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Posts by Dziban

Let me know how it goes :)

10 months ago 1 0 0 0

I've built a small tool to breakdown Japanese sentences by grammar, vocab and core semantic sections katarineko.com/sentence-ana...

#LearnJapanese #japaneselanguage #JapaneseGrammar #nihongo #日本語

10 months ago 2 0 1 0
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#screenshot 003 from game @heavydelic

WIP from game HEAVYDELIC //thanks you for your support on patreon or kofi via link linktr.ee/artereniac

#indiedev #indiegame #solodev #gamedev #gaming #indiegamedev #steam #gamedesign #heavydelic #heavydelicgame #eniac #artereniac

1 year ago 13 4 0 0
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The Kickstarter campaign for Isle of Reveries launches tomorrow, March 1, at 8 AM PSt / 4 PM GMT! Some reward tiers will have early bird discounts, and the ADVENTURER tier will include a special playtest for the forest-themed dungeon. Link below ⬇️ #gamedev #indiegame

1 year ago 223 43 7 4
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Grow with indie family together! #FollowFriday

Share your #indiegame projects accounts and let people follow them!🧡

Enjoy a weekend full of #gaming 🎮

❤️ Like | 🔁 Retweet | 👌 Follow

#indiedev #gamedev #gamedevelopment #gameplay #godot #unity #GameTrailer #VR #games

1 year ago 18 10 2 0
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Kikai by Dziban A Programmable RTS

My #indiegame account is this one :)

I'm working on the (early stages of) a project I've had for 7 years but never had the time or energy to do. I'm now at a point where I'm almost ready to release an initial demo of the sandbox! You can check more at marcecoll.itch.io/kikai

#gamedev #followfriday

1 year ago 8 3 0 0
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Kindred Fates 5th Anniversary Announcement — Skymill Studios With today being the 5th anniversary of the game’s Kickstarter, and many of our longer term plans finally solidifying, I want to take some time to talk about our team’s journey working on Kindred Fate...

Today's the 5 year anniversary of the end of our Kickstarter campaign! To mark that date we have a lot of information and news for you!
www.skymillstudios.com/all-news-pos...

#monstertaming #gamedev #indiedev #indiegamedev #rpg #KindredFates #KF #Unity #unityengine #monstercollector #3dart #Pokemon

1 year ago 21 9 1 0

Really really love the aesthetic

1 year ago 1 0 0 0
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Indie devs have begun adding a no generative AI stamp to their store pages AI this, AI that - you can't go anywhere without something trying to force AI on you. Usually a company trying to get you to buy into what they've wasted billions on. So indie devs have begun fighting back with their No Gen AI Seal.

Indie devs have begun adding a no generative AI stamp to their store pages
#AI #GameDev #Gaming #PCGaming

1 year ago 604 165 14 13
Pixelart, grid-based, roguelike screenshot. Bright colors. A castle is in a wide field of grass. A forest divides the map. On two sides of the screen are beehives surrounded by brightly colored flowers. A town and farmland sit in the bottom right. Surrounding the whole screen is a white border with vines of red flowers on top of it. All the pixel art is single color and inspired by medieval marginalia.

Pixelart, grid-based, roguelike screenshot. Bright colors. A castle is in a wide field of grass. A forest divides the map. On two sides of the screen are beehives surrounded by brightly colored flowers. A town and farmland sit in the bottom right. Surrounding the whole screen is a white border with vines of red flowers on top of it. All the pixel art is single color and inspired by medieval marginalia.

Added screen borders to my #arthurian #roguelike.

#CORT #pixelart #procgen #gamedev #indiedev

1 year ago 148 28 11 1
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Using jj as a manager I think when people ask what’s so great about jj they tend to go deep into things such as mega-merge strategies and stacked PRs. These things are cool, no doubt, but jj can be useful starting…

Using #jj-vcs as a manager

alper.nl/dingen/2025/...

1 year ago 34 7 2 2
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Fully Featured Unit Development & Radio Device I’m on a roll! I’m using most of my limited free time for this game and writing here. Let’s go over some tech and some game design-ish things that happened today. Unit Development Environment Yo...

Today I added a Radio device and finished the whole editing flow. You can read more about it in today's devlog: marcecoll.itch.io/kikai/devlog...

1 year ago 0 0 0 0

Each unit runs its own Uxn (by 100rabbits) virtual machine, I'm currently working to release a sandbox demo where you can build your custom units and buildings and try them in a stress free environment, with a full editing-assembling-testing and debugging workflow all in-game.

1 year ago 0 0 1 0
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Been working every hour I have downtime from work and parenting this past week in my dream game. I've had this idea for the past 6-7 years and finally found a way to get into it recently. It's a programmable RTS, you can find more in the daily devlog I do here: marcecoll.itch.io/kikai #gamedev

1 year ago 10 1 1 0
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Meiji-jingu is incredible, not the tenple itself but the surrounding forest. I get lost in it #japan

1 year ago 1 0 0 0

I kid you not, @itch.io has been taken down by Funko of "Funko Pop" because they use some trash "AI Powered" Brand Protection Software called Brand Shield that created some bogus Phishing report to our registrar, iwantmyname, who ignored our response and just disabled the domain

1 year ago 30356 11603 668 2400
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