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Posts by Alex P

I've launched a site and created another account to get feedback on my boxing game concept. Please check it out!

11 months ago 0 0 0 0

Welcome aboard!

1 year ago 0 0 0 0

Can you bring the character’s pivot point forward some?

1 year ago 0 0 0 0

Do the sausages have grill marks?

1 year ago 0 0 1 0

I’m gonna guess you place the black circle to take out the bouncing things.

1 year ago 1 0 1 0
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Adding collision spheres for shots to the body.

#indiedev #solodev

1 year ago 7 0 0 0

Looks awesome!

1 year ago 1 0 1 0
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First preview of my wacky bare knuckle boxing game (and my game engine for the browser).

Still pretty early, needs lots of polish, but I figured I'd share.

If you like the concept, please help name the game. I'm terrible at naming things!

#indiedev #solodev

1 year ago 4 1 0 0

Max Payne 1 vibes 😆

1 year ago 0 0 0 0

I used to play a lot of LHX for DOS as a kid. Love the style!

1 year ago 1 0 0 0
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Decided to build a 3D boxing game in the Rust language and WebGL without using a game engine..

Here's a sneak peak. It's still at an early stage, but Rust/WebAssembly performance is really impressive. Runs in the browser at 60 FPS with lots of headroom.

More to come! #indiedev #solodev

1 year ago 6 1 0 0

bsky.app/profile/kana...

1 year ago 1 0 1 0

It looks like a sphere is affecting the model vertices and colors.

In the world of OpenGL, you could pass the sphere center and radius as “uniforms” (inputs) to your shaders. In the vertex shader, transform the affected vertices. In the fragment shader, adjust the colors.

1 year ago 0 0 0 0

Nice!

1 year ago 1 0 0 0

lmao

1 year ago 1 0 0 0

It’s even more fun in Rust.

= )

1 year ago 1 0 0 0

This is the proper term.

1 year ago 2 0 1 0
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