fighters meets proto Smash Bros feeling.

Those tunes are fantastic! I also appreciate that the Name Entry tune is Last Wave from Outrun.

1 day ago 2 0 1 0

You are correct! It was not their first ever, but it was the first one that was intended for the Saturn only, and did not have an arcade release.

I ended up having to shorten that statement a lot to fit into the character limit on Bluesky. It probably could have been worded better

1 day ago 1 0 1 0
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Fighters Megamix
(Saturn – 1997)

Sega's first 3D fighter, created exclusively for the Saturn, mixed other games and even let you fight as the Hornet from Daytona USA.

#SEGA #RetroGaming #Daytona

1 day ago 22 3 2 1
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Quake II
(PC – 1997)

Quake II wasn't intended to be a sequel, but a new game that could have been called Strogg, Lock and Load, or even Wor.

#PCgaming #RetroGaming

2 days ago 16 1 1 0

β€œYou’re just trying to impress me” πŸ‘·β€β™€οΈ

3 days ago 1 0 0 0
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Lost Vikings 2
(Multiplatform – 1997)

The passcode system uses 1337speak for levels 14 through 19 to spell out a hidden message:

B3SV R3T0 DRNK Y0VR 0V4L T1N3

#RetroGaming

3 days ago 10 1 0 0
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Blast Corps
(Nintendo 64 – 1997)

The level select menu features an accurately scaled solar system where Earth orbits the Sun in one minute, including the Moon revolving 13 times per "year."

#Nintendo #RetroGaming

4 days ago 18 4 1 2
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The Curse of Monkey Island
(PC – 1997)

This was the twelfth and final LucasArts game to use the SCUMM engine that was originally created for Maniac Mansion in 1987.

#PCgaming #RetroGaming #LucasArts

5 days ago 15 1 0 0
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πŸ›‘ Stop, collaborate, and listen! πŸ›‘

That's what Aaron and I did when he invited me on Chillscape and we selected some of the most chillaxed video game music from the Nintendo Zone!

Check it outl:
superpodnetwork.com/podcast/chil...

#RetroGaming #GameMusic

6 days ago 14 2 0 0
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Bomberman 64
(Nintendo 64 – 1997)

The engine Hudson Soft built for Bomberman 64 was later reused for the first three Mario Party games. A Bomberman sprite was even found in the Mario Party 2 code.

#Nintendo64 #RetroGaming

1 week ago 12 2 1 0
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Age of Empires
(PC – 1997)

GameSpot described the game as "Warcraft with a hint of Civilization."

Turns out that combination was golden. Age of Empires sold 3 million copies worldwide by 2000, grossing over $120 million.

#PCgaming #RetroGaming

1 week ago 15 3 0 0

In 1997, common hard drives were around 1 to 4GB, which is like our 1 to 2TB drives now. That means Riven took up around 80% of a high-end HDD.

Today, that would be like a single PS5 game being 800GB in size.

For perspective, GTA VI might be around 200GB.

1 week ago 1 0 0 0
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Riven
(PlayStation, Mac, PC – 1997)

Riven was released on 5 CDs.

That’s over 3 GB of data, making it one of the largest games on PlayStation at the time.

#RetroGaming #PlayStation

1 week ago 15 2 1 1
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Goldeneye 007
(Nintendo 64 – 1997)

Four players.
One TV.

House rules:
β€’ No Oddjob
β€’ Don’t screen watch

#Nintendo #N64 #RetroGaming

1 week ago 17 1 2 4

Looking for more from the universe of VGM Podcasts?

Well, good news! Aaron from Chillscape put together this list of shows that are on Bluesky. Check it out

1 week ago 9 2 0 0
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Mega Man X4
(PlayStation & Saturn – 1997)

The American release of Mega Man X4 for the PlayStation was denied by Sony because it was a 2D game.

Sega had no issue releasing it on Saturn, and eventually Sony gave in.

#RetroGaming #PlayStation

1 week ago 16 2 0 0
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Sonic Jam
(Saturn – 1997)

The 3D "Sonic World" hub in the game was actually from an early Sonic Adventure prototype. When development shifted to the Dreamcast, Yuji Naka plugged that work into Sonic Jam instead.

#RetroGaming #SEGA

1 week ago 17 3 1 2
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barSILENCE Archives: E38
Hip Hop Mixtape Vol. 1

Take a listen to the ULTIMATE hip-hop VGM mixtape featuring music from Wu-Tang Shaolin Style, NBA Street, Ristar, Wii Sports, and more:

Press start and bring the noise:
superpodnetwork.com/podcast/bars...

#VGM #HipHop #RetroGaming

1 week ago 12 3 0 0
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MDK
(Multiplatform – 1997)

The confusion over what MDK stands for became a running joke. A planned toy line meant "Murder Death Kill" wasn't going to work, so Shiny kept the letters and changed the meaning whenever it suited them.

#RetroGaming

2 weeks ago 16 1 1 0
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Need for Speed 2
(PlayStation & PC – 1997)

EA dropped the Road & Track magazine license for this sequel and instead focused on having real high-end sports cars, including the McLaren F1, Ferrari F50, Ford GT90, and the Lotus Esprit V8.

#RetroGaming #PlayStation

2 weeks ago 12 2 0 0

This game’s pace was a bit weird even then I think. I love listening to the soundtrack though!

2 weeks ago 2 0 0 0
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Turok: Dinosaur Hunter
(Nintendo 64 – 1997)

Before he was on the N64, Turok began as a Dell Comics hero fighting dinosaurs in the Lost Valley in 1954. Then, 43 years later, Acclaim put him in a cutting-edge FPS that sold over 1.5 million copies.

#RetroGaming #Nintendo

2 weeks ago 15 2 0 1
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Mario Kart 64
(Nintendo 64 – 1997)

Mario Kart 64's infamous blue shell was originally created to keep racers closer together because the N64 struggled when too many karts were spread across the track

#RetroGaming #Nintendo #MarioKart

2 weeks ago 13 2 0 0
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Final Fantasy VII
(PlayStation – 1997)

"You all have to look at the big picture here. Nothing worth fighting for was ever won without sacrifice. "
β€” Barret Wallace

#RetroGaming #PlayStation #FinalFantasy

2 weeks ago 19 3 0 0

Check out the latest episode of Chillscape!

I got to guest spot a mini block of awesomely chilled Nintendo tunes from the Switch, 3DS, and Wii U!

Enter the Nintendo Zone ⬇️
chillscape.xyz/episodes/nin...

#gamemusic #vgm

2 weeks ago 11 1 0 0
Preview
a pixel art of a green yoshi sitting on the side of a road in a field . ALT: a pixel art of a green yoshi sitting on the side of a road in a field .

Only an April Fool would miss these chillaxed jams!

Thanks again for having me on! I love a good trip to the Nintendo Zone.

2 weeks ago 1 0 0 0